Commit Graph

699 Commits

Author SHA1 Message Date
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
21eb8b92a0 use newly added ID_BLEND_PATH() in more places. 2011-10-08 11:11:54 +00:00
011a3645bf fix [#28846] Relative paths on linked scene fails 2011-10-08 11:02:58 +00:00
Dalai Felinto
b263aefb0e TexFace to Material Settings big patch
Summary:
========
The idea here is to move the texface options into the material panel.
For images with the change please visit:
http://code.blender.org/index.php/2011/09/bge-material-texface-changes

1 - Some of the legacy problems 2.49 and 2.5x has with the texface system:
==========================================================================
1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can
select a face to be more than one mode.
1.2) Sort only works for blend Alpha yet it's an option regardless of the
Transparency Blend you pick.
1.3) Shared doesn't affect anything in BGE.
1.4) ObColor only works for Text objects (old bitmap texts) when using Texture
Face Materials. (not address yet, I so far ignored obcolor)

2 - Notes:
============
2.1) Now "Use Face Textures" in material Option panel will work in Multitexture
even if there is no texture channel.

2.2) In FaceTexture mode it will use TexFace all the time, even if you don't
check the "Use Texture Face" option in the UI. It's a matter of decision, since
the code for either way is there. I decided by the solution that makes the
creation of a material fast - in this mode the user doesn't need to mess with
textures or this "Use Texture Face" option at all. I'm not strong in my opinion
here. But I think if we don't have this then what is the point of the Texture
Face mode?

2.3) I kept references for tface only when we need the image, UV or the tiling
setting. It should help later when/if we split the Image and UV layers from the
tface struct  (Campbell and Brecht proposal).

3 - Changes in a Nutshell:
==========================
3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set.

3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …).

3.3) New options in the Material Panel
* Shadeless option in the Material panel is now supported for all three Shading modes.
* Physics is now toggleable, this is the old Collision option.
* Two Side (on) is now called Back Culling (off).
* Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid).
* Shadow, Billboard and Halo are grouped in the “Face Orientation” property.
* "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually).
* The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties.

4 - Acknowledgment:
==================
Mike Pan for the design discussions, and testing along the whole development process.
Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that.
Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems).
Blender artists that gave feedback and helped testing the patch.

Patch review and original documentation can be found here:
http://wiki.blender.org/index.php/User:Dfelinto/TexFace
http://codereview.appspot.com/4289041/
2011-09-19 19:55:59 +00:00
c912af36ca Fix #28663: All "unit" properties show a value of 0 (on WinXP&MinGW&scons)
Initially problem was caused by updated version of mingw-runtime which
changed behavior of snprintf and vsnprintf so %lf isn't anymore valid
for doubles.

According to manpages, %f is a correct format for snprintf for doubles.
2011-09-16 10:03:08 +00:00
c07bd1439a == Sequencer ==
This patch adds:

* support for proxy building again (missing feature from Blender 2.49)
  additionally to the way, Blender 2.49 worked, you can select several
  strips at once and make Blender build proxies in the background (using
  the job system)
  Also a new thing: movie proxies are now build into AVI files, and
  the proxy system is moved into ImBuf-library, so that other parts
  of blender can also benefit from it.
  
* Timecode support: to fix seeking issues with files, that have
  a) varying frame rates
  b) very large GOP lengths
  c) are broken inbetween
  d) use different time code tracks
  
  the proxy builder can now also build timecode indices, which are
  used (optionally) for seeking.
  
  For the first time, it is possible, to do frame exact seeking on
  all file types.
  
* Support for different video-streams in one video file (can be
  selected in sequencer, other parts of blender can also use it,
  but UI has to be added accordingly)

* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
  older versions don't support the pkt_pts field, that is essential
  for building timecode indices.
  
  Windows and Mac libs are already updated, Linux-users have to build
  their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
28780342ed fix/workaround [#28040] float images reduced to 256 levels per channel upon save
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.

This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
686859afad Use proper checking for image source 2011-05-26 09:46:51 +00:00
015a32d01c new BLF functions
- BLF_height_max
- BLF_width_max
- BLF_descender
- BLF_ascender

use for tooltip and image stamp.
2011-05-04 15:09:48 +00:00
5440b57432 improve image sequence usability, problem was when the image didn't load there was no way to know the frame that blender was attempting to read.
added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work.
2011-05-01 14:02:40 +00:00
b6ec6e5ca5 tweak image stamp, was 1px overlap and text was drawn too far up. 2011-05-01 09:39:32 +00:00
d2c5aa5e71 fix for render stamp text drawing too low. 2011-04-30 11:21:46 +00:00
c4c22d4e9f - pass the camera to the render stamp function.
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30 05:26:09 +00:00
25d4515181 fix [#26532] Does not save in specified format
old bug from r6568 (or before) in BKE_write_ibuf(), when passed TAGA format it would use whatever format the image buffer already had.
expect this is exposed by updated image saving code in 2.5x.
2011-03-18 00:12:51 +00:00
af66a4630d fix [#26478] New image extension is appended to the old one instead of replacing it
Note: 
Extension is replaced with the new extension if it's a known image extension.
Brings back old behaviour, a little bit refined.
2011-03-14 21:13:30 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
6481921b9a Bugfix #26015
A very Bad Bug!

On every draw-object, a function free_old_images() was called which 
was freeing "unused" images during renders/bakes

This was a left-over from 2.4x code, missed it altogether.

I'm sure this fix will solve a lot of render crashing... :)
2011-02-19 14:32:34 +00:00
27e812d697 Clear some compiler warnings by commenting some functions, adding others to headers.
left in warnings where functions obviously need to get ported to 2.5x still.

Also, render stamp seq strip works again.
2011-02-17 22:34:41 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
55f68c3657 fix for more warnings.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
2011-02-12 16:54:24 +00:00
92672d0c1c quiet some clang warnings. 2011-02-12 05:12:26 +00:00
4cc4a73a9e feature request from colin levy, camera lens stamp. 2011-01-13 19:16:35 +00:00
63018144ba remove redundant assignments & unused vars.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
2011-01-12 03:41:12 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
e93a7aa849 FILTER="^\[[ 0123456789][ 0123456789][ 0123456789]\%] \|Linking \(C\|CXX\) static library\|Building \(C\|CXX\) object \|Built target "
Bugfix #25280

Image: sequence option was hardcoded to assume "first frame" was always
picture "001". Made it impossible to have a sequence of images starting
with picture like "000"

Note that by allowing to render a first frame as 000 in Blender, things
mess up a bit here. Things work now as follows:

- Start Frame = 1 : Image 001 on frame 1
- Start Frame = 0 : Image 001 on frame 0
- Start Frame =-1 : Image 000 on frame 0 ;)

This is of course the lack of proper control for image sequences.
Definite something to work on; best idea I have now is a new setting
that defines the Image Number to be "first frame". That way you can
map that number on any Blender frame. Or it makes it more confusing? :)

For the doc department: the proper meaning of "Start Frame" now is:

"The blender frame a sequence starts playing, assuming the sequence
starts with image #1"

Tooltop was fixed accordingly

(Also fixed 'remove doubles' to show more precision in toolbar)
2010-12-18 18:56:21 +00:00
919d341321 Bugfix #24976 revisited
Multi-layer images: clicking on the "Source" popup freed all memory
for multilayers, even when choosing the same "File" entry again.
Now it should work :)
2010-12-16 13:43:20 +00:00
bc64d8dcd8 Bugfix, irc report:
Stamp info was calling log10 on zero, when end-frame was zero.
Caused crash! Thanks Sergey for report.
2010-12-15 16:15:52 +00:00
4d5afa04f8 Bugfix #23420
Compositor/Image viewer
In 2.4x viewer nodes had animation playback. Not restored yet.
However, when loading such older files the viewer never showed
any result.
2010-12-13 18:22:59 +00:00
545cc4803e Change the BLF_aspect function to handle 3d text.
This is need to properly handle 3d text (dalai work on GE), before
the BLF_aspect only take one argument, and the result was a call to:
	glScalef(aspect, aspect, 1.0)

Now the three value are store in the font (x, y and z) and also
need to be enable using BLF_enable(BLF_ASPECT).

By default all the code that don't have BLF_ASPECT enable work with
a scale of 1.0 (so nothing change to the current UI).

I also remove all the call of BLF_aspect(fontid, 1.0) found in
the editors, because is disable by default, so no need any more.

Campbell the only thing to check is the python api, right now
I modify the api to from:
	BLF_aspect(fontid, aspect)
to:
	BLF_aspect(fontid, aspect, aspect, 1.0)

This is to avoid break the api, but now you need add the BLF_ASPECT
option to the function py_blf_enable and in some point change
py_blf_aspect to take 3 arguments.
2010-12-09 22:27:55 +00:00
1e57d8c4e7 bugfix [#25073] Rendered image goes dim when saved from python batch script 2010-12-07 05:39:14 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
30179f4dc6 IRC comment fix:
Option "free all texture-images" after render, was also
freeing unsaved painted images. Now it skips them.
2010-12-02 16:12:55 +00:00
89abb9f2d2 bugfix [#22638] Alpha channel not saved when using texture paint
check for alpha channel while saving images that have been painted onto.
It would be nicer to do this while in paint mode except this isn't so simple with project paint using multiple images at once.
2010-11-30 23:38:31 +00:00
cf0820d628 change monospace font to be an extern, not good final design but better then loading the same font 3 times.
need to load twice still because render may use the font in a thread.
2010-11-26 16:33:42 +00:00
bc9f1642bd fix for crash canceling fly mode. 2010-11-24 16:54:18 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
1e245cc589 option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.

Also made some 'char *' args into 'const char *'
2010-11-16 14:40:46 +00:00
e202aa6e66 dont change the file paths of sequence images, this is weak design because you can easily have 2 image users with different frame numbers so this ends up being which ever was last loaded.
Modified to image user template to show the current filename of the image.
2010-11-05 09:01:00 +00:00
e3f8bcbe88 bugfix #24334] Filename looses all parts after a dot when saving
replacing the extension could remove the frame number added to a path when writing images, so just add the extension rather then replacing even though it gives odd names at times. eg: foo.png0001.tga
2010-10-26 23:28:10 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
3b6564a821 Fix for [#24292] When rendering with the stamp feature the scene opt. affects the seq. strip placement
Fixed typo.
2010-10-16 17:28:52 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
db09ca106d remove/tag unused args for view*.c, gpu*.c & image*.c 2010-10-15 12:29:02 +00:00
1eda2c8594 Fix for [#24205] Multilayer EXR files used as input sequence are displayed incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
2010-10-13 11:40:59 +00:00
8408997c84 remove some unused code and reduced the scope if some vars (no functional change). 2010-10-05 21:22:33 +00:00
8df244f20d images bigger then 32k no longer crash blender, use unsigned int for image size rather then short.
also check if jpeg fails to allocate an imbuf.
2010-09-28 10:03:56 +00:00