Commit Graph

357 Commits

Author SHA1 Message Date
0371e6cb21 2.5
Added extend-select for edit mesh.

Note for operator design; you cannot give operators hardcoded 
properties like "SHIFT" or "ALT", that conflicts with the idea
of keymaps. Instead the properties have to be functional, like
setting 'extend' on or off.

I also think mouse select could get these operators:

- activate/select, option 'extend'
- activate/select on object center, option 'extend'
- activate/select, with menu, option 'extend'

and of course loop-select, group-select, and so on.

BTW: border-select could also get 'extend' option :)
2008-12-31 17:50:00 +00:00
c9b60a7b64 2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.

Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
  Although it means unlimited editmodes, for migration purposes we
  better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
  Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning 
  anymore. EditMesh is not context senstitive anymore, only the
  edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
  removed all G.editMesh there.
2008-12-31 17:11:42 +00:00
47796b75ff 2.5
Undo editmode and global undo code back. 
It's now called ED_undo_push() btw, but don't worry, for operators
this is going to be a simple operator flag, so you can remove the
old calls from all tools (but keep them when you directly change
data outide modifiers).

Will put undo back functional tomorrow
2008-12-30 19:01:12 +00:00
1402534ebc 2.5
EditMesh: further cleanup, made derivedmesh itterator functions
work by gathering all related data in local ViewContext struct.
(scene, editmesh, region, view3d, obedit).
Also removed bad inclusion of view3d_intern.h in mesh module.
2008-12-30 16:03:29 +00:00
25fac7b001 2.5
Editmesh code cleaned and compiling/linking. A whopping
20k lines back! :)
Not that it does stuff... editmode in/out has to be done,
and loads of operators. Also linking/exporting editmesh
calls has to be reviewed.

Also: added a blender_test_break() mechanism in BKE.
2008-12-30 13:16:14 +00:00
78218d89d6 2.5: work on bringing back SpaceTime options
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab

Added some XXX comments for future todos, especially for when other
spaces come back with time markers.

Also added ED_util for putting in all to-be-cleaned cruft

Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over, 
but I would prefer one keymap for all marker stuff. Needs some thinking... 
could be solved with a boundbox check for bottom part of 2d window.

Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click

Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot 
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different 
than for mouse...
2008-11-29 15:10:31 +00:00
372ee054c0 Some notes for those who try to follow this :)
- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
  review, wait a bit for docs?

Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
2008-01-01 18:29:19 +00:00