Commit Graph

87008 Commits

Author SHA1 Message Date
2a5df72d9b Revert "Cleanup: quiet const cast warning"
This reverts commit 626fb290eb.

This was an intentional change for FFMPEG v5.0,
removing the cast should be done in a version check instead.
2022-02-22 10:07:05 +11:00
dde5cc6670 Cleanup: Use curves wrapper 2022-02-21 17:06:17 -05:00
24ddb4b1ad Merge branch 'blender-v3.1-release' 2022-02-21 14:04:38 -05:00
284cef473f Fix T95919: Apply Pose as Rest Pose Operator crashes
A simple mistake with a null mesh in rBcfa53e0fbeed.
2022-02-21 13:59:18 -05:00
48abcc91ae Merge branch 'blender-v3.1-release' 2022-02-21 19:51:50 +01:00
49ae0b5b3c Fix T95923: GPencil Array modifier constant offset works even disabled
The problem was when the Object Offset was enabled because the Constant Offset flag was not checked and the offset always was added to the transformation matrix.
2022-02-21 19:48:11 +01:00
9762dbe94e Merge branch 'blender-v3.1-release' 2022-02-21 13:07:14 -05:00
be6bcaa8c1 Fix T93873: Wrong limits for color socket exposed to modifier
Limit the min and max of the IDProperty for the node group input
from 0 to infinity, and the soft min and max between 0 and 1.

Thanks to @PratikPB2123 for investigation.
2022-02-21 13:01:37 -05:00
b7171d1b82 Cleanup: Use function to check if normals are dirty
This makes the fix for T95839 simpler.
Similar to 969c4a45ce.
2022-02-21 12:17:41 -05:00
a81cc5cbcb Fix: Avoid potential use of dirty normals
Instead of accessing the `CD_NORMAL` layer directly,
use the proper API for accessing mesh normals. Even if the
layer exists, the values might be incorrect due to a deformation.
Related to ef0e21f0ae, 969c4a45ce, and T95839.
2022-02-21 11:40:59 -05:00
869dd2e699 Fix T95154 Eevee AO node: the "only local" option applies "inside" instead
The `custom2` was not being used as a bitflag as it should.
2022-02-21 17:18:45 +01:00
68a2dc58de Weight Proximity: do flag split versioning both in 3.1 and 3.2
The flags overlapped ever since normalize was added, so this
requires versioning to copy the flag value. This needs to be
done both in Blender 3.1 and 3.2.

Differential Revision: https://developer.blender.org/D14165
2022-02-21 18:15:17 +03:00
1234a7ada0 Merge branch 'blender-v3.1-release' 2022-02-21 18:14:41 +03:00
82ff0fa586 Weight Proximity: fix value overlap between Normalize and Invert VGroup.
The flags overlapped ever since normalize was added, so this requires
versioning to copy the flag value.

Differential Revision: https://developer.blender.org/D14165
2022-02-21 18:08:53 +03:00
ed9f763034 Paint: pass operator to stroke update function
This allows accessing properties of the operator that the
stroke belongs to.
2022-02-21 16:07:59 +01:00
38ae311706 Weight Modifiers: use the correct flags for the mask invert property.
The code was using the same flag value for different modifiers,
resulting in matching the toggle to random overlapping flags.

Differential Revision: https://developer.blender.org/D14165
2022-02-21 18:07:08 +03:00
Henrik Dick
68586d2c18 Complex Solidify: improve constraints solver
The constraints solver is now able to handle more cases correctly.
Also the behavior of the boundary fixes is slightly changed if
the constraints thickness mode is used.

Differential Revision: https://developer.blender.org/D14143
2022-02-21 14:13:55 +01:00
fa715a158a Vertex Weight Mix: support Minimum and Maximum mix modes.
The modifier supports arithmetic operations, like Add or Multiply,
but for some reason omits Minimum and Maximum. They are similarly
simple and useful math functions and should be supported.

Differential Revision: https://developer.blender.org/D14164
2022-02-21 16:01:39 +03:00
0f242981ec Workbench: Fix missing world_data ubo during opaque prepass 2022-02-21 13:30:20 +01:00
d076e9468c Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-21 13:06:28 +01:00
132f9a2e31 Fix T95596: Crash in versioning of node animation
The node animation versioning code passes `nullptr` to the `oldName` and
`newName` parameters, but those weren't `NULL`-safe. I added an extra
check for this.

No functional changes, just a crash fix.
2022-02-21 13:02:23 +01:00
e2ffe88983 Curves: use paint cursor in curves sculpt mode
Also adds radius and strength control to the tool settings in the ui.
2022-02-21 12:49:36 +01:00
fcb84e32e0 Cleanup: use namespace and code sections 2022-02-21 12:01:30 +01:00
7f2beb79c6 Cleanup: move curves sculpt mode toggle operator to sculpt/paint module
This is necessary, because the operator will have to use functions that
are currently private within this module. E.g. `paint_cursor_start`.
2022-02-21 11:57:43 +01:00
141d5851d7 Paint: decouple op->customdata from PaintStroke
Previously, all operators using `PaintStroke` would have to store
the stroke in `op->customdata`. That made it impossible to store
other operator specific data in `op->customdata` that was unrelated
to the stroke.

This patch changes it so that the `PaintStroke` is passed to api
functions as a separate argument, which allows storing the stroke
as a subfield of some other struct in `op->customdata`.
2022-02-21 11:52:46 +01:00
bce810f057 Fix T95871: Non-float textures report as float.
Althought the float buffers are only used as cache, current code paths
don't look at the flags to identify which kind of image it is. Actual
fix would be to check flags, but that wouldn't be something to add one
week before release.

This commit fixes it by removing the buffers after use in the image
engine.
2022-02-21 07:48:49 +01:00
9189191c5b Fix errors in 'gpu.state' documentation
`blend_depth_test_get` --> `depth_test_get`
`depth_mask_set_get` --> `depth_mask_get`

Thanks to @SBCV for pointing out these inconsistencies.
2022-02-20 23:31:08 -03:00
1884f6e729 BLI_array: add BLI_array_trim utility to re-allocate the current size
Use this in BKE_view_layer_array_* functions.
2022-02-21 12:01:32 +11:00
7b11c71729 RNA: modify debug mode logic for setting invalid unset values
The previous behavior called RNA_enum_item_add a second time,
filled it's contents with invalid values then subtracted totitem,
this caused an unusual reallocation pattern where MEM_recallocN
would run in order to create the dummy item, then again when adding
another itme (reallocating an array of the same size).

Simply memset the array to 0xff instead.
2022-02-21 12:01:32 +11:00
2554ef986a readfile: free & reallocate arrays in oldnewmap_clear
Even though the size of the map was set back to DEFAULT_SIZE_EXP,
the underlying arrays were left unchained. In some cases this caused
further expansions to result in an unusual reallocation pattern
where MEM_reallocN would run expand the entries into an array
that was in fact the same size.
2022-02-21 12:01:32 +11:00
e93a8c4f74 Cleanup: avoid reallocating arrays at the same size 2022-02-21 12:01:32 +11:00
626fb290eb Cleanup: quiet const cast warning 2022-02-21 12:01:32 +11:00
36d7adf85c Merge branch 'blender-v3.1-release' 2022-02-20 23:15:39 +01:00
1a0a22f95a Fix T95413: Blur node size input crash
Bug was introduced in D12167.

Reading input size from an input socket is not possible in tiled compositor before execution is initialized. A similar change was done for the base class, see BlurBaseOperation::init_data().

Reviewed by: Jeroen Bakker

Differential Revision: https://developer.blender.org/D14067
2022-02-20 23:00:44 +01:00
de886884c0 Fix T95470: LineArt GPU subdiv fix.
Use evaluated mesh instead of ob->data.

Reviewed by: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D14040
2022-02-20 19:40:44 +08:00
Aaron Carlisle
1f79132287 UI: Do not include the text stating an enum item is the default
This adds maintence overhead and it is not that useful when we have reset to default.

If this is something that we want it should be added dynamically.

Reviewed By: HooglyBoogly, Severin, #user_interface

Differential Revision: https://developer.blender.org/D14151
2022-02-19 21:31:53 -05:00
991781c8ea LineArt: GPU subdiv fix.
Use evaluated mesh instead of ob->data.

Reviewed by: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D14040
2022-02-19 22:35:22 +08:00
385d9488e6 Fix incorrect copying of XR action paths
After using MEM_dupallocN() on the original item/binding, the
user/component path ListBase for the new item/binding needs to be
cleared and each path copied separately.
2022-02-19 15:23:34 +09:00
16d5658365 OCIO: Port shader creation logic to use GPUShaderCreateInfo
This commit should suffice to make the shader API agnostic now (given that
all users of it use the GPU API).

This makes the shaders not trigger a false positive error anymore since
the binding slots are now garanteed by the backend and not changed at
after compilation.

This also bundles all uniforms into UBOs. Making them extendable without
limitations of push constants. The generated uniforms from OCIO are not
densely packed in the UBO to avoid complexity. Another approach would be to
use GPU_uniformbuf_create_from_list but this requires converting uniforms
to GPUInputs which is too complex for what it is.

Reviewed by: brecht, jbakker

Differential Revision: https://developer.blender.org/D14123
2022-02-18 22:30:45 +01:00
e81dda4f38 Merge branch 'blender-v3.1-release'
# Conflicts:
#	intern/opencolorio/ocio_shader_shared.hh
2022-02-18 22:29:31 +01:00
93cc892470 Revert "OCIO: Port shader creation logic to use GPUShaderCreateInfo"
This reverts commit 7f7c614ecd.
2022-02-18 22:28:05 +01:00
7f68185d34 Merge branch 'blender-v3.1-release' 2022-02-18 15:17:01 -06:00
eba3ffc31a GL: Fix possible shift by -1
This can happen when the attribute has been optimized out by the compiler.
2022-02-18 21:33:47 +01:00
7f7c614ecd OCIO: Port shader creation logic to use GPUShaderCreateInfo
This commit should suffice to make the shader API agnostic now (given that
all users of it use the GPU API).

This makes the shaders not trigger a false positive error anymore since
the binding slots are now garanteed by the backend and not changed at
after compilation.

This also bundles all uniforms into UBOs. Making them extendable without
limitations of push constants. The generated uniforms from OCIO are not
densely packed in the UBO to avoid complexity. Another approach would be to
use GPU_uniformbuf_create_from_list but this requires converting uniforms
to GPUInputs which is too complex for what it is.

Reviewed by: brecht, jbakker

Differential Revision: https://developer.blender.org/D14123
2022-02-18 21:33:47 +01:00
ef0e21f0ae Cleanup: Remove unused argument to mesh tessellation
This removes manual handling of normals that was hard-coded
to false in the one place the function was called. This change
will help to make a fix to T95839 simpler.
2022-02-18 13:39:16 -06:00
969c4a45ce Cleanup: Use functions for accessing mesh normal dirty state
It's better not to expose the details of where the dirty flags are
stored to every place that wants to know if the normals are dirty.
Some of these places are relics from before vertex normals were
computed lazily anyway, so this is more of an incrememtal cleanup.
This will make part of the fix for T95839 simpler.
2022-02-18 13:21:36 -06:00
eaa4aa8644 Fix part of T95848: missing updates editing light object nodes
Make relation match material and world nodes. Does not address the reported
issue regarding muted nodes, but another missing update found investigating.
2022-02-18 19:50:53 +01:00
b04d42022f Fix T95338: missing image editor refresh after render compositing
This was an old issue, but recent image partial update changes made this more
likely to happen in some cases. Now ensure that whenever the rendered scene
switches the image is updated.
2022-02-18 19:50:53 +01:00
Dominik Fill
d9d97db018 Fix T87829, T95331: Issues when nodes too close together
This patch aims to fix the issues presented in T87829 and T95331,
namely precision issues while connecting two nodes when being too
close together in the node editor editors, in a few cases even
resulting in the complete inability to connect nodes.

Sockets are found by intersecting a padded rect around the cursor
with the nodes' sockets' location. That creates ambiguities, as it's
possible for the padded rect to intersect with the wrong node,
as the distance between two nodes is smaller than the rect is padded.

The fix in this patch is checking against an unpadded rectangle in
visible_node().

Differential Revision: https://developer.blender.org/D14122
2022-02-18 12:22:51 -06:00
07fbf3108b Merge branch 'blender-v3.1-release' 2022-02-18 11:40:55 -06:00