Commit Graph

5 Commits

Author SHA1 Message Date
2e77a8f974 Render: Add operators to add all used or remove all unused lightgroups
These operators build a list of all lightgroups that are used by the view layer's
scene and either add all used lightgroups that are not part of the view layer yet
or remove all lightgroups in the view layer that are not being used.

Differential Revision: https://developer.blender.org/D14596
2022-04-10 18:45:16 +02:00
ad35453cd1 Cycles: Add support for light groups
Light groups are a type of pass that only contains lighting from a subset of light sources.
They are created in the View layer, and light sources (lamps, objects with emissive materials
and/or the environment) can be assigned to a group.

Currently, each light group ends up generating its own version of the Combined pass.
In the future, additional types of passes (e.g. shadowcatcher) might be getting their own
per-lightgroup versions.

The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render
engines could make use of it in the future.

Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup
in the View Layer and the name that's set in an object's settings must match for it to be
included.
Currently, changing a Lightgroup's name does not update objects - this is planned for the
future, along with other features such as denoising for light groups and viewing them in
preview renders.

Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97).

Differential Revision: https://developer.blender.org/D12871
2022-04-02 06:14:27 +02:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
53ed7ec7f2 Cleanup: clang-tidy
- modernize-deprecated-headers
- modernize-redundant-void-arg

Missed in rB11ac276caaa6e6d42176452526af97cf972abb5f
2021-12-28 20:58:50 -05:00
1c9d8fcb47 Render: move editor/render module to c++
Doing this in preparation for some work on asset preview generation.

Differential Revision: https://developer.blender.org/D13676
2021-12-27 17:26:09 +01:00