Commit Graph

31538 Commits

Author SHA1 Message Date
2bc29ff426 Patch [#30654] Wiki Quick Hack: Text editor move lines up/down
Submitted by: Justin Dailey (dail)

Patch allows the current line (or selected lines) to be moved up and down with
Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python
menu.
2012-05-04 14:27:13 +00:00
e62f13ac31 own mistake in recent commit CustomData_layertype_is_singleton()
was stopping bmesh python api adding multiple layers.
2012-05-04 13:28:02 +00:00
8b1c1e9f61 code cleanup: use much simpler (and likely faster) polygon normal calculation in object mode. 2012-05-04 13:13:45 +00:00
Lukas Toenne
d6ae78322e Removed the automatic socket selection in the modal node linking operator.
This was originally reimplemented as part of the socket selection feature, but since selecting a socket necessarily also selected the owning node, it messes with the manual user selection of nodes too much (and doesn't add any additional usability).
2012-05-04 13:12:09 +00:00
68d9e73ecd Fix: forgot to commit these files as part of strand bugfix. 2012-05-04 12:46:51 +00:00
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
df553582e9 Fix #31288: Blender crash when select a material
Quite the same issue as render crash on missed shader groups, needed a NULL-check
in node exec function as well.
2012-05-04 11:49:58 +00:00
c01aa64247 Fix: issue in strand render + instancing bugfix, also optimized it a bit to avoid
unnecessary memory allocations.
2012-05-04 09:58:35 +00:00
2823a9a809 Fix #31286: saving 16 bit BW tiff could crash due to invalid memory access. Also
found that 16 bit RGBA saving was not working, fixed as well.
2012-05-04 09:25:09 +00:00
549b3ccba1 Throw an error and prevent compilation if there're unknown structures detected by DNA 2012-05-04 08:18:47 +00:00
621245c6cd Fix related to #31118: ensure tesselated faces are available when exporting
to fluid sim. Is not actually the cause of the bug.
2012-05-04 08:00:55 +00:00
0fcb7d813e There is no GLenum called LIGHT_POSITION
There is an FAQ that mentions a mythical GL_LIGHT_POSITION, and lots of programmers speak of it, but this mythical creature does not exist!

The correct symbol is GL_POSITION
2012-05-04 07:23:50 +00:00
4ea8c9ab38 Small hull bmop fix, distance check from plane needs absolute value. 2012-05-04 03:25:46 +00:00
e3535e884a Style cleanup: spaces around operators 2012-05-03 23:47:39 +00:00
9a9924c79c Camera tracking: show disabled active track even if Show Disabled is switched off 2012-05-03 23:41:28 +00:00
48ead27366 Camera tracking: switch dopesheet information to lazy calculation
All operators which changes tracking data now just tags dopsheet as outdated,
actual re-calculaiton of happens only when this information is actually needed
(like on dopesheet draw).

This makes things a bit faster when there's no dopesheet visible in current
screen and also makes it much easier to update dopesheet using dependency
graph.

Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal
stuff which makes much more sense and also correlated with naming in
file browser.
2012-05-03 23:15:01 +00:00
5da2135eef code cleanup: double promotion & some style cleanup 2012-05-03 21:35:04 +00:00
b075765edd Fix #31258: collada now selects newly added objects after import. 2012-05-03 21:32:49 +00:00
552a70f177 code cleanup:
- replace iterators with macros
- move vertexCos checks outside the for loops (use 2 for loops).
- style cleanup
2012-05-03 21:19:31 +00:00
ae585d5969 fix for last commit, (warning was without openmp only) 2012-05-03 20:26:05 +00:00
d0017e1813 Fix strand render + instancing render bug, gave tile artifacts. 2012-05-03 20:06:25 +00:00
2a1ba8c85b style cleanup: formatting and some float/double promotion 2012-05-03 19:57:24 +00:00
dfb3e41cf9 code cleanup: minor changes to get trunk compiling with strict warnings. 2012-05-03 19:47:16 +00:00
b1006fb949 Clip editor: sort order for dopesheet channels
Supported sorting by name, longest tracked segment and total tracked frames.

Internally tracks are stored in Tracking datablock, but sort order is
a clip editor space property and sorting happens on clip editor draw.
If there's no dopesheet opened with different sort orders it's not
a problem due to re-sorting wouldn't happen.

Also fixed draw issue of tracked segments introduced in previous commit.
2012-05-03 19:28:41 +00:00
5821c2973e Camera tracking: pre-calculate tracked segments for dopesheet channels 2012-05-03 17:52:34 +00:00
96693d37e6 Camera tracking: clear clipboard path before copying tracks to it. 2012-05-03 17:02:33 +00:00
4965f3d022 Fix #31234: vertex normals not update after knife cut. 2012-05-03 16:35:51 +00:00
763dee2904 Fix #31275: mesh draw issues after adding hook to mesh in edit mode. 2012-05-03 16:24:27 +00:00
885c4a6e78 Fix #31273: videotexture ImageRender not working in blenderplayer. 2012-05-03 14:59:42 +00:00
13e97f86d0 Fix #31259: particle grid distribution not working. 2012-05-03 13:56:15 +00:00
d10da0fbd2 Fix #31272: Blender Crashes when press render
Issue was caused by missed libraries. Seems compositor nodes already does check
in such cases, added the same check to texture and shader nodes.
2012-05-03 12:55:18 +00:00
eec8de9469 Fix #31254: OpenGL-Rendering dark without Effect-Strip
Issue was caused by the fact, that sequencer is working in sRGB space, but
when there's only image input strips we need to make sure conversion from
byte to float buffer would keep float buffer in sRGB space and wouldn't
make it linear as it's supposed to be in other areas.
2012-05-03 11:54:12 +00:00
3509daa1c1 Fix #31178, the cause is hidden and selected faces would return NULL as UVElements. To avoid checking the whole contingency of UV synch selection + face selection + face hidden, added a NULL check. 2012-05-03 10:56:35 +00:00
56d22457e3 Fix #31266: Track preview is shifted by half a pixel 2012-05-03 10:40:04 +00:00
3ee4be913b Fix #31139: fractal mesh subdivide was only working along normal where previously
it would displace in all directions. Now there's an operator option to control this.
2012-05-03 10:14:08 +00:00
949de4688d Fix #31257: tiff reader not reading 16 bit grayscale images correctly. 2012-05-03 09:51:12 +00:00
dcdf768147 Fix #31108: entering local view with glsl shows objects black. Now keeps lamps
affecting the material even if they are not part of the local view.
2012-05-03 09:31:59 +00:00
Lukas Toenne
d3a5fd5508 Enum property items were missing a terminator item. 2012-05-03 06:57:30 +00:00
aecddee333 Grr! Fix for own error in r46193. 2012-05-03 05:39:30 +00:00
90b0be522c Patch [#30965] Cancel Sculpt Stroke w/ ESCAPE
If the RMB has not been released after starting a sculpt stroke, then hitting escape will cancel the stroke in progress and undo any changes to the mesh.

This is a slightly faster work-flow than using undo, is a feature available in other paint programs, and also puts in place the infrastructure to add other keys later that could tweak strokes in different ways.
2012-05-03 04:11:53 +00:00
2a6217859e Patch [#30255] Center Last Stroke
Enables the NUMPERIOD view centering operator to work in sculpt mode.  Hitting NUMPERIOD while in sculpt mode will center the view on the end of the last sculpting stroke made by the user.

This is useful for quickly refocusing on the current work area without fussing with the view controls.

It does not zoom into the stroke (slide only).

It does nothing if there have been no strokes.
2012-05-03 03:51:30 +00:00
af1720bc77 ED_object_exit_editmode needs ED_object.h 2012-05-03 01:07:16 +00:00
bfcee9addb Fix #31256: collada export while in edit mode does not export edit mode changes,
now uses same call as render to flush mesh without leaving edit mode.
2012-05-02 23:48:16 +00:00
959a717d91 Fix #31250, #31248: wrong vertex normals after transform apply, collada import,
sculpt shape key switch. All cases that called this function needed parameter
only_face_normals set to false, so changed it now.

Also fixed wrong user count for imported mesh from collada and simplified
previous fix for tesselated faces to polygons conversion.
2012-05-02 23:36:34 +00:00
893cd1b4fd Fix #31253: collada export default file name now is no longer always
untitled.dae, but rather uses .blend file name like other exporters.

Patch by Gaia Clary.
2012-05-02 23:36:31 +00:00
6f0cb140b0 Initialize an input in bmo_hull. 2012-05-02 23:29:52 +00:00
203a4d42ca Fix #31089: collada file crashing on importing file with unknown/unsupported animation data. 2012-05-02 18:11:09 +00:00
a1f4be4577 Style cleanup: spaces around operators 2012-05-02 17:37:39 +00:00
6f3400ca52 Clip editor: cleanup of View menu - do not show operators which doesn't make sense in dopesheet/curve view 2012-05-02 17:33:48 +00:00
d64661b507 Cycles: add Ray Length output to Light Path node. This gives the distance travelled
by the last light ray. One use case for this might be to do absorption.

Patch #31232 by Agustin benavidez, see this blog post for details:
http://agus3d.blogspot.com.ar/2012/05/blender-cycles-ray-length-node-output.html
2012-05-02 17:03:46 +00:00