Commit Graph

90802 Commits

Author SHA1 Message Date
3345e8ed3c Merge branch 'blender-v3.3-release' 2022-08-22 16:31:53 +02:00
Iliya Katueshenock
5fff6c419c Fix T100258: wrong spline length used in Spline Parameter node
Differential Revision: https://developer.blender.org/D15705
2022-08-22 16:30:18 +02:00
500e4d540a Merge branch 'blender-v3.3-release'
Conflicts:
	release/scripts/startup/bl_ui/space_userpref.py
2022-08-22 15:44:44 +02:00
4ad471d67f I18n: systematically tag all messages in RNA_ENUM_ITEM_HEADING.
Add missing labels, and also add tooltips.

Unfortunately there is no way currently to extract two messages from a
single 'function' call, so unless those type of macros become very
widely used, would keep it as manual tagging.

Also disambiguate `case` in text context, pretty sure English is one of
the very rare languages to use this word for character case too.
2022-08-22 15:24:21 +02:00
Damien Picard
ee985fa925 I18n: disambiguate a few translations
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)

This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.

Also...

- Fix context extraction for interpolation mode headers in F-Curves
  and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
  "Replace the input image's alpha channels by..." -> channel

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15694
2022-08-22 14:33:07 +02:00
ba74704c9a Merge branch 'blender-v3.3-release' 2022-08-22 12:16:11 +02:00
c973d333da Fix T100527: Right click in the attribute name field crashes blender.
`UI_context_active_but_prop_get_templateID` became much more widely used
with recent rBfec254364884, which revealed that it did not do any check
on actual type of data it accesses, resulting easily in undefined
behavior.

Now also check the callback function pointer, this should be safe
enough.

Patch by @Severin (Julian Eisel), many thanks!
2022-08-22 12:15:50 +02:00
9e23ab9f37 Fix: Memory leak in realtime compositor
There was a memory leak in the GPU code generator for the compositor
output. It was just due to a missing free in the GPU code generator
destructor, so this patch makes sure it is freed.
2022-08-22 10:57:24 +02:00
79dfd2eb7b EEVEE-Next: Fix shader compilation error.
This fixes a compilation error in eevee_light_culling_debug shader.

Some compilers complained when accessing the same data twice. Unclear
why. We should investigate that this change doesn't harm the performance
of the shader.

Although the light is a local variable it might clutter available
registers. If so it will harm developers during debugging.
2022-08-22 10:44:46 +02:00
d966ce718b EEVEE-Next: Fix shader compilation error.
Due to a copy-paste error there was an out of bound read. Some drivers
didn't complain about it, others did. This patch fixes the compilation
error by accessing the array within bounds.
2022-08-22 10:36:38 +02:00
0aeae0d0b9 Revert "Fix T99259: Python API: ViewLayer.aovs.remove isn't available"
This reverts commit ae7909010f.
2022-08-22 08:40:36 +02:00
Mangal Kushwah
ae7909010f Fix T99259: Python API: ViewLayer.aovs.remove isn't available
Imeplemented **ViewLayer.aovs.remove** by Adding a new rna function to call the internal **BKE_view_layer_remove_aov**, removed assert from **BKE_view_layer_remove_aov**.

Reviewed By: jbakker

Maniphest Tasks: T99259

Differential Revision: https://developer.blender.org/D15341
2022-08-22 08:36:19 +02:00
9581be930b Cleanup: remove dead code 2022-08-22 12:42:23 +10:00
2a43c9bb08 Cleanup: move inline unit system search into a function
Improved readability and remove redundant NULL checks.
Also remove redundant assignment.
2022-08-22 12:42:23 +10:00
212a3a23df Merge branch 'blender-v3.3-release' 2022-08-22 12:14:09 +10:00
c9144f0cbb Fix potential undefined behavior printing a NULL pointer string
Improve messages when the font directory can't be detected or is missing.
2022-08-22 12:10:41 +10:00
b04514da5d Cleanup: match names between functions & declarations
Mostly update the declarations, in some cases rename in the function
especially when the names used were inconstant with related functions.
2022-08-22 11:20:40 +10:00
5bd1d63115 Cleanup: move model authors from the doc-string to the implementation
There is no need for details like this in API doc-strings.
2022-08-22 10:58:02 +10:00
a283e07e04 BLI: float4x4: Fix bug / typo in << operator 2022-08-21 12:45:10 +02:00
563404d8ad Fix T100430: Restore larger node socket snap hitbox
Restore old hitbox for connecting links to sockets.

Commit rBd9d97db018d2 improved the node socket snapping when nodes
are close together by decreasing the tolerance around the cursor when
checking for nodes in front, that might occlude the socket.
In doing so it also reduced the hitbox of the node socket itself that
extended outside of the node.

This commit restores the old node socket hitbox while keeping the
improved behavior when nodes are close together with the following
changes:
1) When looking for the socket under the cursor, iterate through the
nodes front to back, which prioritizes node sockets in the foreground.
2) Instead of checking for another node underneath the cursor it checks
if the socket is actually occluded by another node.

The way the occlusion test for sockets is tweaked you can now connect to
sockets that are only partially occluded, which is a bit more forgiving
than previously.

Reviewed By: Hans Goudey

Differential Revision: http://developer.blender.org/D15731
2022-08-21 10:20:17 +02:00
a0c28a8054 Fix T100430: Restore larger node socket snap hitbox
Restore old hitbox for connecting links to sockets.

Commit rBd9d97db018d2 improved the node socket snapping when nodes
are close together by decreasing the tolerance around the cursor when
checking for nodes in front, that might occlude the socket.
In doing so it also reduced the hitbox of the node socket itself that
extended outside of the node.

This commit restores the old node socket hitbox while keeping the
improved behavior when nodes are close together with the following
changes:
1) When looking for the socket under the cursor, iterate through the
nodes front to back, which prioritizes node sockets in the foreground.
2) Instead of checking for another node underneath the cursor it checks
if the socket is actually occluded by another node.

The way the occlusion test for sockets is tweaked you can now connect to
sockets that are only partially occluded, which is a bit more forgiving
than previously.

Reviewed By: Hans Goudey

Differential Revision: http://developer.blender.org/D15731
2022-08-21 10:12:50 +02:00
acf083a5bf BLF: Fix FT_Get_Advance Wrong Value Without Size
Fix possibility of getting invalid fixed-pitch advance size.

See D15735 for more details.

Differential Revision: https://developer.blender.org/D15735

Own Code.
2022-08-19 17:16:22 -07:00
c9a9967903 Outliner: Workaround for big performance issue in Library Overrides mode
When displaying the Hierarchies view of the Library Overrides display
mode in a specific Heist production file, Blender would become
unresponsive for about 30 seconds and every redraw in the Outliner would
lag noticably. Issue is that the sum of hierarchy elements is multiple
thousands, and that really brings the Outliner to its knees. I've looked
into some improvents and committed a few minor ones already, but it
seems it's really the big sum of elements causing the issue. There
doesn't appear to be a single bottle-neck.

To work around this, "lazy build" children, so that children of
collapsed elements are not actually created. This brings the tree
building down to some tens of miliseconds, and redrawing becomes
rather lag-free again, even with big parts of the tree un-collapsed.

Problem: Searching still needs to build the entire tree, so it's
essentially unusable right now. Should we disallow searching
altogether?
2022-08-19 22:22:40 +02:00
c2a6c3a4e2 Outliner: Refactor how lazy-building of children is done
Makes the lazy-building (where children are only built when the parent
isn't collapsed) more generic, so more display modes can use it. So far
this was hardcoded for the "Data API" display mode.

This will be used to work around a big performance issue with the
Library Overrides Hierachies view in a complex production file, see
following commit.
2022-08-19 22:22:25 +02:00
3a1ae5a02a Outliner: Workaround for big performance issue in Library Overrides mode
When displaying the Hierarchies view of the Library Overrides display
mode in a specific Heist production file, Blender would become
unresponsive for about 30 seconds and every redraw in the Outliner would
lag noticably. Issue is that the sum of hierarchy elements is multiple
thousands, and that really brings the Outliner to its knees. I've looked
into some improvents and committed a few minor ones already, but it
seems it's really the big sum of elements causing the issue. There
doesn't appear to be a single bottle-neck.

To work around this, "lazy build" children, so that children of
collapsed elements are not actually created. This brings the tree
building down to some tens of miliseconds, and redrawing becomes
rather lag-free again, even with big parts of the tree un-collapsed.

Problem: Searching still needs to build the entire tree, so it's
essentially unusable right now. Should we disallow searching
altogether?
2022-08-19 22:21:11 +02:00
231078441f Outliner: Refactor how lazy-building of children is done
Makes the lazy-building (where children are only built when the parent
isn't collapsed) more generic, so more display modes can use it. So far
this was hardcoded for the "Data API" display mode.

This will be used to work around a big performance issue with the
Library Overrides Hierachies view in a complex production file, see
following commit.
2022-08-19 22:21:10 +02:00
8115d31248 Outliner: (Refactor) Use C++ map instead of GHash
This container is type safe and contains a few nice optimizations,
although they shouldn't make a big difference here in practice. The
hashing now uses our default hashing method which reduces code
complexity and seems to perform slightly better in my tests.

For a Heist shot with a highly complex library overrides hierarchy in
the Outliner this reduces the tree building time from around 25 to 23.6
seconds here. However the main design change for performance is yet to
come, all this is just general code refactoring (which at least
shouldn't make performance worse).
2022-08-19 22:21:04 +02:00
6ef4267d5e Merge branch 'blender-v3.3-release' 2022-08-19 17:52:52 +02:00
be5c296e52 Fix T100502: GPencil Primitive apply offset when using Stroke mode
The offset was applied in stroke mode and this was wrong.
2022-08-19 17:52:12 +02:00
78e0c936c1 Merge branch 'blender-v3.3-release' 2022-08-19 17:32:55 +02:00
8f9b812d79 Fix build error on i386 due to wrong use of float_t
Was supposed to be float, likely copy paste error from int32_t.
2022-08-19 17:29:02 +02:00
0c8749788c Fix build error on mips64el architecture
Same as D12194, name "mips" conflicts on such systems.
2022-08-19 17:28:51 +02:00
Loren Osborn
db46251209 Fix ubsan warnings about indexing into null pointers
Ref T99382

Differential Revision: https://developer.blender.org/D15390
2022-08-19 16:27:22 +02:00
35a41a49a8 Merge branch 'blender-v3.3-release' 2022-08-19 16:25:41 +02:00
1608406600 Fix: nurbs basis cache not computed before it is used 2022-08-19 16:24:24 +02:00
d94aadf235 Fix: Crash when realtime compositor node is unlinked
The realtime compositor crashes when some nodes are unlinked.

This happens for GPU material nodes if it was compiled into its own
shader operation. Since it is unlinked, the shader operation will have
no inputs, a case that the current code didn't consider.

This patch fixes this by skipping code generation for inputs if no
inputs exist for the shader operation.
2022-08-19 15:03:14 +02:00
1eeb174e72 Cleanup: update comment about undo & smooth-view 2022-08-19 21:04:57 +10:00
188f7585a1 Fix T100323: Outliner: Do not allow to delete objects from an override collection. 2022-08-19 12:42:52 +02:00
ab3e9c47d8 Merge branch 'blender-v3.3-release' 2022-08-19 16:24:51 +10:00
5c9bea25d0 Fix crash accessing PyEval_GetFrame from Python's crash handler
Check the thread-state before accessing PyEval_GetFrame, since this is
a crash handler, the state of the Python interpreter isn't known.
2022-08-19 16:23:29 +10:00
9855264c8d UI: increase range of font size for text editor & console
Useful when using different DPI & UI scales.
2022-08-19 15:54:24 +10:00
0322802314 Cleanup: minor changes to BLF API
- Use upper-case for defines.
- Use u-prefix for unsigned types.
- Use snake case for struct members.
- Use const struct for unicode_blocks & arguments.
- Use doxy style comments for struct members.
- Add doxy sections for recently added code.
- Correct code-comments (outdated references).
- Remove 'e' prefix from struct UnicodeBlock/FaceDetails
  (normally used for enums).
2022-08-19 14:46:45 +10:00
1a3bc09e89 Cleanup: spelling in comments 2022-08-19 13:49:13 +10:00
2a15040777 Merge branch 'blender-v3.3-release' 2022-08-19 13:46:37 +10:00
97f9015ed0 Cleanup: unused argument warning 2022-08-19 13:41:49 +10:00
0491ba09c2 Cleanup: Remove data duplication from BLI_any.hh support variables
Use `inline constexpr` instead of `static constexpr` to prevent these
variables from being duplicated in each translation unit that includes
the BLI_any.hh header.

Differential Revision: https://developer.blender.org/D15698
2022-08-18 19:40:46 -07:00
cd516d76b6 Cleanup: replace uint cd_loop_uv_offset with int
See https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Integer_Types
2022-08-19 14:19:13 +12:00
e80a9d2645 Cleanup: lint, unused_vars 2022-08-19 13:44:55 +12:00
a5c696a0c2 UV: respect uv selection for smart uv, cube, sphere and cylinder projection
Differential Revision: https://developer.blender.org/D15711
2022-08-19 13:35:03 +12:00
529f0427fc Cleanup: spelling in comments 2022-08-19 11:29:32 +10:00