Commit Graph

71 Commits

Author SHA1 Message Date
b33c5168f4 mask animation keys now editable in the dope sheet (duplicate, transform, delete, select- etc). 2012-06-08 14:31:38 +00:00
4371ee22f9 Theme Colors for NLA Strips and DopeSheet Summary
* NLA Strip colors are now themable
* Changed the "Active Action"/"Summary" colors to be a bit more muted. The new
colors are now closer to those for keyframes, though they are still different
enough to be clearly distinguishable.
* Removed some colors wihch don't seem to be used (from NLA theme colors)
* Added function to get theme colors + alpha as floats
2012-06-04 01:17:37 +00:00
855c11ff8c style cleanup: space action 2012-05-08 16:02:13 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
535d27eb49 minor cleanup for string use - no functional changes
- use more logical names for strings, noticed too many strings called `str` when reviewing name patch.
- pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error).
2012-01-11 09:33:44 +00:00
a20bcb4613 clear up some warnings. 2011-09-22 14:42:29 +00:00
db72192c22 Bye bye vile relics of extinct version control systems,
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...

We shall not miss thou, blasted expand $keywords$
2011-08-12 07:20:49 +00:00
2b446aa280 Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
2011-08-03 01:22:31 +00:00
ab2026bf42 Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split)
* This (big) commit is aimed at cleaning up the filtering flags used
by the animation channel filtering code. The list of filtering flags
has been growing a bit "organically" since it's humble origins for use
in the Action Editor some 3 years (IIRC) ago now during a weekend
hackathon. Obviously, some things have ended up tacked on, while
others have been the product of other flag options. Nevertheless, it
was time for a bit of a spring clean!

* Most notably, one area where the system outgrown its original design
for the Action Editor was in terms of the "visibility" filtering flag
it was using. While in the Action Editor the concept of what channels
to include was strictly dictated by whether the channel hierarchy
showed it, in the Graph Editor this is not always the case. In other
words, there was a difference between the data the channels
represented being visible and the channels for that data being visible
in the hierarchy.

Long story short: this lead to bug report [#27076] (and many like it),
where if you selected an F-Curve, then collapsed the Group it was in,
then even after selecting another F-Curve in another Group, the
original F-Curve's properties would still be shown in the Properties
Region. The good news is that this commit fixes this issue right away!

* More good news will follow, as I start checking on the flag usage of
other tools, but I'm committing this first so that we have a stable
reference (of code similar to the old buggy stuff) on which we can
fall back to later to find bugs (should they pop up).

Anyways, back to the trenches!
2011-06-22 11:41:26 +00:00
24ca3eb4c4 AnimFiltering Code Cleanups - Part 2
* Changed all int's to size_t's, where the int's were used for size of
channel list returned
* Object vs Base is now passed to filtering functions - was relic from
old owner/ownertype code which required access to bases
* Found bug in NLA code where filter was being overwritten and then
used again as input for some other function unintentionally
* Found bug where trying to select a NLA strip would crash if lamp
data was around
2011-06-21 04:01:51 +00:00
3cad2a72b5 Animation Channel Filtering Refactor - Part 1
* Removed list-expanders for Materials, Textures, and Particles. So
instead of:
  Object
     Materials
        Material 1
             ... material 1 anim data ...
  we now have
  Object
     Material 1
         ... material 1 anim data ...
 This makes it faster+easier to get to these items. If you don't want
to see all of these, you can still use the data-block filters from the
header to hide these.

* Internal cleanup - removed "owner" and "ownertype" settings from
bAnimListElem. The purpose of these was muddled, and more of a hassle
to maintain than doing anything useful - it was only really used for
the stuff above.

* Removed need for "sa->spacedata.first" casts all over the show for
animation editor tools which needed access to editor data. This can
now be retrieved directly.
2011-06-21 01:41:39 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
3bed4cbf2b fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-20 03:59:22 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
e5fbd93cec editors/space_* build without unused args warnings 2010-10-16 08:03:28 +00:00
ad65cd5987 Bugfix #24099: nla content moves out of sync - with fix
Thanks Shane Ambler (sambler) for the patch!

<quote>
This kind of follows on from a report that I think was closed prematurely - #22775 - I can't find any reference to an
outstanding todo that relates to it.

When resizing the nla editor the channel names and the main area get out of sync.
When toggling back from fullscreen the content is hidden off the top of the area requiring scrolling to see it.

The dopesheet displays similar problems but after fixing the ui_view2d_sync call it appears to behave as if the v2d.keepofs
has been set for the most part.

Two areas seem to be related to this - the first is calls to UI_view2d_sync used for these two views use the wrong
flags.

The other is v2d.keepofs not being set. (dopesheet has less issue here but I think it is meant to be set the same as
nla)

</quote>
2010-10-16 05:07:33 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
53624a53d9 Assorted tweaks for animation editors:
* Changing to the ShapeKey editor now automatically enables the value sliders
* Filtering code for ShapeKey editor can now do AnimData block filtering too (internal details...)
* Silenced console warnings when inserting keyframes on F-Curves with no keyframes already (for Animation Editor sliders)
* Made the update code for keyframe transforms send more general depsgraph updates. Unfortuately, this still doesn't resolve the update problems with shapekeys
2009-10-17 04:22:52 +00:00
de818dace5 DopeSheet: DopeSheet Summary Channel
Added a summary channel that appears as the first channel in the DopeSheet. For now, this is disabled by default, but can be enabled using the 'Summary' toggle in the header between the mode selector and the standard filtering options. This has been done, since there is a possibility that it will make the DopeSheet run a bit slower.

In this channel you can do everything that you can normally do with DopeSheet channels (i.e. select, transform, edit, etc). It might be worth noting though that care probably needs to be taken when trying to use Copy/Paste, since that is still a bit fidgety...

In the process, I've fixed a few bugs, mostly with selection:
- Selecting keyframes in scene summaries wouldn't work
- Border select only worked in F-Curve and Group channels
2009-10-13 11:21:02 +00:00
b33b6babbd 2.5 - Sliders in Animation Editors
The 'Show Sliders' option for DopeSheet and Graph Editors now works again. When this option is enabled (it is disabled by default), a slider (or combobox) is shown beside the mute/lock toggles for F-Curves. Editing the slider will result in a new keyframe being added on the current frame. 

So, for all the (ex)-Maya animators out there, you can now animate in a channelbox-like way. :)

Also in this commit:
* Fixed some warnings in modifier.c from previous commits there
* Fixed some refresh problems with DopeSheet channel list (which were only obvious after adding back the sliders)
* Removed the old/unrestored and nasty slider code used in the past by the Action Editor only.
2009-08-24 04:31:13 +00:00
b257acfed1 Animation Editors: Code Cleanups (for Channel Lists) Part 2
Now the mute/protect/expand/etc. toggles are drawn using UI widgets. This means that special event handling code to determine when they were clicked on is no longer needed, and also means that there can now be tooltips for these items too. 

Also, added visibility toggles for ID-block expanders, which will cause all the F-Curves in the linked datablock to not get drawn. The backend filtering code to make this work will come later...
2009-08-16 02:21:43 +00:00
b9584607c5 Animation Editors: Code Cleanup Part 1 - Drawing
Finally started refactoring the drawing code for animation editors so that all the drawing (of the channels/names list) is done using standardised code for all the editors. 

A little specialised system for this has been made, and is now used for DopeSheet and Graph Editor drawing. This should make it easier to add new channel types with less effort.

Protect/mute toggles are now always clamped to the right-hand edge of the channels list. So you can now make the list wider to view longer names fully. However, since the mouse-handling hasn't been fixed yet, this won't always work.

TODOs:
* make mouse-click handling code use this system too, simplifying things to 1-2 lines of code there. Maybe this could be made to use UI widgets instead at a later date?
* NLA still needs to be ported to this system
2009-08-11 11:52:23 +00:00
641c8e69a8 2.5 - MetaBalls are now animateable 2009-08-03 13:09:23 +00:00
9325f35d4c ParticleSettings animdata wasn't shown in graph editor, dope sheet and nla editor.
Tiny bug fix too: Had forgotten particle child length setting from do_versions so old files with child hair showed all hair with zero length.
2009-07-24 19:36:08 +00:00
b609f2aa79 NLA SoC: Attempt at solving the jumping-views problem
The 'jumping-views' problem affected the NLA and DopeSheet editors, whereby the channels-list and the data-area would get out of sync (vertically) due to the size calculations of the two being done differently.
2009-07-10 12:42:17 +00:00
d7a7081e63 NLA SoC: Tweaks from feedback from Broken + jez
* Renamed the 'blend' blending mode to 'replace', since that's what it usually does

* Drawing a darkened rect behind the keyframes shown in the action line

--

* Fixed typo made last night which broke compiling
* Consolidated all the keyframe-shape drawing code to use a single codebase. Even if we don't ultimately go with OpenGL keyframes, there's always a tidy option for that now.
2009-07-10 00:32:13 +00:00
c1f3b86f86 NLA SoC: Cleanup of Keyframe Drawing code for DopeSheet
* Removed the glaMapping stuff in favour of remapping the keyframes manually. The old code was causing some mess, and not really working well for the DopeSheet with various mappings being used.

* Fixed NLA-mapped selection in DopeSheet. Clicking on individual keyframes should now work ok. More testing required though.

* Keyframes in DopeSheet are now drawn fully using OpenGL (instead of icons). They look less tactile now, but this may be compensated with in terms of speed? Previously I disabled this type of drawing due to issues with some cards. Enabled again for now, but mainly because I couldn't get the icons to line up nicely in screenspace...

* Borderselect in DopeSheet. I've had a look at issues with it selecting the wrong channel's keyframes. The issues don't seem to be solved yet though... will look again tomorrow.
2009-07-09 13:14:51 +00:00
b8042f535c NLA SoC: Muting and Graph-Editor Curve visibility for (Action) Groups
Groups (the Action variety) can now be muted, and also be set to not be drawn in the Graph Editor. These settings get applied to all the F-Curves within the group, overriding any settings individual F-Curves might have, allowing users to quickly mute or hide groups of curves without having to go through clicking on all of them.

Also, added a flag that can be used to set the curve visiblity on AnimData level too. This will be enabled in a future commit.
2009-07-03 10:28:10 +00:00
a1c5c501a6 At last... this merge should finally do the trick!
21073 to 21145
2009-06-25 04:33:21 +00:00
b4acd77526 NLA SoC: Big Commit - Restored NLA-Mapping Corrections
In TweakMode, the keyframes of the Active Action are now shown (and can be edited) in NLA-mapped time, with appropriate corrections applied when editing. This works in the DopeSheet and Graph Editors :)

To do this, got rid of the old wrappers/API-methods, replacing them with new-style ones. A few methods previously (in this branch) used only for evaluation are now used for this purpose too. As the same code is used for editing + evaluation, this should now be much better to work with.

I've only done a few brief tests now, but I think I might've muddled the invert-flags on one or two cases which I'll need to check out tomorrow. So, beware that there may be some weird and critical bugs for the next few days here...

Also, added proper license headers to new NLA files.


TODO:
- testing + bugfixing due to this commit
- show range of keyframes in NLA Editor active-action line
2009-06-23 13:25:31 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
9b82d1474f 2.5
Summary of ain features:
- Themes and Styles are now editable.
- CTRL+U "Save user defaults" now goes to new .B25.blend, so you
  can use 2.4x and 2.5x next to each other. If B25 doesn't exist, it
  reads the regular .B.blend
- Press Tkey in 3d window for (unfinished) toolbar WIP. It now only
  shows the last operator, if appropriate.
  Nkey properties moved to the other side.

A lot of work was done on removing old themes for good and properly
getting it work with the 2.5 region system. Here's some notes;

- Buttons now all have a complete set of colors, based on button classifications
  (See outliner -> user prefs -> Interface
- Theme colors have been extended with basic colors for region types. 
  Currently colors are defined for Window, Header, List/Channels and
  for Button/Tool views. 
  The screen manager handles this btw, so a TH_BACK will always pick the
  right backdrop color.
- Menu backdrops are in in Button theme colors. Floating Panels will be in
  the per-space type Themes.
- Styles were added in RNA too, but only for the font settings now.
  Only Panel font, widget font and widget-label work now. The 'group label'
  will be for templates mostly.
  Style settings will be expanded with spacing defaults, label conventions, 
  etc.
- Label text colors are stored in per-space Theme too, to make sure they fit.
  Same goes for Panel title color.

Note that 'shadow' for fonts can conflict with text colors; shadow color is
currently stored in Style... shadow code needs a bit of work still.
2009-04-27 13:44:11 +00:00
7cb8b3910d 2.5 Animation UI Tweaks:
* Added back backgrounds behind buttons for modifiers and driver targets
* 'Protect' toggle doesn't draw for F-Curves with no keyframes to prevent editing on anymore
* Inserting keyframes on objects using builtin keyingsets now use the right names
2009-04-17 02:13:35 +00:00
5b3d7bfdf6 2.5
More cleanup!

- removed old UI font completely, including from uiBeginBlock
- emboss hints for uiBlock only have three types now;
  Regular, Pulldown, or "Nothing" (only icon/text)
- removed old font path from Userdef
- removed all old button theme hinting
- removed old "auto block" to merge buttons in groups
  (was only in use for radiosity buttons)

And went over all warnings. One hooray for make giving clean output :)
Well, we need uniform definitions for warnings, so people at least fix
them... here's the real bad bugs I found:

- in mesh code, a call to editmesh mixed *em and *me
- in armature, ED_util.h was not included, so no warnings for wrong call
  to ED_undo_push()
- The extern Py api .h was not included in the bpy_interface.c, showing
  a several calls using different args.

Further just added the missing includes, and removed unused vars.
2009-04-14 15:59:52 +00:00
4263c13c39 Animato Bugfixes:
* Copying objects with animation data now works correctly. Previously, actions were not getting copied correctly, leading to loss of data in some cases.
* Action and Graph editors now display the name of the Action concerned (for 'Action' folder channels), making it easier to tell which AnimData blocks are sharing the same actions
* Added some code to make relative KeyingSets (converted from absolute ones) work better.
2009-04-13 11:15:43 +00:00
4e81404d7e 2.5
Grand cleanup: 
- removal of FTF and ftfont dir
- removal of text.c which wrapped it
- wrapped old text drawing code temporarily, need to decide how 'style'
  will behave per editor when you draw strings outside interface code.... 
  wouldn't be very useful to set fonts locally all over?
2009-04-10 16:30:28 +00:00
7c8d98acb8 Animation Editors: Drawing stuff
* Added basic panels (Info, Drivers - where applicable, Modifiers) for editing active F-Curve/driver in Graph Editor. The buttons layouts here are really really rough, and have only got a few buttons to be sufficient for debugging purposes. Unfortunately, I don't have time to tweak these nicely now. 

* Fixed indention errors with Action Groups used in Material actions

* Changing mode in the Graph Editor now recalculates colours
2009-02-22 09:30:18 +00:00
dd78ca15c7 2.5
Made sliders behave correct in SpaceGraph and SpaceAction.
- no slider draw when all is visible
- sliders update correct when visibility changes.

Still an issue here to tackle; view2d->tot is used incorrect...
it's set on window size now (??), it should be the boundbox of 
the entire contents. That allows correct slider draws and ops
like 'view home'.
Will poke Joshua tomorrow. :)
2009-02-19 17:13:04 +00:00
d38babbee9 * More icon naming updates 2009-02-18 06:03:14 +00:00
f5de61816b * Cleaned up naming of icon ID constants. This helps fix bad icons in the graph editor among others. 2009-02-18 05:54:37 +00:00