Commit Graph

164 Commits

Author SHA1 Message Date
a73c3fe5c9 subsurf, derived mesh and other misc files: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 17:22:04 +00:00
f89fc824aa Fix for [#26372] Objects as PS Hair displays and renders differently
* Grid distribution isn't really suited for hair, so this is now disabled.
* Setting a jittered distribution with particles/face = 1 now creates particles on the center of faces.
* Quite a bit of cleanup of the whole particle distribution code.
2011-03-09 14:18:33 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
2c4fb98522 Bugfix [#26106] No instant visual feed back for Dupliframes, parenting
problem and crash

- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.

- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.

- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
2011-02-16 21:54:41 +00:00
ac1e2fc977 Bugfix [#22535] Dupliframes with keyframe Anim are broken
So, it turns out that dupliframes weren't that bad to restore... the
old version didn't do truly accurate transform freezing as it didn't
update ancestors too. However, as a modelling tool, this will probably
suffice.
2011-02-16 09:59:29 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
54b2127fad Fix for [#25857] create_dupli_list incorrect behaviour with particle systems
* Particle duplis are now always created with render percentage if G.rendering is set.
* This is not yet a perfect solution (hair for example won't yet work correctly), but
  it's good to have even partial functionality here until a proper way to handle this
  is implemented.
2011-02-12 21:54:50 +00:00
0ea9271f43 Bug fix: Particles in dupligroups were mostly drawn properly in 3d view, but rendering them was a real mess.
* After countless different bugs particles should now render correctly inside dupligroups.
* Only particles with metaball visualization are still problematic, this is mostly due to the ancient metaball code.
* I'll also add a test file for some of the situations, so that hopefully these cases stay fixed :)
2011-02-06 15:50:00 +00:00
8227b3d463 remove/comment unused vars
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-13 04:53:55 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
eecfc0fbb2 bugfix [#25208] randomize transform doesn't work on objects with keyframes
Surprising this wasnt noticed in a much more obvious case:
 - Key Location, Move, Rotate, Undo-Rotate >> Resets to keyed location as well.

This was happening because DAG_on_load_update() was called on read_undosave(), flagging 'ob->adt->recalc |= ADT_RECALC_ANIM;'

Fix by adding an option to DAG_on_load_update(), not to recalculate time flags.
2010-12-16 19:26:54 +00:00
48614fbc2a Added an assert() check for normalized quats which exposed a number of bugs where normalized quat was incorrectly assumed.
This would have made bug #25003 very simple to find.

- Objects had their quats normalized when calculating their matrix, this is inconstant with pose bones and isn't useful for animation.
  Also it wasn't normalizing the delta rotation so these would give bad rotations.

- Converting between rotation modes BKE_rotMode_change_values() assumed normal length quat. changing quat to euler rotation for eg could change the bone.

- Clear rotation and transform were not normalizing the quat when 4d loc was disabled on quat rotation, corrected and also made it so the quat scale is restored after conversion so animations curves dont jump.

There is 1 case in mat3_to_quat_is_ok() where quat_to_mat3 on an unnormalized quat is needed, for this I had to add an ugly static function quat_to_mat3_no_assert(), but overall its worthwhile IMHO to be able to find incorrect use of rotation conversion.
2010-12-07 01:56:32 +00:00
ce2295999e use zero initializers instead of memset(), also change PointerRNA_NULL from an extern into a define. 2010-11-23 08:44:21 +00:00
9471855be5 correct some comments and fix for allocating more memory then needed for animation paths. 2010-11-10 04:58:37 +00:00
ee4b32c41a Fix for [#21958] Dupli group doesn't show up if linked on a layer that is different from the group layer
* Object layer flag was set too soon for group duplication.
2010-11-03 16:51:25 +00:00
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
106867910e use unsigned int for all layers. 2010-10-19 01:21:22 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
8a4fe62843 misc fixes found with clang's static checker. 2010-10-07 10:04:07 +00:00
7f76c2eab1 bugfix [#20576] Curve modifier and loop cut
Quaternion interpolation was skipped which gave ugly stepping with the curve modifier (broke with my curve twist fix)
2010-09-20 09:09:00 +00:00
ca940016e1 Fix for [#20350] particles are offset from emittor in dupli-objects 2010-09-14 01:43:46 +00:00
870469ec0e Fix for [#19950] Object Particles and texture controlled density
* The hair strands that were cut based on the texture weren't properly checked for in the duplication code.
2010-09-03 06:18:23 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
cc0f3146e7 Shapekeys for curves/surfeces
Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
2010-07-25 11:57:36 +00:00
c0ba1671c3 group refcount checking was inconsistent.
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
2010-07-13 16:53:17 +00:00
7a495a12e1 Fix for layer restoring with duplis, could be wrong sometimes
when there with multiple instances and recursion.
2010-07-03 17:19:44 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
0882438832 Disable using own emitter object (self) as dupliobject/group for particles, fixes bugs:
[#21994] hair particle system with dupli object set to particle system object itself results in 100% cpu usage
[#22023] [Rev 28117]Can't bake particles?
[#22065] in a particle system, setting the emitter as the dupli object crashes blender after pressing alt+a to animate
2010-05-30 16:09:16 +00:00
f05e79c2ae Warning fixes 2010-05-27 04:54:53 +00:00
c9ac1cc986 fix for 2 warnings & better error checking for the thumbnail loading. 2010-05-25 05:56:31 +00:00
64d057e887 Bugfix: #22385: Shift-click in NLA does not do 'extend' select
Caused by typo in selection flags code.
2010-05-21 13:01:18 +00:00
391c5fba71 Motion Paths: Experimental optimisations from joeedh for speeding up the calculation process
This works by tricking the depsgraph into giving us a smaller list of objects to evaluate, with all the necessary objects + their dependencies at the start of the list. 

On any complicated setup where non-object parameters need to be referred to (i.e. by drivers) to affect an object's transform, these optimisations will fail and the old (slower) method is still the best way (modify the ifdef and comment out the optimise depsgraph call to do so). However, we'll assume that these aren't too common in real productions, so things should be fine with these fixes. If there really is a need for both, then global options to control these things could follow.
2010-05-21 12:17:34 +00:00
768c0a4fa0 Quicky untested fix for MotionPath baking bug - heads/tails doesn't work (as reported by William). Hopefully this improves/fixes the problem. 2010-05-20 12:34:32 +00:00
39c0e690d3 sub_v3_v3v3 --> sub_v3_v3 (where possible) 2010-04-23 23:57:00 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
a5156d139e Fix crash entering edit mode on linked duplicate meshes with
dupliverts. The flag mode & OB_MODE_EDIT only indicates that
this object is being edited by the user, not if the mesh is
in editmode or not, it should check for the existence of
me->edit_mesh. Also corrected two other places for this.
2010-04-04 10:37:47 +00:00
253de0ed86 * Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
  the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.

(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
2010-03-30 12:01:17 +00:00
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
6028470a9c Motion Paths + Auto-Keying:
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
2010-03-11 11:15:25 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
7f2b2929ff Fix #20350: particles are offset from emittor in dupli-objects. 2010-02-06 20:59:09 +00:00
7759fc2983 Motion Paths - (Part 3) Operators, Drawing, and Fixes
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.

Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges

Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-19 11:31:49 +00:00