Commit Graph

303 Commits

Author SHA1 Message Date
f3c89524c3 Fix [#20663] Mouse cursor icon changes back to default in edit mode
Seemed simple but actually turned out to be quite complex.

ND_MODE notifier was being misused, changed to ND_TOOLSETTINGS

Note: Although the fix itself doesn't involve this much, debugging uncovered 
that listeners can't rely on notifier->swinid to be correct, since notifiers can 
now be added from RNA without a region context.
2010-01-14 01:47:25 +00:00
728359a6a5 Don't loop forever. 2010-01-13 04:27:10 +00:00
6f0acf3cf3 Fix for Martin's fix, caused file selector to stop working.
Fileselect handlers are added to window's modalhandlers, and contain references to 
other areas/regions/etc... Still seems a little bit dodgy, but fixes file selectors for now.
2010-01-13 02:59:42 +00:00
17108481a9 [#20093] Consistent Crash in properties window
Fun bug, took me the better part of the day to track down.

Happens because maximizing swaps spacedata lists between the old area and the newly created maximized area (this one being empty) while ui handlers are still hanging with references to the first area (then trying to access spacedata when handled). And then only if a maximizing operator was run before the UI realign timer event from the previous maximize was handled (fun, I told you).

After discussion with Matt on irc, we decided the best way to deal with that was to remove ui handlers that reference areas of a screen that is no longer used. That solution reflects the fact that the bug is more general that the reproducing steps would lead to believe. There's also absolutely no reason to run UI handlers on invisible areas.
2010-01-12 23:30:19 +00:00
1adab34515 Compile Fix for recent multi touch commit. 2010-01-11 14:23:16 +00:00
d5f5e0cd75 report errors with library linking errors.
uses a hack to set the window for the popup for the menu, which is nasty but artists need to know when their files should not be resaved :(
2010-01-11 11:59:14 +00:00
4a011a99cb Multitouch trackpad 2 fingers gestures implementation
- 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view
- 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view
And in 3D view:
- alt + 2 fingers scroll rotates the view
- 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view.

The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM
or MOUSEROTATE events.

This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events.
2010-01-11 11:14:36 +00:00
6e6560d924 Macro: insert macro properties into sub operator properties when run (this enables you to set a parameter on the macro itself and have the operator it runs use it). Note that macro properties are not initialized from its operators yet, you have to add them manually. Also, this isn't really nice if two operators in the macro have the same property. 2010-01-05 03:31:57 +00:00
6c1bbcd8a2 fix for a crash when running blender in debug mode (-d arg), was registering every operator in debug mode.
added some more sculpt key shortcuts
* R toggles rake
* Shift+A toggles airbrush

note: last commit added Ctrl+0 to set zero subsurf and multires
2009-12-23 15:06:47 +00:00
d653192751 Reports: writing movies now uses the reports mechanism to throw errors.
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22 12:01:32 +00:00
924122199b Bugfix: doubles are not supported correctly in SDNA, double click
introduced one in wmWindow.last_click_time. Moved this to the wmEvent
struct, which now no is in DNA, was needed for RNA wrapping but not
needed anymore.
2009-12-19 14:58:24 +00:00
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
6c006b2ebb Fix [#20397] Saving with F2 on multiple windows layout crashes 2009-12-17 10:01:08 +00:00
face5047d0 Fix #20113: CLICK events stop working when opening a new file. 2009-12-14 19:39:54 +00:00
5a0436b8ea Double Click plays nicer with Click.
1) Double Click takes priority over a second Click (Click will still be send if not handled)
2) The first Click being handled doesn't stop the following Double Click
2009-12-10 23:24:29 +00:00
0779f2c425 Double Click event value.
Timeout between both clicks is user configurable, should be taken from the OS when possible.
2009-12-10 17:41:03 +00:00
11ca70b42d Update Handling: moved wm_data_handle_update from windowmanager to
scene_update_tagged in blenkernel, code fits better there.
2009-12-10 11:08:38 +00:00
3712e78d52 RNA: fix for yesterday's commit, browsing screens and scenes was
not working anymore, relies on special notifiers.
2009-12-09 10:55:28 +00:00
7e333010f3 Animation System: Handling Updates
* Added ANIM_list_elem_update and ANIM_id_update functions to call when
  changing animation curves, which will then call the RNA property update
  functions for those curves.

  This is to replace just calling DAG_id_flush_update, that may not always
  be the right thing to do, and doesn't send proper notifiers for redraw.

  Still only used/usable when transforming in the graph editor, not sure
  how this do this with NLA for example, .. needs to be improved.

* Added function wm_data_handle_update function to contain the object
  update function, and also added scene animation update there. Actually
  it should be doing all datablocks, this makes it work for sequencer.


Joshua, do you agree this is the right direction to go in? I can revert or
change the code if you think it should be done differently. Mainly wanted
to get this working well for sequencer now.
2009-12-08 18:28:09 +00:00
0151be0210 UI: fix trailing tooltips when deactivating window, and when opening
right click menu. Added window deactivate event for this.
2009-12-08 13:02:03 +00:00
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
161871316e Bugfix: WM could access freed memory when testing for click event after
opening a new file (and freeing the window and its event queue).
2009-12-07 16:59:10 +00:00
f287762678 Macros in macro didn't work correctly. 2009-12-05 19:05:21 +00:00
ae16f46573 Fix CLICK event for modal operators.
modal operators should return RUNNING_MODAL|PASSTHROUGH for unhandled events to be able to receive clicks correctly (this needs to be fixed for other modal operators).

Maybe it's time to have "handled" flag in event instead.
2009-11-29 16:49:26 +00:00
93b8098e0e Fix for bug #20039: panning and rotating view makes animation playback slow.
Recent click event changes moved variable up one level too far.

Also fixes use of timer event for fly operator, it should always check for
which timer it is, not really related to this bug.
2009-11-27 12:43:48 +00:00
7762aa8027 Click event detection ignores mouse move.
This makes it less tricky (don't have to hold the mouse extra still) but tweak events (like lasso) still  don't result in a click.
2009-11-26 18:36:24 +00:00
2597d49664 Extend handler return values to distinguish between events that have been handled and passed through and those that haven't been handled at all.
This also solves a bug with Click event (not visible with keymaps that use Click in default)
2009-11-24 05:03:44 +00:00
d1f314a217 New CLICK event value. If RELEASE is not handled and last event was PRESS of same type, redo handlers with CLICK value (this means you can "click" key events too).
Leftmouse+Ctrl to extrude now mapped to Click instead of Release. Release was used to avoid conflict with lasso, but it isn't safe with modal operators that use Press to confirm (subsequent Release then extruded). Click is semantically closer to what we want here.
2009-11-23 16:24:28 +00:00
1295a213a4 2.5: Emulate numpad works again. 2009-11-22 16:33:47 +00:00
7f42b10d0f Support for grab cursor in macro system (and vice versa).
This may result in cursor being grabbed twice (though we don't have any macro that can do this at the moment). If this is a problem, a check can be added.
2009-11-19 19:27:10 +00:00
a90c770286 Correctly detect and use modal keymaps in macros 2009-11-18 17:08:29 +00:00
7b05c9ca30 Fun stuff with macro
Make macros work with more than one modal operator and mix of modal and invoke/exec

As a proof, brought back loopcut + edge slide in a single macro operator called Loopcut and Slide, replacing Loopcut as assigned to Ctrl-R.
2009-11-17 22:19:48 +00:00
11cfdfa264 === Better support for user defined modal keymaps ===
Fixing/Missing RNA properties:
- "virtual" property for "ANY" modifier for keymapitem
- modal property for keymap
- Look up modal_items in usermaps too

Lazy init usermaps needs to init modal_items too.

New function to initialize a user keymap (fill in modal_item and poll pointers).

Operator modal keymaps now look up if there's a user defined keymap that overwrites it.

Full Event UI buttons now show "Any" when modifier is set to that (instead of listing all of them).

Note: Having the modifiers as boolean still doesn't express the full breath of values possible for them. There is commented code in this commit to represent them as enum, which would solve this, but make the keymap editor more cryptic.
2009-11-15 19:25:34 +00:00
673396d285 Split operator internal call (for python) between invoke and exec. Only invoke needs window (for event), no need to require it for exec too.
No functionality changes, except that operator called with exec when a window isn't present (say, bg mode) won't silently fail.
2009-11-10 20:44:10 +00:00
cb8f7fd385 Auto Save
Auto save is now working again in 2.5. It will also remember now what
the location of the original file was when recovering it, so that
library links still work and saving the restored file does not save to
the temp directory. There is also a new Recover Auto Save operator
which will open the filebrowser in the temp directory and show the
auto saved .blends.

Implemenation Notes:

* Timer storage was moved from window to windowmanager, so we can have
  windowmanager level timers too now, doesn't make sense to have
  autosave timer attached to a particular window.
* FileGlobal now has a filename field storing where the file was saved.
  Note that this is only used when loading a file through the recover
  operators, regular file read doesn't use it, so copying the quit.blend
  manually over the original file will still work as expected.
* Jobs timer no longer uses operator now, this seems more like an
  internal thing, changing keymaps should not make it possible to break
  the jobs manager.
* Autosave is postponed by 10 seconds when a modal operator is running,
  e.g. transform or file browsing.
* Moved setting G.sce in setup_app_data before depsgraph updates, these
  can use the filename for pointcaches.
2009-10-20 13:58:53 +00:00
69c6a33ba1 wrap the mouse within the region while grabbing so on release the current view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both) 2009-10-17 19:32:28 +00:00
91d89c1ff7 Adjustments to continuous grab
- Use an enum for grab modes rather then boolean options.
 -- GHOST_kGrabNormal: continuous grab userpref disabled
 -- GHOST_kGrabWrap: wrap the mouse at the screen bounds *
 -- GHOST_kGrabHide: hide the mouse while grabbing and restore the mouse where it was initially pressed *

GrabWrap is nice for transform and tools where you want some idea where the cursor is, previously I found both restoring the mouse at its original location and restoring at a clamped location was confusing with operators like transform, wrapping is not ideal but IMHO the best of a bad bunch of options.
GrabHide  is for numbuts, where restoring the mouse at the initial location isnt so confusing.
2009-10-17 14:08:01 +00:00
811a767827 Add operator and operator type flag for GRAB_POINTER, don't coopt the OPTYPE_BLOCKING flag for that.
It will check if either the operator or operator type flags are set on top of the user preference before grabbing the pointer.

I've set that flag for 3d view navigation operators, others should be set too (no transform, I'll deal with that one).
2009-10-10 17:19:49 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
1b7e5b9abe WM: test with context-less add notifier. Notifiers are one
of the main reasons for passing along context, while actually
they don't need much context at all. Might be removed again,
but would like to have this especially for RNA API functions.
2009-10-07 21:39:24 +00:00
0c857a4f14 - made ungrab a second function - WM_cursor_ungrab
- ungrab can restore the position of the mouse clamped to the window bounds (much nicer for transform)
2009-10-07 21:19:35 +00:00
77476b294f Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs.
- Useful for dragging buttons to the far right when theyd otherwise hit the screen edge.
- Useful for transform though probably NOT what you want when using the transform manipulator (should make an option).
- When enabled, number buttons use this as well as a different conversion of mouse movement
  float numbuts: mouse 1px == 1-clickstep
  int numbuts: 2px == 1 (tried 1:1 but its too jitter prone)

details...
- access as an option to GHOST_SetCursorGrab(grab, warp)
- Currently all operators that grab use this, could be made an operator flag
- only Ghost/X11 supported currently
2009-10-07 07:11:10 +00:00
07aba4f933 Cocoa port : First pure Cocoa version !
(Mostly for very early testers)

Cocoa uses coordinates with y=0 at bottom : updated wm_window.c and wm_event_system.c for COCOA build to avoid double conversions in response to mouse move events and GHOST_getCursorPosition

Known limitations:
No fullscreen support
Font issue in preference panel
libSDL uses some Carbon functions
2009-10-06 16:56:22 +00:00
b26ef33b8e Fix #19311: adding/opening datablocks did not always make the right
one active. Now there's a function to get the pointer + property from
the UI, just like for the animation operators.

Also two fixes for fileselect events, regions are now preserved so that
context is restored to the old region, and the cancel callback is called
when the operator is cancelled.
2009-10-01 23:32:57 +00:00
e6078c7417 Fix potential crash for file operators that don't define
a "path" property, now it will just give a warning.
2009-09-28 16:11:06 +00:00
fbfa8d2f81 2.5 - Assorted Animation UI/Editing Tweaks
Main Feature:
* It is now possible to choose which AnimData block is the 'active' one for editing, and/or select them too. AnimData blocks are generally the dark blue and lighter-blue expanders (i.e. Scene, Object, Camera, Lamp, Curve, Armature, etc.)

* Objects are no longer selected/deselected when AKEY is used to toggle selection of channels. This was getting a bit annoying. 

* Following on from selection of AnimData blocks, it is now possible to select/make active an AnimData block in the animation editors, and change the active action for that block via the 'Animation Data' panel in NLA Editor's properties region.
--> Be aware that user-counts are not totally handled correctly there yet, so some funky behaviour might be seen...
--> It is possible to assign a new action, or to assign an existing one, allowing to switch between actions as in the past with Actions/IPO Editors...

Other tweaks:
* Some code tweaks towards making the 'Euler Filter' feature for Graph Editor working sometime soon
* Added some backend code for snapping the values of keyframes to a single value. Still need to work out some UI for it though.
* Shuffled the code for ACT_OT_new() around, and removed the poll() callback so that it worked in NLA too.
* Fixed some more notifier bugs with deleting bones and a few other editmode operations for Armatures.
2009-09-27 04:22:04 +00:00
f16d2b7eaa fix for middle mouse up events not working with modal keymaps (used for fly mode).
With mouse events event->val started as 0/1 for press/release but later the tweak function made LMB and RMB zero value into KM_RELEASE, somehow MMB didnt get used by the tweak function so was left at 0 and the modal keymap function failed when comparing MMB Mouse ups.

now initialize event->val as KM_PRESS/KM_RELEASE
2009-09-24 10:35:04 +00:00
92145d5950 Changes to allow python to do redraws through the timer operator, a reliable way to test the overhead of the python api (printed to the consoel on exit).
- rename WM_OT_ten_timer to WM_OT_redraw_timer
- added iterations argument to run more then 10 times (10 is default still)
- use report api rather then always calling a popup directly.
- added a new test that draws every region without swapping.
- dont show the info popup when operators are called from python.
- operators called from python now print reports, useful with the interactive console.

 eg. 
>>> bpy.ops.wm.redraw_timer(type='DRAW_WIN', iterations=300)
Info: 300 x Draw Window: 4168.56 ms,  average: 13.8952
2009-09-22 09:12:39 +00:00
6117d9c6e2 Fix #19361: BGE keyboard sensor allowed to set mouse events
too, should only be keyboard events.
2009-09-21 16:39:07 +00:00
1e63545a3b Second attempt at fixing #19335: holding down backspace in the
text editor creates squares on some systems. Based on info from
Martin, it appears the keymodifier is being set when it shouldn't.
I think this is happening become some systems may be generating
KM_PRESS events without a matching KM_RELEASE?

Also ignore ascii values 1-32 now instead of 14-32, not sure why
they were included now in 2.5 because they were not in 2.4, but
I don't see a reason to do it. This fixes squares when pressing
e.g. ctrl+b or ctrl+n.
2009-09-21 15:51:29 +00:00