Commit Graph

44 Commits

Author SHA1 Message Date
646a397297 add a collection function slot for assignment (not used yet). 2011-10-01 15:40:32 +00:00
c589dec2ea add missing define for last commit and tag bl_label & bl_descriptions for translating too 2011-09-21 14:10:26 +00:00
1794767171 /blender/makesrna: Removed final points in UI strings and messages.
Plus a few splits of very long lines…
2011-09-19 13:23:58 +00:00
830fe8af84 Updated the indent, sorry! 2011-07-04 19:22:37 +00:00
c4491f558b Current situation
A mesh can consist out of multiple material. Take a character with clothing's. the skin can be a different material as the different clothing's. During compositing it is a common use-case to only do a part of the composit on only a specific material. Currently this can not be done.

In blender movies this feature is known to be implemented, but until now it never got integrated into trunk.
Proposal

With material index the Blender internal renderer will be capable of creating a buffer containing the material indexes of the first pixel-hit. This will be implemented in the same manner as the object index.

In the compositor the ID Mask node can be used to extract the information out of the Render pass.
Impact
User interface

On the properties-space the next changes will be done

    Scene⇒Render layer⇒Passes⇒Material index will be added
    Material⇒Options⇒Pass index will be added

DNA

    Material struct will get an new field called “index”. this will be a short-type.
    Material struct the field pad will be removed.
    A new Render-layer pass will be added (bit 1«18)

RNA

    Material RNA is updated (based on “pass index” from object)
    Render layer RNA is updated (based on IndexOB)

Blender internal renderer

The Blender internal renderer will process the render pass as a copy of the Object index.
Blender compositor

The render layer input will get a new output socket called “IndexMA”
Usage

An example on how to use material index can be found at:

https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/compositing/composite_materialindex.blend

This is also example of a commit message longer than the commit itself :)
2011-07-04 18:14:41 +00:00
8ddd2db648 RenderEngine API: add self.report() error reporting function for render engines,
works the same as for operators. Also includes some refactoring of render error
reporting code to use ReportList.
2011-06-28 16:25:07 +00:00
348f947d80 tag unused rna args. 2011-05-31 02:14:25 +00:00
66f51ba5d1 RNA: make mechanism used by operators to keep python instance alive more generic, to be used by render engine later. 2011-05-18 11:21:10 +00:00
178ba76b09 RNA: pass Main rather than Context to register/unregister callbacks. 2011-05-18 10:56:26 +00:00
d4e540dff3 comment some unused code. 2011-05-08 10:29:40 +00:00
2d1e663440 patch [#26861] Spelling, Typos, and Grammar
- also fix own bad assert from yesterday & remove testing cmake print.
2011-04-11 01:18:25 +00:00
709c727c51 replace 0 with NULL when used as a pointer 2011-03-03 17:58:06 +00:00
Nathan Letwory
a47ca06502 doxygen: blender/makesrna tagged. 2011-02-27 20:20:01 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
59f1640ae5 warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
2011-02-13 15:02:21 +00:00
e511f9fac4 add back options for loading a renderlayer to offset the image when copying the buffer to a smaller renderlayer.
This was reverted by Brecht r22541 because its inefficient but there is no way to work around this with povray at the moment so adding it back as optional args.
2011-02-08 10:31:47 +00:00
daa09a4a60 Raise an exception when registering classes with ID names which are too long. (related to bug ), found while looking into bug [#25776]. 2011-01-24 03:38:34 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
d624d1cbdd pass along the context to extension functions, this was already being done in all cases except for the render engine.
this allows python to NULL its internal context while scripts are not running.
2010-12-07 04:12:15 +00:00
0271ad6322 Give functions that use printf style formatting GCC format attributes so if incorrect formatting is used the compiler will warn of this.
found & fixed 2x incorrect formatting args.
2010-12-04 11:44:56 +00:00
50dab4fc37 rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE 2010-10-31 03:20:33 +00:00
f28b5e672e python/utf8 compatibility fixes. (as discussed on the mailing list)
- user input gets non utf8 chars stripped all text input other then file paths.

- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.

- new string functions
  BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
  BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
2010-08-28 12:34:22 +00:00
54e6ea70c0 rna renaming for Render* structs 2010-08-18 04:10:23 +00:00
0eaa89971f External render engines now have option bl_postprocess to determine
if compositing, sequencer, fields, etc should be rendered, or if the
render does that itself. The weak point is that this only applies to
rendering, so if you open the compositor, it will still run on the
rendered result. Enabled by default, set to False to disable.
2010-03-28 14:45:09 +00:00
7aab31430f External render engines can now render previews as well, disabled by
default, set RenderEngine property bl_preview = True to enable it.
2010-03-28 13:48:11 +00:00
93c7b8a2d0 remove unused includes UI_*.h, WM_*.h, ED_*.h 2010-03-24 10:56:37 +00:00
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
4a2efe0822 no need to include the setting names in enum items
(commit 27539 by Campbell from render25 branch)
2010-03-16 18:22:55 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
5445dda295 Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
  up, though if they are different this would affect performance.
2010-01-27 21:40:08 +00:00
e207d04532 quite a few python panels (10 or so) had names longer then the PanelType allowed,
for panels it would fail silently but for menu's it meant further references would give errors.

increase the registered class name from 32 to 64 and raise an error if the limit reached.
2009-12-22 10:04:15 +00:00
91352006c4 arbitrary property and function support for rna properties (arrays and collections), this means functions can be easily added.
eg.
 scene.objects.link()
 object.constraints.new()
 mesh.verts.transform(...)
 mesh.faces.active

PropertyRNA stores an StructRNA pointer where these can be defined.
2009-11-13 16:08:03 +00:00
af72bb50ae improved class validation, variables defined by the rna interface as non-optional could fail silently when absent in the class. Set these to PROP_REGISTER_OPTIONAL and raise an error when others are not found.
last commit broke povray too.
2009-10-31 18:48:58 +00:00
297a53ebf8 RNA: multidimensional & dyanmic array changes
* Disable setting array length of dynamic array for now, this was not
  implemented correct, and it's not really needed now.
* Allow all dimensions to be dynamic size, not just the first.
* Change storage of multidimensional to be simpler.
* Rename API functions to be more compact.
* Fix some bugs in the implementation.
* RenderLayer.rect and RenderPass.rect use a multidimensional
  dynamic array now.
2009-09-09 19:40:46 +00:00
4fb19159ea 2.5: RNA, defining enums, pointers and collections properties is now
possible from python, but it's still work in progress.

Pointers and collections are restricted to types derived from
IDPropertyGroup (same as for operators), because RNA knows how to
allocate/deallocate those.

Collections have .add() and .remove(number) functions that can be
used. The remove function should be fixed to take an other argument
than a number.

With the IDPropertyGroup restriction, pointers are more like nested
structs. They don't have add(), remove() yet, not sure where to put
them. Currently the pointer / nested struct is automatically allocated
in the get() function, this needs to be fixed, rule is that RNA get()
will not change any data for thread safety.

Also, it is only possible to add properties to structs after they have
been registered, which needs to be improved as well.

Example code:
http://www.pasteall.org/7201/python
2009-08-18 01:29:25 +00:00
d35a42d3e6 2.5: Render Api
* Add RenderResult.load_from_file to load whole multilayer exr's at once.
* Removed x/y offset from RenderLayer.load_from_file, better to encourage
  using offset in begin_result() to minimize memory usage.
* Added WITH_OPENEXR in some screen/file/image module for scons/make, exr
  was not working in some places there.
2009-08-16 22:53:15 +00:00
d776dcf795 - added RNA_struct_free_extension rather then having the funcs in each unregister func.
- use RNA_struct_blender_type_set to set the type to NULL before its freed

There is a memory error here when reloading scripts - ui_handler_panel_region, need to look into theis further.
2009-08-16 07:26:29 +00:00
08f0938434 - registering new python classes runs the free functions on existing classes.
- print an error if RNA Structs are freed with a python pointer set to help with debugging leaks.
- fix for unlikely eternal loop in unit conversion.
2009-08-14 12:29:55 +00:00
eb40d8ef0f render api utility function to initialize a render layer from an image rather then loading through python.
lay = result.layers[0]
	lay.rect_from_file("somefile.png", part.x, part.y)

If the source image is bigger then the render layer x/y offsets can be used to choose the part of the image use.
2009-07-27 18:50:10 +00:00
366a64959c 2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.

* Top header now has an engine menu, to choose between the blender
  render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
  only properties that work in the game engine, and similarly for
  the render engine.
* Moved panels from the logic space and game tabs to the physics,
  scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
  specific too, to better show what is supported.
2009-07-23 21:50:40 +00:00
d44d7e220d SVN maintenance. 2009-07-21 21:31:13 +00:00
c354ea0ef1 2.5: Render
This adds a RenderEngine type to RNA, which can be subclassed
in python (c++ will follow once we support subclassing there).
It's very basic, but plugs into the pipeline nicely. Two example
scripts:

http://www.pasteall.org/6635/python
http://www.pasteall.org/6636/python

Issues:
* Render runs in a separate thread, and there is unrestricted
  access, so it's possible to crash blender with unsafe access.
* Save buffers and full sample are not supported yet.
2009-07-21 20:28:32 +00:00
b5457e8e70 RNA
* Wrapped RenderResult, RenderLayer, RenderPass.
* Update RNA_access.h with new structs.
2009-07-21 14:11:51 +00:00