Commit Graph

233 Commits

Author SHA1 Message Date
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
b45c3363fd fix for some pedantic warnings. 2010-12-03 01:52:28 +00:00
cbab6a742f correction to error message from Dan Eicher 2010-12-02 21:55:55 +00:00
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
dd8a55b23f new vectors that were the result of functions or operators were not using the same subclass as the vectors they were derived from. 2010-11-25 16:00:06 +00:00
96dafef228 minor edits to exception formatting (remove ... or \n from suffix) 2010-11-23 16:45:17 +00:00
8686f46abc fix for typo in mathutils vec.to_track_quat() argument parsing. 2010-11-23 16:07:51 +00:00
f781780cc0 - blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales.
- python/mathutils api matrix.lerp(other, factor)
- new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.
2010-11-22 10:39:28 +00:00
f580d9c33b - some more rna range corrections
- correct exception messages for mathutils constructors.
2010-11-21 09:06:27 +00:00
cb031ec092 incorrect argument parsing for python opengl module bgl.
unsigned byte/short/int were being passes as signed values which would raise an overflow error if a range greater then the signed value was used.
2010-11-21 05:35:29 +00:00
5a09368957 use 'const char *' for imbuf and file ops. 2010-11-19 02:14:18 +00:00
acc883da83 - move cmake file for python.
- move bpy_array.c to bpy_rna_array.c
- minor syntax changes
2010-11-17 07:22:20 +00:00
4a3e00488d fix for own recent error, [#24695] column_vector_multiplication call writes past end of array
was setting the vector array out of bounds with vec*=matrix, where the vector wasnt size 4.
2010-11-14 07:42:14 +00:00
73a91bc548 fix for vec * matrix always returning a 3D vector. 2010-11-12 09:06:50 +00:00
4f4bd27512 bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
was printing transposed, also nicer printing.

>>> from mathutils import Matrix
>>> Matrix()
Matrix((1.0, 0.0, 0.0, 0.0),
       (0.0, 1.0, 0.0, 0.0),
       (0.0, 0.0, 1.0, 0.0),
       (0.0, 0.0, 0.0, 1.0))

was...
Matrix((1.000000, 0.000000, 0.000000, 0.000000), (0.000000, 1.000000, 0.000000, 0.000000), (0.000000, 0.000000, 1.000000, 0.000000), (0.000000, 0.000000, 0.000000, 1.000000))
2010-11-12 02:50:57 +00:00
a34f525a21 bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds
- Reverse vector * matrix multiplication order. now this matches how numpy works.
- Disallow 'matrix * vec' and 'quat * vec', now it raises an error.
- Add missing in-place multiply 'vec *= quat'

Many scripts will need to be updated for this but at least it will error rather then failing silently.
2010-11-12 01:38:18 +00:00
80a650dfb1 BLF_draw functions take an extra length argument, so the console drawing doenst need to swap in NULL chars to draw word wrapping. 2010-11-11 06:35:45 +00:00
6b677a2616 own recent commit broke this python import:
from mathutils.geometry import PolyFill

I couldn't find a way for python's inittab to do this so just inserting mathutils.geometry into sys.modules manually.
2010-10-31 13:17:39 +00:00
ced06081b8 use PyImport_ExtendInittab for py module initialization rather then adding to sys.modules directly, no functional change. 2010-10-29 22:59:39 +00:00
a49d1c20f1 Convenience defines SEP and ALTSEP (python has these), move BLI_*_slash function into path_util.h since these are not fileops. 2010-10-27 06:41:48 +00:00
676829ccba workaround for python bug [#24400] If Script is executed with TEXT Editor, it becomes an error.
having the blend file as a part of the __file__ variable is not essential, this is fixed in python 3.2 so add an ifdef and don't use the blend file path for py older then 3.2.
2010-10-27 06:05:22 +00:00
f8ec6b8654 move matrix decomposition out of object.c into BLI_math_matrix function: mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers.
also added access to this in python's mathutils.Matrix()
 loc, quat, scale = matrix.decompose()
2010-10-26 12:48:07 +00:00
3264ced377 move geometry python module into mathutils.geometry, since it provides utility functions using mathutils types. 2010-10-25 22:44:01 +00:00
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
394caf98e3 fix for -Wunused-value 2010-10-20 12:11:09 +00:00
afc8d8b3e3 bugfix [#24306] Python : relative import error 2010-10-18 11:37:53 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
be32cf8b32 UNUSED() macro so -Wunused-parameter can be used with GCC without so many warnings.
applied to python api and exotic.c, removed some args being passed down which were not needed.

keyword args for new mathutils types were being ignored when they should raise an error.
2010-10-13 23:25:08 +00:00
874ffaca7b typo in function prefix. 2010-10-03 23:29:43 +00:00
ab8aa13b82 bugfix [#24087] Blender can not install add-ons unless running with root priviledges
now addon path is created using the same path functions and selecting where to save the startup.blend

also made some minor changes to path handling funcs.
2010-10-03 20:00:22 +00:00
96aa1f9cd5 moved mathutils Euler.rotate(angle, axis) --> Euler.rotate_axis(axis, angle)
since it can only rotate about a single axis dont confuse with vector.rotate() which takes an axis vector.
2010-09-29 08:07:58 +00:00
7a950c2876 patch from Dan Eicher with some edirts.
vec.rotate(axis, angle)
equivalent to...
  vec[:] = vec * mathutils.Quaternion(axis, angle)
2010-09-29 05:15:55 +00:00
1615c9e435 python/c utility function for debugging, see http://wiki.blender.org/index.php/Dev:Doc/Debugging/PyFromC 2010-09-19 14:02:45 +00:00
Nathan Letwory
ab5b95d148 * Update BGE for change in r32001
* Fix var declaration in bpy_interface.c
* Remove forward declarations from py_capi_utils.h: they are unnecessary and break compiles (there were probably many warnings about this during compile with GCC).
2010-09-18 19:38:27 +00:00
db7a4e530e move namespace creation function into py_capi_utils.c, to be used in more general cases, not just the blender/rna api. 2010-09-18 15:30:03 +00:00
1c4b6ff334 SVN maintenance. 2010-09-01 19:39:37 +00:00
39cb1432d8 bugfix [#23285] Exporters not available whel using special characters in path name
- ID properties now suopport non utf-8 strings for their values but not their keys.
- moved utility functions into py_capi_utils.c from bpy_utils and bpy_rna.
- import/export paths have to be printed with repr() or %r, so non utf-8 chars are escaped.
2010-09-01 14:13:48 +00:00
6a993054ad bugfix [#23586] Euler.rotate() method is broken
fix included in the report
2010-08-30 08:37:35 +00:00
f7dfb23337 bugfix [#23197] Python can't handle German umlaut characters in strings
workaround for python bug with Py_CompileString(), reported http://bugs.python.org/msg115202
2010-08-30 08:23:48 +00:00
70e99a3476 make quicky wrapper for cmake.
works like scons where using a subset of the targets name is enough.

  make_quicky.py py
...expands into
  make  bf_python bf_python_ext blender/fast

arguments like -j4 are passed on.
2010-08-24 05:24:37 +00:00
6464718083 rename some cmake build targets 2010-08-24 04:29:23 +00:00
1be4eda552 bugfix [#23454] vector*matrix not the same as vector*=matrix
- they now share the same code so it wont happen again.
- added id_data to properties so we can do...
  matrix = C.object.matrix_world
  obj = matrix.owner.id_data # get the original object back.
2010-08-23 22:10:13 +00:00
0be08725ad Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
2010-08-16 12:14:09 +00:00
04f619d8af - PyLineSpit() - used to print the filename and line number for internal errors now works when executing class functions in a module.
- replaced PySys_GetObject("modules") with PyImport_GetModuleDict()
- use defaults for keymap import/export rather then setting the same value every time from the UI scripts.
2010-08-14 05:33:20 +00:00
556b615cf8 mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
mathutils.RotationMatrix -> mathutils.Matrix.Rotation
 mathutils.ScaleMatrix -> mathutils.Matrix.Scale
 mathutils.ShearMatrix -> mathutils.Matrix.Shear
 mathutils.TranslationMatrix -> mathutils.Matrix.Translation
 mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-11 16:40:36 +00:00
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
9fe2b252c4 == docs ==
Changing " **type** " into "\n\n:type: " in Mathutils, to have like "type: float" in its own line.
2010-08-08 16:22:29 +00:00