Commit Graph

71939 Commits

Author SHA1 Message Date
fa823f0af8 Fix boundary edges detection ignoring Face Set visibility
If one of the faces connected to a vertex is hidden in the face sets, we
can assume that the vertex is part of a boundary edge, so it should be
cosidered like that in all automasking and edge detection functions.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7126
2020-03-12 20:47:31 +01:00
69eaa19340 Fix flood fill operation not taking into account hidden vertices
The idea of the visibility system is that tools should behave like
hidden vertices do not exist, so the flood fill operation should ignore
hidden vertices for all operators.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7125
2020-03-12 20:45:06 +01:00
b0271c6e40 Use golden ratio conjugate for Face Sets hue generation
The face set ID is sequential, so implementing this was straightforward.
Suggested by Jeroen Bakker

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7123
2020-03-12 20:43:38 +01:00
53c03d4679 Fix Face Set operators not modifying sigle poly Face Sets
The face_set_set function which sets a face sets given a vertex index
can ignore all modifications to hidden face sets, so we can skip all
vertex visibility checks outside that function. This makes the code
faster, simpler and fixes multiple bugs.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7122
2020-03-12 20:38:57 +01:00
9dcd6ba3eb Fix T74646: Pick a random face set to be rendered white when randomizing the colors
The previous solution was also working fine as the white face set has no
meaning, but now it is a little bit more random. Also, bigger face sets
have more chance of getting the white color.

Reviewed By: jbakker

Maniphest Tasks: T74646

Differential Revision: https://developer.blender.org/D7111
2020-03-12 20:37:49 +01:00
88fd2b1dd5 Fix T74648: Do not relax with 0 neighbors or no vertex normal
The mesh provided in the report has 0 area faces and overlapping
vertices, causing the relax code to fail when calculating the plane to
constraint the vertex movement. Now it works fine both in the brush and
in the mesh filter.

Reviewed By: jbakker

Maniphest Tasks: T74648

Differential Revision: https://developer.blender.org/D7109
2020-03-12 20:36:49 +01:00
088b92b92c Fix mesh shrinking when using the relax mesh filter.
If the relax mesh filter was used on a non manifold mesh with open
boundaries, all the vertices were relaxed and the mesh was shrinking.
This was an unintended behavior that was making the filter unusable with
these meshes.

The mesh filter is now initializing an automasking buffer using the same
boundary automasking function from the brush code. Now edges are
preserved and the relax filter works as it should.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7097
2020-03-12 20:35:52 +01:00
c1290a1d1f GPencil: Fix color management in Vertex Paint tools
The brush is using sRGB and need to be Linear
2020-03-12 19:39:10 +01:00
649fdc7938 Fix T73049: Drag & drop on overlapping panels behaves incorrectly
Reviewers: brecht, Severin

Differential Revision: https://developer.blender.org/D7024
2020-03-12 19:36:13 +01:00
11e4827738 Fix T74670: crash during copy paste of objects.
Embedded data should always be considered as outside of Main database
here.

Note that it's a bit of an edge case to decide whether those should
always have their `LIB_TAG_NOMAIN` set too, or not? For now, let's keep
things as they are here.
2020-03-12 18:08:11 +01:00
4669dfe2cc Expose 'is embedded data' ID flag to RNA.
Relevant currently for root node trees and master collections.
2020-03-12 18:08:11 +01:00
38ba022858 Fix T66505: Dope Sheet shows empty Grease Pencil/Annotation layers
The behaviour of GP layers is the same as annotation layers: they show
in the dope sheet regardless of whether they have frames or not. This is
easily resolved by adding some extra filtering.
2020-03-12 17:33:48 +01:00
741888ce08 Cleanup: simplified Grease Pencil animdata filter
Part of the function was following an "if-ok: do-this" pattern, and then
mid-function switched to a "if-bad: skip" pattern. The function now just
uses the latter.

No functional changes.
2020-03-12 17:33:48 +01:00
5c427f4b17 GPencil: Fix unreliable comparison 2020-03-12 16:34:05 +01:00
63ee3db961 Fix T73228: UI shows settings of wrong marker when movie clip is offset 2020-03-12 15:53:52 +01:00
5929dd7129 Fix T73212: Gizmo's are still interactive when behind nodes 2020-03-13 01:29:06 +11:00
85ea7dfc54 Cleanup: move gizmo handling into a function 2020-03-13 01:29:06 +11:00
fe5933a972 Fix T71961: Soft body behavior is incorrect when CTRL + F12 animation is rendered.
The softbody modifier was missing the transform depsgraph relation and
thus the object matrix would not get updated during animation render.
2020-03-12 15:29:50 +01:00
37a07f812b Cleanup: remove unused node tree user counting functions 2020-03-12 13:23:02 +01:00
6c707aad6a Fix T74605 Key Indicator for motion paths not updating for objects
This fixes a functional change in 4db2a08281,
which was marked as 'should have non-functional changes only'.
2020-03-12 11:08:45 +01:00
8363e10ccc Fix T74659: Seaching for operator crashes Blender
The poll function was not checking the paint pointer.
2020-03-12 10:17:48 +01:00
21f016f010 DrawManager: Pack Draw State Bits
Some draw state bits are mutual exclusive. This patch will free some
draw state bits by packing the mutual exclusive bits in a mask.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D7088
2020-03-12 09:35:27 +01:00
456595fd39 Fix T74392: HDRI preview spheres appear in render passes and reflections
Do not render HDRI Previews when a renderpass is active

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D7005
2020-03-12 09:27:28 +01:00
0c0895e3e6 Fix move-3D gizmo in use 2D spaces
This fixes node corner-pin and sun-beam gizmo's cursor offsets.
2020-03-12 19:17:39 +11:00
d4d9ded09b Cleanup: text view API
- Use typed enum for line_data callback.
- Pass in 'const' arguments where possible.
- Use 'r_' prefix for return arguments.
- Remove unused return value from line_get callback.
- Remove redundant casts.
2020-03-12 16:18:38 +11:00
Phil Stopford
6ce709dceb Ocean: add new spectra modes to the ocean modifier
This extends the ocean modifier to add new spectra
(Pierson-Moskowitz, Jonswap, TMA).

These models are very different to the Phillips spectrum.
They are intended for more established,
large area, oceans and/or shallow water situations.
2020-03-12 15:48:20 +11:00
1aebcdbb3a Cleanup: spelling, clang-format 2020-03-12 12:34:54 +11:00
8751af6d19 EEVEE: Bump minimum probe level to make rough reflection more precise 2020-03-12 01:33:56 +01:00
27e0998a8a EEVEE: Hair: Fix wrong color when using color attribute without actual data 2020-03-12 00:43:09 +01:00
6cf4861c3a Cleanup: refactor image loading to use abstract ImageLoader base class
Rather than passing around void pointers, various Blender image sources now
subclass this. OIIO is also just another type of image loader.

Also fixes T67718: Cycles viewport render crash editing point density settings
2020-03-11 20:45:39 +01:00
cbb854a98f Cleanup: Fix build warning on windows.
printf is called for a size_t (64 bit on x64) type
but the formatter is `%lu` (32 bit) leading to a
warning with MSVC.

`%zu` is the appropriate formatter.
2020-03-11 13:26:09 -06:00
33c6b269d1 EEVEE: Fix test crashing
Probe counting now needs to have proper gl capabilities initialised to run
correctly.
2020-03-11 18:52:16 +01:00
12e64e5ec1 Cleanup: Fix unused debug var warning. 2020-03-11 18:50:48 +01:00
366d951b0c GPencil: Change default hardeness for Airbrush 2020-03-11 18:02:05 +01:00
e9220d5cd0 Depsgraph: Fix crash deleting Viewer image from Outliner
Was happening when having compositor open with Viewer node attached
directly to Render Layers output.

There were two things involved here:

1. The code which was storing CoW-ed versions of IDs was checking all
   IDs for whether they are expanded or not. This was causing access
   of freed memory for deleted IDs which do not need CoW (such as IM).

   Simple fix: store ID type as a scalar and use early check before
   doing more elaborate check based on accessing fields of id_cow.

2. The code which was ensuring view layer pointer is doing CoW for
   scene. This isn't an issue on its own, but scene might have an
   embedded ID such as compositor which was actually traversed by the
   ID remap routines. This was causing remapping procedure to go into
   non-updated copy of compositor, accessing freed Viewer image ID.

   Solved by not recursing into embedded IDs for datablocks as those
   are supposed to have own copy-on-write operations which takes care
   of re-mapping.

Reported my Bastien, and also pair-coded with him.
2020-03-11 17:38:42 +01:00
200695dd89 Windows: Clean-up linker warnings regarding MSVCRT.lib
For debug builds we link the against the release mode libs
for C based libraries, which are technically linked against
a different CRT, which the linker will implicitly try to link.

Which results in a linker warning about mixing the debug/release CRT.

This patch prevents the implicit linking of the release
CRT in debug configurations for sub projects that had issues
with it.
2020-03-11 10:33:12 -06:00
a9c0ad53e2 Cleanup: Typo in comments. 2020-03-11 17:29:20 +01:00
a54e17e52d LibQuery: Add option to NOT process embedded IDs.
Request from depsgraph department, which does basically consider those
embedded IDs as any other data-block (unlike any BKE ID management code).
2020-03-11 17:26:58 +01:00
7dd0be9554 EEVEE: Replace octahedron reflection probe by cubemap array
We implement cubemap array support for EEVEE's lightcache reflection probes.
This removes stretched texels and bottom hemisphere seams artifacts caused
by the octahedral projection previously used.

This introduce versioning code for the lightcache which will discard any
lightcache version that is not compatible.

Differential Revision: https://developer.blender.org/D7066
2020-03-11 17:12:16 +01:00
c476c36e40 Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.

This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.

Differential Revision: https://developer.blender.org/D7060
2020-03-11 17:12:16 +01:00
9ef7759bf0 Fix (unreported) bad user refcounting of viewer image ID.
This is typical case where you do not want to use actual ID refcounting,
but only the shallow 'user real' (aka 'user one') system...
2020-03-11 16:51:53 +01:00
e1698e3750 Windows: Clean-up warning while building blendthumb
Casting a 64 bit pointer to a 32 bit DWORD gave 2 warnings.
Solved by storing the actual DWORD in the registry table.

Would have preferred to use a union, but C++ doesn't let you
initialize anything other than the first field, and C99 style
initializers are not supported until C++20, so this solution
will have to do until then.
2020-03-11 09:27:35 -06:00
6a632f11c8 GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded options
Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box.

The removed options come from old 2.7x version and they are not required now.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7107
2020-03-11 16:10:47 +01:00
b198cef89f Fix T74516: Armature Crash on Select Similar Group
Select Similar Group and Select Similar Shape had this issue since they
were added. Basically it assumes there is pose data which in some cases
it does not.
2020-03-11 15:32:21 +01:00
Brecht Van Lommel
b9f6d033be Eevee: internal support for arbitrary number of volume grids
This has no user visible impact yet since smoke volumes only support a fixed
set of attributes, but will become important with the new volume object.

For GPU shader compilation, volume grids are now handled separately from
image textures. They are somewhere between a vertex attribute and an image
texture, basically an attribute that is stored as a texture.

Differential Revision: https://developer.blender.org/D6952
2020-03-11 14:59:05 +01:00
e1e772a802 Cleanup: add comment explaining reason for volume texture swizzling 2020-03-11 14:52:55 +01:00
Brecht Van Lommel
c8acb6dd6c Smoke: put density/color in separate textures, fixes for workbench shader
This is more in line with standard grids and means we don't have to make
many special exceptions in the upcoming change for arbitrary number of volume
grids support in Eevee.

The workbench shader was also changed to fix bugs where squared density was
used, and the smoke color would affect the density so that black smoke would
be invisible. This can change the look of smoke in workbench significantly.

When using the color grid when smoke has a constant color, the color grid
will no longer be premultiplied by the density. If the color is constant
we want to be able not to store a grid at all. This breaks one test for
Cycles and Eevee, but the setup in that test using a color without density
does not make sense. It suffers from artifacts since the unpremultiplied
color grid by itself will not have smooth boundaries.

Differential Revision: https://developer.blender.org/D6951
2020-03-11 14:42:46 +01:00
4bee1e1c8c Fix broken logic in lib_query that could lead to NULL id_owner pointer.
Issue revealed by own recent cleanup in rB8820ab4, and moticed by
@brecht, thanks.

Note that am not 100% sure whether we should allow call on lib_query
without a proper valid owner_id, for embedded data-blocks. But this can
be investifated later, so far things have been working like that.
2020-03-11 14:37:38 +01:00
836b99ce49 Fix T74296: Free depsgraph when view layer is removed
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7110
2020-03-11 14:18:22 +01:00
6eeaecdd67 Cloth: Copy point cache settings when copying cloth modifier
This fixes the issue mentioned in the comment in T74515.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D7104
2020-03-11 13:43:58 +01:00