Commit Graph

2246 Commits

Author SHA1 Message Date
47bf754de4 Build: disable address sanitizer for Cycles optimized kernels with GCC
It's extremely slow to compile and run, so just disable it unless
WITH_CYCLES_KERNEL_ASAN is manually enabled. For Clang it's always
enabled since that appears to work ok.

This also limits the -fno-sanitize=vptr flag to the Cycles kernel, as it
was added specifically to work around an issue there.

Differential Revision: https://developer.blender.org/D5404
2019-08-05 15:23:57 +02:00
15e224dca3 Build: disable RTTI for the entire Cycles module, not only the kernel
The partial disabling was causing issues with Clang and ASAN, and it seems we
don't need to restrict it to the kernel anymore now that we are no longer using
boost directly.
2019-08-02 19:03:57 +02:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
d663048696 Fix T66691: Ceash trying to render the 2.80 splash image
Was caused by ray direction becoming NaN after some of the bounces.
2019-07-11 13:00:26 +02:00
cd6b49f995 Cleanup: spelling 2019-07-07 15:38:41 +10:00
9ffb87c629 Fix T66296: Black artefacts on materials with refraction on CPU
The issue was in the optimization code path for opaque shadow rays
which was wrongly considering all primitives in the node to have
same visibility flags.
2019-07-05 15:48:50 +02:00
c9238e638f Cycles: add back control to render first N bounces with path termination
It's found in the Sampling > Advanced panel and 0 by default. This helps to
reduce noise in some scenes, while making others slower.
2019-06-28 17:47:53 +02:00
5eb156e769 Fix T66171: Cycles OSL trace() crashing in displacement shaders
This is not supported, meshes do not exist in the BVH before displacement.
2019-06-27 12:46:04 +02:00
83a4f5600d Fix T65957: Cycles crash with OSL and UV maps 2019-06-21 14:46:50 +02:00
e85635b882 Cleanup: comment spelling 2019-06-17 08:05:58 +10:00
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
cc600de669 Cycles Denoising: Get rid of halos around bright edges
Previously, bright edges (e.g. caused by rim lighting) would sometimes get
halos around them after denoising.

This change introduces a log(1+x) highlight compression step that is performed
before denoising and reversed afterwards. That way, the denoising algorithm
itself operates in the compressed space and therefore bright edges cause less
numerical issues.
2019-06-01 00:45:03 +02:00
4df66dabb8 Fix T65212: Cycles SSS failing on 32 bit 2019-05-28 18:05:31 +02:00
7c78c20b6b Cleanup: refactor image texture node code for coming changes 2019-05-19 14:32:22 +02:00
b50cf33d91 Fix T64515, T60434: crash in OSL and preview render after recent changes
The refactoring of texture handles did not take into account that render
services are shared between multiple render session. Now the texture
to handle map is also shared between render sessions.
2019-05-14 12:24:15 +02:00
f070bdd7c9 Fix T63802: textured lights not working with OSL 2019-05-14 00:40:25 +02:00
21854575a4 Cycles/Eevee: unify light strength and color
Cycles lights now use strength and color properties of the light outside
of the shading nodes, just like Eevee. The shading nodes then act as a
multiplier on this, and become optional unless textures, fallof or other
effects are desired.

Backwards compatibility is not exact, as we can't be sure which renderer
the .blend was designed for or even if it was designed for a single one.

If the render engine in the active scene is set to Cycles, lights are
converted to ensure overall light strength remains the same, and removing
unnecessary shader node setups that only included a single emission node.

If the engine is set to Eevee, we increase strength to remove the automatic
100x multiplier that was there to match Cycles.

Differential Revision: https://developer.blender.org/D4588
2019-05-13 15:56:10 +02:00
7595c9ecda Cycles: Fix NULL instead of false
Not really noticeable for users, since the compiled code is the same,
but semantically this is incorrect.
2019-05-04 18:49:37 +02:00
68b15fc3ad Cycles: support loading images from arbitrary OpenColorIO color space
These are the internal changes to Cycles, for Blender integration there are no
functional changes in this commit.

Images are converted to scene linear color space on file load, and on reading
from the OpenImageIO texture cache. 8-bit images are compressed with the sRGB
transfer function to avoid precision loss while keeping memory usages low. This
also means that for common cases of 8-bit sRGB images no conversion happens at
all on image loading.

Initial patch by Lukas, completed by Brecht.

Differential Revision: https://developer.blender.org/D3491
2019-05-03 15:42:49 +02:00
fadb6f3466 Cleanup: refactor Cycles OSL texture handling
This adds our own OSL texture handle, that has info for OIIO textures or our
own custom texture types. A filename to handle hash map is used for lookups.
This is efficient because it happens at OSL compile time, because the optimizer
can figure out constant strings and replace them with texture handles.
2019-05-03 15:36:20 +02:00
08a44d2981 Cleanup: refactor passing of OSL kernel globals for upcoming changes 2019-05-03 15:36:20 +02:00
c47d669f24 Cleanup: comments (long lines) in cycles 2019-05-01 21:41:07 +10:00
7a92b8820b Cycles: remove hair minimum width support.
This never really worked as it was supposed to. The main goal of this is to
turn noise from sampling tiny hairs into multiple layers of transparency that
do not need to be sampled stochastically. However the implementation of this
worked by randomly discarding hair intersections in BVH traversal, which
defeats the purpose.

If it ever comes back, it's best implemented outside the kernel as a preprocess
that changes hair radius before BVH building. This would also make it work with
Embree, where it's not supported now. But it's not so clear anymore that with
many AA samples and GPU rendering this feature is as helpful as it once was for
CPU raytracers with few AA samples.

The benefit of removing this feature is improved hair ray tracing performance,
tested on NVIDIA Titan Xp:

bmw27: +0.37%
classroom: +0.26%
fishy_cat: -7.36%
koro: -12.98%
pabellon: -0.12%

Differential Revision: https://developer.blender.org/D4532
2019-04-24 14:39:47 +02:00
108045faa0 ClangFormat: format '#if 0' code in intern/ 2019-04-17 08:17:13 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
813e470eac CMake: cleanup, arg rename, add definitions last 2019-04-16 06:15:18 +02:00
f589b28f80 Fix part of T63023: wrong Cycles window coordinates for background. 2019-03-27 22:21:23 +01:00
9c5c91cc7c Merge branch 'blender2.7' 2019-03-22 18:18:37 +01:00
8e6f765964 Fix T62844: Cycles crash with bevel and degenerate geometry. 2019-03-22 17:30:36 +01:00
b0c40de5ee Fix/workaround some types of black dots in denoising with bright speculars.
This is not a real solution and colored dots still remain, just rejecting some
pixels that seem clearly wrong.
2019-03-22 14:25:28 +01:00
a29186efb4 Merge branch 'blender2.7' 2019-03-18 19:06:21 +01:00
d76fb8ec67 Fix T62712: Cycles world light path node not working. 2019-03-18 18:46:14 +01:00
dff88a92a4 Fix AMD OpenCL build error after recent changes.
Always use native function since this was already the case due to
__CL_USE_NATIVE__ not being defined in time, and seems to have caused no
known issues.
2019-03-18 16:39:57 +01:00
e691929686 Merge branch 'blender2.7' 2019-03-17 12:54:19 +01:00
7778a1a0a1 Cycles: optimization for constant background colors.
Skip shader evaluation then, as we already do for lights. Less than
1% faster in my tests, but might as well be consistent for both.
2019-03-17 12:01:19 +01:00
9873005ecd Cleanup: simplify kernel features definition.
No functional changes, logic here got too complex after many changes over
the years.
2019-03-17 12:01:19 +01:00
e17f7af0ce Cleanup: remove Cycles advanced shading features toggle.
It's effectively always enabled, only not on some unsupported OpenCL devices.
For testing those it's not useful to disable these features. This is replaced
by the more fine grained feature toggles that we have now.
2019-03-17 01:58:39 +01:00
bc8bd87dff Merge branch 'blender2.7' 2019-03-15 18:31:48 +01:00
65d95879f7 Cycles: upgrade to CUDA 10.1 as the one officially supported version.
This version fixes various bugs, and there is no need anymore to use both
9.1 and 10.0 for different cards.

There is a bug related to WITH_CYCLES_CUBIN_COMPILER and bump mapping in the
regression tests, so that remains disabled same as it was for CUDA 10.0.

Fix T59286: CUDA bake failing on some cards.
Fix T56858: CUDA 9.2 and 10 issues.
2019-03-15 16:52:28 +01:00
5051e580e4 Merge branch 'blender2.7' 2019-03-15 16:28:33 +01:00
2f6257fd7f Cycles/OpenCL: Compile Kernels During Scene Update
The main goals of this change is faster starting when using foreground
rendering.

This patch will build kernels in parallel to the update process of
the scene. When these optimized kernels are not available (yet) an AO
kernel will be used.

These AO kernels are fast to compile (3-7 seconds) and can be
reused by all scenes. When the final kernels become available we
will switch to these kernels.

In background mode the AO kernels will not be used.
Some kernels are being used during Scene update (displace, background
light). When these kernels are being used the process can halt until
these become available.

Reviewed By: brecht, #cycles

Maniphest Tasks: T61752

Differential Revision: https://developer.blender.org/D4428
2019-03-15 16:18:21 +01:00
Stefan Werner
d8f1b18d9b Merge branch 'blender2.7' of git.blender.org:blender 2019-03-14 11:47:27 +01:00
Stefan Werner
47da8dcbca Cycles: Improved thread order for better CUDA performance.
This patch puts threads that render the same pixel closer together,
as opposed to threads that render the same sample. Thus threads
within a warp are more coherent in memory access and control flow,
leading to performance improvements.

Example benchmarks on a Quadro RTX4000 (WDDM) on Windows 10:
Koro:                 4:23 ->  3:46
BMW:                  1:18 ->  1:25
Barbershop Interior: 17:52 -> 14:55
Classroom:            4:37 ->  3:45

Performance differences on OpenCL/AMD were hit and miss, some scenes
became faster, others lost significantly. Therefore, this is kept as
CUDA only change for now.
2019-03-14 11:45:58 +01:00
645cc3e871 Merge branch 'blender2.7' 2019-03-12 14:22:53 +01:00
e3b1ae9a81 Fix T62481: Cycles crash rendering with UV pass after recent changes. 2019-03-12 14:11:36 +01:00
f608964549 Merge branch 'blender2.7' 2019-03-11 14:34:17 +01:00
56a633fd2c Fix T61103: Cycles bevel wrong on objects with negative scale. 2019-03-11 14:26:06 +01:00
Julian Eisel
4041249943 Merge branch 'blender2.7'
Conflicts:
	intern/cycles/blender/addon/properties.py
	intern/cycles/device/opencl/opencl_split.cpp
2019-03-09 17:19:52 +01:00