The Shear transform operator is now disallowed in the timeline and
dopesheet editors.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5440
The old text, "Save modified preferences on exit" suggests that only the
modified preferences are saved. This is not the case: all preferences
are saved at once. This distinction is especially important after having
loaded factory default settings.
As discussed with @campbellbarton and @JulienKaspar.
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge.
This option will be very useful for LANPR generated strokes.
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.
Sample function developed by @NicksBest
New Resample Stroke operator
This operator recreates the stroke geometry with a predefined length between points.
The operator uses the same code used in Simplify modifier.
Reviewers: @mendio
Merge points when the distance is less than a predefined value.
The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
When using Vertex or Weight paint mode on a wireframe the overlay was
blended with the background. In this case we now use alpha blending.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D5340
The matrices that projects background images in the 3d view
were incorrect. The root cause was that the coordinate systems were not
respected, that was most noticeable when rotating a stretched image.
We re-validated conversions of coordinate spaces (UV -> Image -> Camera -> Window)
and made sure that the rotation is done in image space.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5431
It is easier to deal with private values of the DRW_select engine and gives room for improvement.
Reviewers: campbellbarton, fclem
Differential Revision: https://developer.blender.org/D5415
`ED_view3d_select_id_read_rect` serves only as a bridge to `DRW_framebuffer_select_id_read`.
Keeping these codes similar only increases the complexity of some functions.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5415
In the case where the library is missing, the armature object is
replaced with an empty. This would crash the armature modifier.
Now we check if the armature object really is an armature or not.