Commit Graph

16833 Commits

Author SHA1 Message Date
88ea754045 Added signal OB_SB_REDO for ob->softflag to force a recalc.
Now used after weight painting, so it updates immediately.
2005-04-02 15:55:15 +00:00
24c9f65056 - got tired of str[n]casecmp not declared warnings
- added BLI_str[n]casecmp, use instead of regular versions
 - rewrote BLI_str[n]casecmp to not be stupid
2005-04-02 15:36:57 +00:00
bdb86d7c67 Integration stage of Softbody project
User level notes are in Wiki here;
http://wiki.blender.org/bin/view.pl/Blenderdev/Softbodies
And will be added in blender3d.org CMS later.

Tech level notes are still pending, but here's the most relevant ones;

- made ob->soft struct SoftBody to hold all settings, and read/save in
  files
- added (temporal!) conversion for the old settings. So: read old files
  with softbody experiments now, and save over!
- cleaned API calls for softbody, which are only 5 of them now:
  sbNew()
  sbFree()
  sbObjectStep()          (animation steps)
  sbObjectToSoftbody()    (full re-initialize data)
  sbObjectReset()         (only reset motion)
- API calls accepts time in frames now, within softbody.c it converts

Further, internally code was cleaned some (missing tabs etc). Also tried
to keep a well defined structure with hints how to add support for more
objects. Can write notes about that...
2005-04-02 13:57:23 +00:00
b8e4f1d2aa - bug fix for old subsurf, crash when using meshes with free vertices 2005-04-01 19:51:28 +00:00
e2d8df3e78 - part of creasing changes 2005-04-01 03:02:13 +00:00
1065f9d6ed - apply spike crease bug fix to ccgsubsurf 2005-04-01 02:52:55 +00:00
4ef0170bfa - take out compile time conditional behavior of creasing for ccg
subsurf (always on)
 - bug fix, creasing wasn't evaluated properly after incremental change
2005-04-01 02:07:34 +00:00
bb29f12924 - potential fix for crash on amd64 2005-03-31 17:15:44 +00:00
9259ff35a4 - switch to drawing aging in and out of optimal mode
- switch to not using arena allocator in editmode for ccgsubsurf (memory
   doesn't get freed during incremental)
2005-03-31 16:54:47 +00:00
1ed8f77f6b - disable overriding color (to show aging) during selection drawing 2005-03-31 16:16:22 +00:00
cfbab6f6a4 - fix warnings for gcc
- some subsurf settings not correctly changed in editmode
2005-03-31 16:08:29 +00:00
9c91e1a954 - adapt caching check for G.editMesh->derived 2005-03-31 15:55:31 +00:00
f0a8a93292 - removed USE_CCGSUBSURF define (always on now)
- added G.editMesh->derived pointer... idea is to use this
   for mesh derived from editmesh instead of Mesh->derived (as the
   derived mesh tends to vary depending on what it came from).

   This part could be cleaner, also there may problems with it not
   being invalidated correctly.

 - And most importantly: In case people were beginning to worry all
   these edits were just crazy zr stuff, the big point comes about:
   Incremental subsurf calculation is now enabled. This gives massive
   speed improvements when editing a large mesh.

   For the eye-candy happy: try setting G.rt==52 before entering editmode
   and the edges and vertices (in optimal mode) will switch to displaying
   visually the age since a region has last been calculated. Lots of
   fun!
2005-03-31 15:44:05 +00:00
0d35a1dd1e - fix some signed/unsigned comparison warnings 2005-03-31 15:15:12 +00:00
84ccd0dcde - zero derived and decimated pointers on copy 2005-03-30 18:06:42 +00:00
cc4320e790 - added dlm->medge for displistmesh_from_mesh 2005-03-30 17:40:51 +00:00
489b38fa40 - Claims of speed improvement last night were slightly
overrated. Turns out there was a bug in recalc code where
   in editmode mesh was getting reevaluated all the time (because
   ob->disp doesn't get built in editmode). This should fix.
 - Fix some normal calculation/backwards face drawing
2005-03-30 17:32:23 +00:00
fef6e0012e - initial commit of a real (as in not just copying the DispListMesh)
DerivedMesh implementation of CCGSubSurf. Only used in editmode at
   the moment, and does not draw smooth normals correctly.
 - Just in its own this brings a rather large speedup for editing
   subsurfs.
2005-03-30 08:12:27 +00:00
e5d1411283 - add editedge and editface for displistmesh_from_editmesh 2005-03-30 06:39:55 +00:00
f8248b23a7 - fix another minor use of wrong mface bug 2005-03-30 06:24:34 +00:00
347619f501 - fix silly bug in mesh DerivedMesh tex drawing func (only was drawing
first face.
 - change DerivedMesh callback prototypes to help eliminate errors
2005-03-30 05:57:40 +00:00
cfd90889e2 - made some DerivedMesh drawing functions more generic (take callback
to determine if element should be drawn and to set draw options),
   which meant some could be combined - eases implementation of new
   DerivedMesh types and keeps more app specific logic out of DerivedMesh
   implementations.
2005-03-30 00:32:10 +00:00
70687a2e84 - removed dlm->flag 2005-03-29 17:20:28 +00:00
03e364aba6 - remove free_displist_by_type
- free derived mesh on freedisplist_object... bit of a hack but
   just to be safe. oh dependency graph where are you!
2005-03-29 17:10:07 +00:00
e229722d5b - added Mesh->derived and Mesh->decimated DerivedMesh pointers
- removed DL_MESH displist type!!!! Now store a DerivedMesh directly.
 - May still be some issues left having to do with releasing this
   at the right time (old code just splashed free_displist all
   over the place).
2005-03-29 16:43:39 +00:00
53437f9536 - it is possible to rotate with MetaBalls in edit mode now 2005-03-29 10:03:30 +00:00
ea92a56193 - simplify extverts handling 2005-03-29 07:58:56 +00:00
4a5a9f4e49 - added drawFacesTex function to DerivedMesh with implementations
- switched drawmesh.c to use new functions
 - WHEE! This is last such function that has to be written for the time
   being, and also effectively marks the end of DL_MESH! DispListMesh still
   hangs around as a kind of interchange format but should also die once
   DerivedMesh provides more intimate mesh access.

   DL_MESH (the displist type for DispListMesh) is still used to hold
   the DispListMesh, but that will die as soon as new subsurf switches to
   using a bonafide DerivedMesh implementation. There is also one silly
   usage for the decimator that is easy to kill.
 - Oh, and I also made potatoe mode draw mesh vertex colors - seemed to
   be more uniform behavior.
2005-03-29 07:51:00 +00:00
4c511daa88 - fix shadedisplist to use derivedmesh
- also a bug fix! Made subsurfs now use tface colors when shading
   displist.
2005-03-29 06:46:11 +00:00
2b82405829 - zero DispListMesh.{editedge,editface} on copy
- calc normals for mesh displistmesh's
2005-03-28 21:53:26 +00:00
67eaf69f3f - added mesh_get_derived_render
- cancelled previous commit to add RE_findTFAce, instead just added
   a MemArena to render struct... free'd at end of render, can be used
   to store other data as well
 - switch rendering to using DerivedMesh API... this is slightly more
   inefficient now because it is doing some unnecessary copying. Can
   be fixed by defining a DerivedMesh function to convert the object
   into a render object (on todo list)
2005-03-28 21:49:49 +00:00
f2d940aa1b - Bug fix, accidentally broke deform for non subsurfs. 2005-03-28 19:41:33 +00:00
c094d49ed0 Shameless intrusive commit in Daniels beloved project! :)
The dl->mesh pointer was used without checking dl... dunno what this call
exactly does, but it causes crashes here. Fixed with a if(NULL) check.
2005-03-28 17:17:51 +00:00
137432637f - add bad level call stubs for bglBegin/bglVertex3fv/bglEnd 2005-03-28 15:23:36 +00:00
cdd7e93566 - subsurf creation no longer needs extverts argument... removed 2005-03-28 08:43:24 +00:00
6a8fb8bf6c - added nors to DispListMesh (for face normals)... this is just to
avoid throwing them on later with addnormalsdisplist which is just
   silly and burdensome.
 - renamed displist_calc_vert_normals to displist_calc_normals
2005-03-28 08:17:51 +00:00
29aae3452e - added getMappedVertCoEM and drawMappedVertEM to DerivedMesh with
implementations (slightly redundant, could implement draw in terms
   of first... can be cleaned later)
 - switch to use of new APIs... all uses of EditVert->ssco are now
   clean (read: ready to die as soon as a proper DerivedMesh implementation
   is swapped in with ccgsubsurf)
2005-03-28 07:10:32 +00:00
8acfd730cf - added drawMapped{Verts,Edges,Faces}EMSelect calls to DerivedMesh with
implementations
 - updated drawobject selection code to use DerivedMesh (last DispListMesh
   usage in drawobject.c that needs to be replaced! Woot!)
 - interface could still be a lot cleaner, mostly calculating indices for
   the various things to pass to selection color routine is hacky.
2005-03-28 06:46:21 +00:00
09596b04a5 - added mesh_get_cage_derived (returns appropriate DerivedMesh
to be used as a cage - depends on ME_OPT_EDGE flag)
2005-03-28 05:58:43 +00:00
Stephen Swaney
51ca37b995 add new file DerivedMesh.c 2005-03-28 02:05:36 +00:00
57b1660420 - added DerivedMesh convertToDispListMesh function with implementations,
this is to ease migration.
 - updated particles and STL converter to use DerivedMesh interface. This
   is a bit wasteful at the moment, but these are not key performance areas.
   Can update once DerivedMesh has accessors for faces and face data.
2005-03-27 22:42:57 +00:00
e86d5ea498 - added drawMappedEdgeEM function to DerivedMesh with implementations
(draws single mapped edge)
 - updated editmesh code to use new interface (-2 DLM uses)
2005-03-27 22:14:57 +00:00
2a66e1d73f - added getNum{Verts,Faces} accessors to DerivedMesh with implementations
- updated edit.c to use DerivedMesh interface
2005-03-27 21:27:12 +00:00
818d76bdcb NOTE: New file to be added to project files
- add new DerivedMesh type, currently just encapsulates drawing
2005-03-27 20:34:18 +00:00
642012064b - everyone loves prototypes 2005-03-27 17:17:53 +00:00
9744f93f0c - one last CCG warning patch 2005-03-27 14:38:18 +00:00
61c9e1035c - more warning removal/cleanup for CCG, apparently GCC is not
happy about coercing (xxx**) to (void**) (sadly enough)
2005-03-27 14:37:00 +00:00
3c5a013c2e - get rid of some warnings in CCG code, thanks lukep 2005-03-27 14:17:28 +00:00
5c87aefa4b - integrated get_mvert_weight and color_temperature
into drawobject.c (just used for calculating weight
   map)
 - removed two_sided (replace with glLightModeli calls)
 - huge rewrite of drawobject.c for meshes, extracting simple
   drawing functions and then reworking to bring some order
   and clarity back to the code.

   A lot was changed here so it is likely I missed a few
   things in testing although I tried to be very careful.
   Please let me know if you find any changes in drawing.
2005-03-26 17:29:37 +00:00
9b40577d3a - made give_mesh_mvert static 2005-03-25 21:18:14 +00:00