After testing in the studio and extending the event system for
drag events, we've agreed on adjustments to the new keymap,
see: T55162
- Tab: Edit-mode toggle.
- Tab + Cursor Drag: mode switching pie menu.
- Accent/Grave: for 3D view pie menu.
- F3: Search
- 1..3, Shift-1..3: Edit mesh vertex/edge/face toggle.
Other minor changes were made, however they aren't part of the design.
- Ctrl-Shift-S: Image editor Save-As (was F3)
- Ctrl-Alt-R: Repeat history (was F3)
The function definitions still reside in DerivedMesh.c. Once we're done
porting all the DerivedMesh use to Mesh, we'll move the still-relevant
functions to mesh_runtime.c. This move is now cumbersome due to shared
statically-declared utility functions in DerivedMesh.c
- Use Tab key for search.
- Number keys switch modes.
- The number of the current mode can open a submode menu
(currently only works for edit-mode)
- Ctrl-Tab, Ctrl-Shift-Tab - cycle workspaces.
This caused a glitch with COW, where forcing edge selection
caused the evaluated scene to enable this afterwards.
Now pass the selection mode as an argument to the draw function.
Note from revisor: Edit the error message to match the original one.
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3351
Allows more than one snap mode to be enabled. So different combinations are possible.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: Christopher_Anderssarian, duarteframos
Tags: #bf_blender_2.8
Differential Revision: D3400
Without this we need to have the context to get the
(space_type, mode) args for an active tool lookup.
For event handling & poll its more convenient to have direct access.
This patch adds support for:
- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).
The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.
See D3395
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.
Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
Reviewers: dfelinto (changed test from totvert to totfacesel before committing)
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3306
Regression in recent undo system changes,
This caused T55048.
When each mode had its own undo stack it was important
to initialize it when entering edit-mode.
With a few changes:
* Use space after if.
* Skip for loop when no selected vertices.
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3349
With changes by Dalai Felinto:
* Indentation
* Skip for loop when no vert/edge are selected
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3233