Commit Graph

210 Commits

Author SHA1 Message Date
0c958b9f8e Fix T50062: Mask - Clicking in ActivePoint Parent makes Blender crash.
Mask primitive adding code was not initializing correctly id_type of
points' parents.
2016-12-02 10:47:18 +01:00
9466829ead DopeSheet Mask Mode: Circle/Lasso support
Adapted from the code for Grease Pencil (just like the whole mode was)
2016-06-24 03:18:36 +12:00
54343b821d GPU: use basic-shader for line-stipple 2016-06-10 07:50:49 +10:00
ed0db62a3d Mask: always add a new spline when adding a new vert
Previously, adding a new vertex with Ctrl-LMB would move an existing
when there was an active spline but no active point.

This function is used as a fallback, extending an existing active point is already handled.
2016-04-27 14:11:07 +10:00
32e20369a5 New mask points now compensate parent offset 2016-04-27 13:54:48 +10:00
6483b9cb07 Fix T48282: Newly added mask points don't follow parent 2016-04-27 13:12:55 +10:00
9bd51735a1 Cleanup: use const, duplicate header 2016-04-27 13:12:55 +10:00
e25ba162c0 OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.

This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
2016-01-23 00:58:51 -05:00
2d71d13ea2 OpenGL: fixes related to GL_POINTS
I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
2016-01-15 23:51:29 -05:00
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
32be51dc66 Cleanup: warnings (msvc)
Part of patch D1670 by @LazyDodo
2015-12-21 13:02:38 +11:00
48b1656a6c Cleanup: shadowing (editors) 2015-11-23 17:40:50 +11:00
9a6a3f5346 Fix T46569: Crash w/ mask & locked-track enabled 2015-10-23 01:40:36 +11:00
Julian Eisel
ef629e0d50 Quiet warnings
We had too many warnings lately... was awaiting that someone would kill them - didn't happen -> goes to my commit ratio! :P
2015-09-04 01:04:37 +02:00
dfc672f8bb SCons: Fix for really nasty bug with polluting configuration environment
The issue was caused by the following construction:

  def = env['SOMETHING']
  defs.append('SOMETHING_MORE')

Since first assignment was actually referencing environment option it was totally
polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-08-04 18:06:28 +02:00
fa823dc828 Cleanup: style 2015-06-16 10:32:41 +10:00
96d9801423 Masking: Numpad-. now centers view to selected control points
Currently feather points are being ignored, it could be improved in the future.
2015-06-11 22:46:42 +02:00
57d9badc21 Cleanup: use bool /w flag checks 2015-04-21 01:50:20 +10:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
7cbb659400 Use squared dist /w comparisons (mask, edge-slide) 2015-03-28 01:05:49 +11:00
f9c7cbd989 revert part of 7a1dc20
These warnings are false positives & confuses intended logic to set dummy values.
2015-01-12 11:46:44 +11:00
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
491839b3c8 Fix T42857: Inconsistency between cache line visibility and ability to change frame from image space 2014-12-09 20:34:28 +05:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
bdc41ca756 Code cleanup: Move output arguments to the end of the list 2014-10-13 18:06:18 +02:00
bcee57e74e Roto: Improve spline sliding vs. curvature detection
If the mouse is closer to the spline than to it's center do a
spline curvature correction operator instead.
2014-10-13 17:59:03 +02:00
99a386da9e Code cleanup: Prevent possible int->float conversion 2014-10-13 17:52:14 +02:00
fa021e3a44 Code cleanup: Use new SQUARE() macro to get squared distance threshold 2014-10-13 17:48:10 +02:00
0a738280e1 Cleanup 2014-10-11 11:44:28 +02:00
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
96c2d67797 Fix T42030: Grabbing the whole mask interfere with grabbing individual curve
This fix is for the final 2.72 release.
2014-10-02 19:28:07 +06:00
2cca83caf1 Fix T41981: Crash by Copy mask splines without splines 2014-09-28 14:37:33 +06:00
6dab4ce598 Fix for missing shortcuts for mask copy/paste
It's a safe fix and would be real cool to have in final release,
it makes roto even easier than mentioned in the previous commit.
2014-09-26 14:40:27 +06:00
dcc281b74a Fix T41961: Crash by Copy n Paste splines to new mask without layer
It makes much more sense to ensure layer before pasteing, makes roto
as easy as it has never been before!
2014-09-26 14:37:30 +06:00
569eafc745 Fix incorrect 2d stabilization for masks
Reported by Sebastian Koenig in IRC>
2014-08-21 15:03:44 +06:00
09fc5d6a37 Roto: Add spline dragging zone in it's center
This dragging zone is visualized as the circle (the same as object origin)
in the spline bounding box center and dragging that circle drags the whole
spline.

Pretty much basic functionality, but quite useful in practice.

Requested by our roto team (Sebastian and Sean :) in IRC.
2014-08-19 21:29:45 +06:00
3196a230a6 Mask slide can be cancelled with RMB now 2014-08-19 17:23:18 +06:00
9a7bfca448 WM: set circle select minimum radius to 1 2014-06-22 13:03:20 +10:00
22a961317a Fix T40546: Duplicate spline breaks shape keys 2014-06-19 13:53:43 +10:00
11a156255d Fix T40412: Moving mask layers does not invalidate mask drawing in the movie clip editor
Issue was caused by a missing WM_event_add_notifier(..) in the mask_layer_move_exec() function...
2014-05-28 20:00:41 +02:00
9bbe42a4d8 Mask vertex colors used to be totally ignored 2014-05-15 18:34:55 +02:00
48881ad1e0 Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
43d695e82e Code cleanup: view2d api naming 2014-04-21 18:47:17 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
ba61992cc3 Fix T39767: Parent in Mask mode crashes 2014-04-17 13:23:53 +10:00
d1b1d194dc Fix for half pixel offset rasterizing masks 2014-04-16 23:25:10 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
392065ed40 Fix for typos in array size 2014-04-04 18:03:17 +06:00