Commit Graph

5341 Commits

Author SHA1 Message Date
819c00483d Cleanup: use UnifiedPaintPanel for context menu 2019-03-12 15:32:20 +11:00
022ad41670 DRW: use object color from instancer
Otherwise it's impossible to set the color of instanced library objects.

Follows convention of instancer controlling draw options.
2019-03-12 12:28:01 +11:00
3017d88aec Cleanup: rename specials -> context_menu
In keeping with convention to match code & UI naming.

- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
  still context menus.
2019-03-12 11:05:28 +11:00
e6eb7b9cce Tools: Only show cursor tool in wpaint mode when a pose object exists 2019-03-12 10:54:39 +11:00
bf1a3fee7c UI: Restore orient/pivot UI for wpaint & pose mode
This was removed since 2.7x (by accident?)
2019-03-12 10:46:31 +11:00
6ad91be5d7 Fix overlay pose panel context check
Displayed pose options when weight-paint armature wasn't in pose mode.
2019-03-12 10:28:38 +11:00
26216332b8 UI: Remove Sculpt Direction from context menu
It didn't work well in here - the menu would close and re-spawn as you hovered over this control.
2019-03-11 23:47:24 +01:00
cb14138b5a UI: Remove incorrect usage of ellipses in menus
We only use ellipses when a popup appears, not for regular submenus.
2019-03-11 23:33:13 +01:00
0f20696846 Icons: Add Links Cut icon to Node Editor, plus other tweaks
- Tweaks to Paint Mode Fill and Sample tool icons
- Tweaks to GP Add Primitive icons
2019-03-11 23:22:41 +01:00
34781e06b7 UI: correct context menu edge selection check 2019-03-12 08:22:38 +11:00
815a9df70c Cleanup: trailing space 2019-03-12 08:16:55 +11:00
8add03c3b9 UI: correct typo
Also odd parenthesis.
2019-03-12 08:08:48 +11:00
c49f407f7b UI: Add back frame operators to GPencil Draw and Sculpt mode contextual menus
Maniphest Task: T62130
2019-03-11 17:25:10 +01:00
19af5bd57e Fix: Remove unnecessary check in previous commit 2019-03-11 16:51:04 +01:00
4879d8001c Add missing Add Face and Fill commands to Edit Mode Edge contextual menu 2019-03-11 16:48:39 +01:00
3c81572e3d UI: Move UV Editor Cursor Position to sidebar
Consistent with the 3D View
2019-03-11 16:37:57 +01:00
2703c405a4 UI: Add missing transform operators to Transform menu
- Consistent with other editors and modes
- Allows users to discover G R S keys

Maniphest task: T61556
2019-03-11 16:18:34 +01:00
a65b068f6e UI: Add missing All Transform to Object > Apply menu
Reported on Devtalk
2019-03-11 16:12:29 +01:00
cd32acefec UI: Add brush controls to contextual menu for GPencil Draw and Sculpt modes
Maniphest task: T62130
2019-03-11 15:51:54 +01:00
2ed0f08106 UI: Add brush controls to contextual menus for Texture Paint, Vertex Paint, Sculpt Mode
Maniphest task: T62130
2019-03-11 15:01:07 +01:00
cbc8ffa601 UI: Add brush controls to contextual menu in Weight Paint mode
Maniphest task: T62130
2019-03-11 14:34:07 +01:00
d5a024c72d Tools: Add Selection tools to Texture Paint toolbar when Face Selection is enabled.
Consistent with the other paint modes.
2019-03-11 13:45:15 +01:00
ba4d07cc5c GPencil: Material panel is hidden after adding new material
This bug was introduced by previous Pin fix commit. Maybe it's not the best solution, but this bug is critical and need a quick fix.

This commit fix the problem, but not totally sure this is working fine with pin.

@dfelinto Could you review and adapt if required.
2019-03-09 16:50:10 +01:00
Dalai Felinto
2ada9c5bc8 Final fix for greasepencil materials assign/select/deselect in edit mode 2019-03-08 16:48:19 -03:00
Dalai Felinto
4ccaf56814 Fix T62349: Grease Pencil top material list not working
This is a fixup for my own: 92d185faeb.
I'm also fixing the poll of the EEVEE_MATERIAL_PT_context_material
which would fail when we had no context.material available.
2019-03-08 15:36:31 -03:00
457ecc6825 Partially revert "Collection duplication from Outliner: add a 'duplicate hierarchy' operation."
This partially reverts commit a77feabb51,
removing the shallow 'duplicate hierarchy' option from outliner.

Core changes from that commit in BKE_collections are kept.
2019-03-08 17:53:31 +01:00
Pablo Vazquez
5c630f8256 UI: Rename 'Use Lib Path' to 'Use Library Path' in particle settings.
Also align items in the column since they work together.
2019-03-08 15:50:43 +01:00
Pablo Vazquez
4831dd5f38 UI: Naming and tooltip for the new high-resolution smoke simplify setting.
* Rename "Use Smoke Highres" to "Use High-resolution Smoke"
* Use 'Display' instead of 'Draw', following the naming conventions in 2.8
* Drop the 'Use' prefix in the UI, a "High-resolution Smoke' checkbox sufficiently communicates what it does.
2019-03-08 15:30:51 +01:00
6cab5abbc3 Tools: Re-order Weight Paint toolbar
-Group gradient with the other paint tools
-Nest the two Sample tools together
-Keep painting tools first, secondary tools after
-Make sure toolbar doesn't jump when selection is enabled
2019-03-08 15:07:18 +01:00
1b31859243 Revert "Icons: Add GPencil Extrude and Radius icons"
This reverts commit a44d75a964.
2019-03-08 13:07:20 +01:00
a44d75a964 Icons: Add GPencil Extrude and Radius icons
Also, revision of icons for paint modes, based on suggestions by Aslam Cader.
2019-03-08 13:02:46 +01:00
5af85d904e RNA: rename bpy.data.grease_pencil to grease_pencils
All other sequences are plural here.
2019-03-08 09:55:40 +11:00
Dalai Felinto
92d185faeb Properties Editor: Grease Pencil and pinning fixes
The UI was trying to use screen_context.c for its poll and draw
functions. So the active object and active object data and active layer
was used in the UI, instead of the context one.

Besides, for the material, the wrong context path was used altogether
when the active object was a greasepencil.

This would lead to all sort of pinning problems:

* A Mesh panel is pinned, but the active object is a grease pencil, the
grease pencil panels would show.

* If a Grease Pencil (data) panel is pinned, but the active object is not
the one pinned, nothing would show.

* Material panels and pinning were totally broken, showing the material
context for pinned mesh data panels even.

I also sanitized the name of the panels, their inheritance and poll
functions.

Reviewers: antoniov, brecht

Subscribers: billrey

Differential Revision: https://developer.blender.org/D4470
2019-03-07 20:28:25 +00:00
65f15e972e Cleanup: remove redundant check 2019-03-08 02:47:00 +11:00
3a813622e1 Cleanp: use static sets 2019-03-08 02:43:33 +11:00
b3d638087d Fix T61761: Randomize Transform is an object mode operator
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4467
2019-03-07 15:55:59 +01:00
ed24315c63 UI: Change UI name of Draw Labels to Include Labels
For compliance with recent naming conventions.
2019-03-07 15:07:16 +01:00
6837474ae8 UI: Use sub-panels inside Grease Pencil Onion Skinning panel
Reviewers: Antonio Vazquez (antoniov)

Differential Revision: D4465
2019-03-07 14:57:21 +01:00
90f4ff95ed Image: use sample size instead of radius
It wasn't possible to sample a 2x2 region.
2019-03-08 00:43:20 +11:00
1901595898 Tool System: use set/add/subtract for all lasso select operators 2019-03-07 23:45:58 +11:00
cee53160d2 Tools: Add Radius tool to Grease Pencil toolbar
Icon pending.
2019-03-07 11:12:30 +01:00
219e2f976d Tool System: use set/add/subtract for all box select operators 2019-03-07 20:34:10 +11:00
e52e0c83d7 UI: Re-order toolbar in Curve Edit mode
Makes it more consistent with Mesh Edit mode, and uses same logic for grouping.
2019-03-07 09:58:56 +01:00
48e48653c2 Tool System: add radius option to the image sample tool 2019-03-07 18:03:40 +11:00
254f2e7390 Tool System: add annotation tool to image editor
Also add place-holder measure tool.
2019-03-07 14:09:28 +11:00
a9241c41e1 Cleanup: class name 2019-03-07 12:53:45 +11:00
f383537280 UI: rename "Camera Lock" to "View Lock"
Only 1 of the options in this panel apply to cameras.
2019-03-07 12:46:17 +11:00
a070815d12 UI: correct label 2019-03-07 10:12:13 +11:00
Dalai Felinto
8eca5c3f7a Minor UI fix: Disable stereo volume alpha when stereo volume is disabled 2019-03-06 13:54:57 -03:00
ee099d5624 UI: Name changes
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'

Python API is left as-is, for now.

DIfferential revision: D4435
2019-03-06 16:43:37 +01:00