Commit Graph

115 Commits

Author SHA1 Message Date
8fb0b9aebb Subdiv: Enable topology cache in edit mode
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.

This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.

Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.

This fixes T61746.

Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T61746

Differential Revision: https://developer.blender.org/D4541
2019-03-18 17:11:43 +01:00
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
e31f0fad97 Cleanup: order of modifiers' headers includes.
BLI should always comes first, before DNA, BKE etc. And
`BLI_utildefines.h` should come before any other BLI (since it's some
sort of system include really, among other things...).

Thisi should help to reduce the noise in patches when adding stuff
like uint64_t members to DNA structs... ;)
2019-02-25 11:39:14 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
88a80fcec8 Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
dd4c87cd04 Merge branch 'master' into blender2.8 2018-12-14 11:09:42 +11:00
6e2d9ef2db Cleanup: naming (mean -> median) see T47811 2018-12-14 10:54:11 +11:00
b60aedc14c Fix T58450: Skin modifier not working if applied after subsurf 2018-12-12 15:07:03 +01:00
900c562b71 Cleanup: rename fast-heap -> heap-simple
In general prefer API names don't start with adjectives
since it causes grouping of unrelated API's for completion.
2018-11-06 13:06:49 +11:00
d805a4a5ef Cleanup: move fast heap into own source & header 2018-11-06 12:52:34 +11:00
fee6ab18e7 BLI_heap: implement a limited but faster version of heap.
If the user only needs insertion and removal from top, there is
no need to allocate and manage separate HeapNode objects: the
data can be stored directly in the main tree array.

This measured a 24% FPS increase on a ~50% heap-heavy workload.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3898
2018-11-05 20:49:17 +03:00
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
c61142c0b5 Modifier: use simplified bmesh -> mesh conversion 2018-10-10 13:14:15 +11:00
79ca13a745 Cleanup: naming
Use BKE_mesh_* prefix for mesh module.
2018-10-09 16:09:59 +11:00
f51661fb66 Cleanup: useless BKE_cdderivedmesh includes... 2018-06-22 15:52:14 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
1eed46c788 Cleanup: trailing space for modifiers 2018-06-17 17:04:27 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
4dc91ebf81 Merge branch 'master' into blender2.8 2018-05-12 08:22:03 +02:00
c84b8d4801 Cleanup: modifier arg wrapping 2018-05-12 08:04:56 +02:00
0e964afaa4 Cleanup: use 'nomain' when not in library data
Rename only.
2018-05-08 17:06:30 +02:00
53a56b7b6c Merge branch 'master' into blender2.8 2018-05-08 15:20:18 +02:00
3740f7593d Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().
This also changes signature of modifier copy callback, first (source)
parameter is now a const, which is saner anyway!
2018-05-08 15:04:10 +02:00
50e31136fd Rename BKE_bmesh_to_mesh to BKE_bmesh_to_mesh_nomain.
Let's be clear about functions generating datablocks outside of Main
database.
2018-05-08 11:04:20 +02:00
d8a03c77d7 Allocate/free meshes with generic library functions.
This avoids the need to use Mesh-specific functions, and makes allocation
and freeing easy oneliners.
2018-05-04 14:02:58 +02:00
bdd5617c54 Cleanup: avoid local definitions for one-off args 2018-05-04 09:04:33 +02:00
648de1be52 Modifiers: ported Skin modifier DerivedMesh → Mesh 2018-05-02 16:39:22 +02:00
334b55fd2e Extract common modifier parameters into ModifierEvalContext struct
The contents of the ModifierEvalContext struct are constant while iterating
over the modifier stack. The struct thus should be only created once, outside
any loop over the modifiers.
2018-05-01 18:02:17 +02:00
be4df85919 Modifiers: Add wrapper functions with Mesh / DerivedMesh conversion
Makes the follow changes:

- Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers.
- Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary
- Update the rest of Blender to be aware and make use of these new functions

The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed.

Reviewers: campbellbarton, sergey, mont29

Subscribers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3155
2018-05-01 18:02:17 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
9009622b54 Merge branch 'master' into blender2.8 2018-03-14 18:10:31 +01:00
342593f124 Cleanup: rename BLI_array_count -> len
Match naming convention used everywhere else.
Count should only be used when this isn't directly accessible.
2018-03-15 01:53:20 +11:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
27dff3fbc1 Merge branch 'master' into blender2.8 2018-01-18 01:01:17 +01:00
e04d7c49dc Fix buffer overflow vulnerabilities in mesh code.
Solves these security issues from T52924:
CVE-2017-12081
CVE-2017-12082
CVE-2017-12086
CVE-2017-12099
CVE-2017-12100
CVE-2017-12101
CVE-2017-12105

While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.

Differential Revision: https://developer.blender.org/D3002
2018-01-18 00:54:07 +01:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
8ddaa6a4e2 Merge branch 'master' into blender2.8 2017-08-01 10:38:36 +10:00
a372638a76 Cleanup: use static vars where appropriate 2017-08-01 09:06:34 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
218b06eb83 Depsgraph: Remove legacy updateDepgraph callbacks from modifiers 2017-01-24 12:49:23 +01:00
0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
883a894d77 Fix related to T46567: Skin modifier: add a warning message when no valid root vertex is found.
Otherwise user may have a hard time understanding why their modifier is no more working
after they e.g. deleted some vertices... including the root one. ;)
2015-11-03 14:53:11 +01:00
7969b238db Fix T39775: Skin modifier crash 2015-05-13 16:08:19 +10:00
bac7353801 Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:

- More granular dependency relation nature, which solves issues with fake cycles
  in the dependencies.

- Move towards all-animatable, by better integration of drivers into the system.

- Lay down some basis for upcoming copy-on-write, overrides and so on.

The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.

It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.

There are number of assorted documents related on the design of the new system:

* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph

There are also some user-related information online:

* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/

Kudos to everyone who was involved into the project:

- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
  project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
  issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 16:06:37 +05:00
e5e73ccc90 Math Lib: rename fill_*, to copy_*
matching convention for fixed length api, eg: copy_v3_fl
2015-05-05 17:08:29 +10:00
7e3ee2d15d Skin Modifier: remove redundant edge-calculation 2015-05-04 20:59:34 +10:00