Commit Graph

612 Commits

Author SHA1 Message Date
dd037a85a0 code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check. 2013-08-03 23:58:17 +00:00
4982f200fa move alloca define into its own header since its not related to BLI_array 2013-07-28 10:38:25 +00:00
318aacbc8c Cleaning up some warnings that occur when an invalid navmesh is generated. 2013-07-19 22:07:38 +00:00
abe84a4f43 Fix #36139: cycles not taking texture spacing settings into account for
generated coordinates on text objects.
2013-07-15 11:11:36 +00:00
06be19c0ec add asserts for passing in bad index values to DM_get_***_data, CustomData_get() 2013-07-10 05:38:36 +00:00
32e917be8d correct typo in previous commit & minor changes. 2013-07-05 00:13:14 +00:00
9747e63094 fix for [#35911] wasn't complete, while weigths would show in editmode, weights that were modified by a weight modifier wouldn't. 2013-07-04 22:24:39 +00:00
c729c5ab4b fix [#35911] Show weights not working with a weight edit modifier in edit mode 2013-07-01 00:42:44 +00:00
ca51930a90 fix [#33068] Can't paint weights of some vertices in some situations.
old limitation where you could only paint onto one side of a mirrored mesh (weight paint, vertex paint).
2013-06-26 18:40:55 +00:00
5a4e36c051 fix own regression with normal recalculation updates 2013-06-19 15:05:02 +00:00
d9ec2efe8f move modifier callback wrappers into modifier.c 2013-06-19 08:00:20 +00:00
532503e0cb fix for problem with creating weight-paint preview.
In the case where the modifier stack didnt need deform-verts to calculate,
they would not be available for the preview either.

This fixes a bug caused by r57206 which set mirror to preview so the mirrored
weights would be displayed, but it only worked when there was an armature after it, see [#35545].
2013-06-13 00:33:48 +00:00
88ab28dc5f Fix #35653: manual texture space location and size not working in cycles viewport. 2013-06-10 13:01:41 +00:00
855cfc210e Fix #35622: applying modifiers did not give correct smooth shading normals
after recent changes to avoid computing unneeded normals.
2013-06-04 16:02:54 +00:00
29d0c8cb19 Fix #35610: Multiresolution Modifier Complains About Sculpt Mode
If multires has got zero subdivisions in sculpt mode, no need
of displaying warning message. It was rather strange decision
which confused artists.

Now multires with zero subdivisions will be ignored silently
when in sculpt mode.
2013-06-03 08:26:12 +00:00
54e8cacdcf improve edgering subdivide curvature calculations (calculate length projected onto the normal plane).
also correct recely added asserts.
2013-05-31 06:28:11 +00:00
d7f51f83f6 remove CD_MASK_NORMAL from CD_MASK_DERIVEDMESH, bmesh merge included this but its not needed.
Now add asserts to make sure this layer is only added once the modifier stack has been calculated.
this saves normal layer being calculated whenver vertex normals need updating.
2013-05-30 18:09:19 +00:00
09e11ad6ef modifier stack: lazy initialize normals
many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.

Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
2013-05-30 17:36:43 +00:00
7586580241 fix debug derived mesh print function, layers in the customdata that were NULL were not printed. 2013-05-30 13:13:43 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
11186184aa Fix #35404: crash in file save with python code that accesses mesh from panel.
On file save the mesh gets loads from the editmesh but the derived mesh caches
wer not cleared. This usually happens through the depsgraph but it needs to be
done manually here. Most changes are some refactoring to deduplicate derived
mesh freeing code.
2013-05-18 10:24:34 +00:00
65dcc6ad4f use bool arrays rather then char for weight paint lock/select arrays 2013-05-15 15:52:48 +00:00
4fcd44d389 Fix #35362: using dyntopo gives wrong render results
Made it so dynamic topology will flush changes from
SculptSession->bm to Object->me.

Used the same approach as sculptsession_bm_to_me does,
but instead of using DAG_id_tag_update used in-place
DerivedMesh release. Otherwise this lead to some
update issues resulting in missed object after render.

Also fixed multires modifier not being applied for
render when rendering from dyntopo sculpt mode.

P.S. Apparently sculpsession_bm_to_me was declared
     in BKE_paint.h but implemented in object.c.
     Rather confusing and better make it so this
     functions are declared and implemented in
     consistent files. But will solve this in a
     separate commit.
2013-05-15 08:25:42 +00:00
62087935ec Fix #35209: cycles generated texture coordinates did not stick to deforming meshes. 2013-05-05 05:56:41 +00:00
0e27e71962 correct own recent commit, confused totloop with dm_totloop, rename vars & correct even though in this case the error was harmless. 2013-05-03 08:37:18 +00:00
4a4f091155 Fix #35174: dynamic paint displacement missing in render.
A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.

Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
2013-05-02 14:42:05 +00:00
29ffcf408f remove re-allocations while building weight paint color array, move button to show weightpaint below other overlay buttons in the 'Mesh Display' panel. 2013-05-02 01:49:10 +00:00
c8cf9415de Fix #35149: solidify modifier + vertex parent not working after going in and out
of editmode on the child object.

Problem was that the object custom data mask was not taken into account when
rebuilding the derivedmesh in some cases, which is needed for the derivedmesh
to contain the mapping back to the original vertices. Now this data mask is
used for any derivedmesh build that will be cached.

Also problematic was that the datamask for the active object was applied to
all objects in the scene, which caused the parent object to be recalculated
when it didn't need to be. Now this datamask is only used for the active object.
2013-05-01 14:34:12 +00:00
5c72a19c09 add display mode for sharp edges. 2013-04-18 17:09:56 +00:00
14f9f167b2 display options to help with 3d printing.
editmesh debug info,
- overhang (with axis angle options)
- wall thickness (with min/max distance)
- self-intersections.

access below 'Mesh Display' panel.
2013-04-17 09:27:23 +00:00
37e73aa368 code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h 2013-04-16 05:59:48 +00:00
f294b3b082 minor edits to DM_update_weight_mcol(), skip getting vars when in editmode, also remove old/invalid comment. 2013-04-15 08:43:17 +00:00
6da961775f code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). 2013-04-13 20:31:52 +00:00
31c375b97a Mesh Drawing:
Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel.

TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
2013-04-13 20:20:21 +00:00
47fffc86bc Fix #34625: duplivert/face rendering with modifier could crash accessing UV and
generated coordinates on the original mesh, after the change that made duplis
take modifiers into account.
2013-04-03 20:10:08 +00:00
64d161de87 style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
3dababa7ec code cleanup: name mesh functions more consistently, also use bools for mesh args. 2013-03-17 19:55:10 +00:00
7ec47aa864 code cleanup: shadowing 2013-03-16 14:33:32 +00:00
0c93ef3ba9 Fix: Vertex weight color calculation tried to use NULL pointer when called through DM_update_weight_mcol(). (Introduced in r55062.) 2013-03-10 19:10:20 +00:00
785c26a0c3 code cleanup: quiet warnings for recent weight paint theme addition. 2013-03-06 02:57:31 +00:00
f840ac9801 Weight Painting: Added userpref for zero_weight color. 2013-03-05 20:30:38 +00:00
8033834573 fix own regression since 2.65 [#34438] Solidify crease bug 2013-02-26 14:32:53 +00:00
375c0144c8 fix [#34378] GLSL materials using multiple UV layers fail in editmode
regression since BMesh merge.
2013-02-23 06:56:10 +00:00
b00c3b801b new weight paint draw option to display unweighted vertices with the option to check on the active group or all groups.
notes:
- vertices with zero weights are considered the same as vertices outside of a group.
- currently these show black but this can be made a theme color.
- multi-paint overrides this option (noted in description)
2013-02-22 04:09:04 +00:00
29a15f287f fix [#34098] Crash after using Decimate or Remesh modifiers
converting a derived mesh to a mesh didnt clear its selection history, which could be invalid after applying a modifier.
2013-02-04 11:28:31 +00:00
5006a39c27 replace calloc with malloc for arrays that are filled in right after. 2013-01-19 02:37:04 +00:00
ee0eb394c9 use openmp sections for felling origindex arrays 2013-01-18 06:26:06 +00:00
ce4116c35c don't call BKE_mesh_tessface_ensure() from DM_to_mesh(), caller must do this instead. 2013-01-10 05:50:21 +00:00
ceb9701507 don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
bbaeac3bf8 Update DerivedMesh for dynamic-topology sculpt mode
* Build bmesh PBVH in CDDM when dyntopo is enabled

* Disable all modifiers when dyntopo is enabled
2012-12-30 18:29:41 +00:00