Commit Graph

81 Commits

Author SHA1 Message Date
3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
cd2849c89b Asset Browser: add operator for installing asset bundles
Add an operator "Copy to Asset Library" for installing asset bundles
into already-existing asset libraries.

The operator is shown when:
- the "Current File" library is selected,
- the blend file name matches `*_bundle.blend`, and
- the file is not already located in an asset library.

The user can select a target asset library, then gets a "Save As"
dialogue box to select where in that library the file should be saved.
This allows for renaming, saving in a subdirectory, etc.

The Asset Catalogs from the asset bundle are merged into the target
asset library.

The operator will refuse to run when external files are referenced. This
is not done in its poll function, as it's quite an extensive operator
(it loops over all ID datablocks).

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D13312
2021-11-23 12:29:44 +01:00
71adad288b Asset Browser: Activate catalog after adding
Adding a catalog should also activate it, like we do it for adding other
data in Blender. The tree-view code will make sure the newly added item
will not have collapsed parents.
2021-10-27 18:27:50 +02:00
7bffddfa6e Don't deselect assets in ED_fileselect_activate_by_id
`ED_fileselect_activate_by_id()` activates an asset (i.e. marks it as
the active asset in the asset browser). To avoid an "active but not
selected" state, it also selects it.

Before this commit, the function would also deselect all other assets,
but that's considered doing too much. If deselection is required, the
`ED_fileselect_deselect_all()` function can be called.

Manifest Task: T92152
2021-10-26 19:21:22 +02:00
Paul Golter
240345842d Filebrowser: Expose file select functions for File Browser to Python API.
This patch adds activate_file_by_relative_path(relative_path="") and
deselect_all() function to the space api of the File Browser. While the
first sets the active file and adds it to the selection based on a
relative path to the current File Browser directory the second one
deselects all files but does not change the active file.

Differential Revision: https://developer.blender.org/D12826
Reviewed by: Julian Eisel
2021-10-14 14:42:43 +02:00
9d9f205dc4 Asset Browser: Initial Asset Catalog UI
The Asset Browser now displays a tree with asset catalogs in the left
sidebar.
This replaces the asset categories. It uses the new UI tree-view API
(https://wiki.blender.org/wiki/Source/Interface/Views#Tree-View).
Buttons are displayed for adding and removing of catalogs. Parent items
can be collapsed, but the collapsed/uncollapsed state is not stored in
files yet.
Note that edits to catalogs (e.g. new or removed catalogs) are only
written to the asset library's catalog definition files when saving a
.blend.

In the "Current File" asset library, we try to show asset catalogs from
a parent asset library, or if that fails, from the directory the file is
stored in. See adaf4f56e1.

There are plenty of TODOs and smaller glitches to be fixed still. Plus a
UI polishing pass should be done.

Important missing UI features:
* Dragging assets into catalogs (WIP, close to being ready).
* Renaming catalogs
* Proper handling of catalogs in the "Current File" asset library
  (currently not working well).

The "Current File" asset library is especially limited still. Since this
is the only place where you can assign assets to a catalog, this makes
the catalogs very cumbersome in general. To assign an asset to a
catalog, one has to manually copy the Catalog ID (a random hash like
number) to the asset metadata through a temporary UI in the Asset
Browser Sidebar. These limitations should be addressed over the next few
days, they are high priority.

Differential Revision: https://developer.blender.org/D12670
2021-09-29 17:15:23 +02:00
0b10a96474 Assets: Disable File Browser only operators for asset browsing
These operators shouldn't be available in the Asset Browser.

https://developer.blender.org/T83556

Added a comment to each operator poll assignment to explicitly mention
the intention. That should also remind devs to decide if the operator
should apply for both file & asset browsing when copy & pasting operator
definition code.
2021-07-30 19:07:51 +02:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
4617172740 Fix race condition when loading multiple File/Asset Browsers at once
When multiple File or Asset Browsers would load at once (e.g. when loading a
file with two File Browsers open) and they would load multiple directories or
.blend files (using the Recursions option in the File Browser or loading an
asset library with multiple .blends), often only one File/Asset Browser would
correctly load all files. Others would be incomplete or entirely empty. That
was because of a race condition, where the directories or .blend files would be
loaded concurrently and the first one that finished would cancel the other
ones. This again happened because they used the job system with the same
"owner", which by design makes all jobs with the same owner cancel as soon as
the first is finished.
Address this by making sure they have different owners. That is, not the scene
anymore, but the filelist the job belongs to. Doesn't make much sense to use
the scene as owner for scene-unrelated file loading anyway.

Steps to reproduce were:
* Open two File Browsers as regular editors.
* In the Display Settings popover, set "Recursions" to 2 or 3 levels.
* Navigate to a directory with plenty of subdirectories in both File Browsers.
* Save the file.
* Reload the file, one of the File Browsers likely has an incomplete file list.

Alternatively, use Asset Browsers and open an asset library containing multiple
.blends.
2021-07-01 15:22:12 +02:00
45a14a20de Cleanup: Mismatched array bounds in function declaration 2021-04-29 21:25:34 -05:00
fe35551df2 Asset Browser Space API: add activate_asset_by_id() function
Add an RNA function `activate_asset_by_id(asset_id: ID, deferred: bool)`
to the File Browser space type, which intended to be used to activate an
asset's entry as identified by its `ID *`. Calling it changes the active
asset, but only if the given ID can actually be found.

The activation can be deferred (by passing `deferred=True`) until the
next refresh operation has finished. This is necessary when an asset has
just been added, as it will be loaded by the filebrowser in a background
job.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10549
2021-03-05 15:11:40 +01:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
f03c25bda8 Cleanup: sort structs 2021-01-04 17:38:11 +11:00
5c5550f7b8 Asset Browser: For assets without preview, show type icon in sidebar
Otherwise it would just show empty space where the icon is supposed to
be.
Unfortunately this icon is upscaled quite a bit and doesn't look too
great. Would be good to improve but not a high priority.
2020-12-16 16:38:56 +01:00
a869a61c88 Cleanup: sort struct blocks 2020-12-16 16:26:23 +11:00
70474e1a7c Asset System: Prepare File Browser backend for the Asset Browser
The Asset Browser will be a sub-editor of the File Browser. This prepares the
File Browser code for that.

**File-Lists**
* Support loading assets with metadata read from external files into the
  file-list.
* New main based file-list type, for the "Current File" asset library.
* Refresh file-list when switching between browse modes or asset libraries.
* Support empty file-lists (asset library with no assets).
* Store file previews as icons, so scripts can reference them via icon-id. See
  previous commit.

**Space Data**
* Introduce "browse mode" to differeniate between file and asset browsing.
* Add `FileAssetSelectParams` to `SpaceFile`, with `FileSelectParams` as base.
  Makes sure data is separated between asset and file browsing when switching
  between them. The active params can be obtained through
  `ED_fileselect_get_active_params()`.
* `FileAssetSelectParams` stores the currently visible asset library ID.
* Introduce file history abstraction so file and asset browsing can keep a
  separate history (previous and next directories).

**General**
* Option to only show asset data-blocks while file browsing (not exposed here).
* Add "active_file" context member, so scripts can get and display info about
  the active file.
* Add "active_id" context member, so `ED_OT_lib_id_load_custom_preview` can set
  a custom ID preview. (Only for "Current File" asset library)
* Expose some of `FileDirEntry` in RNA as (non-editable). That way scripts can
  obtain name, preview icon and asset-data.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9724

Reviewed by: Bastien Montagne
2020-12-15 17:03:48 +01:00
95b3c4c966 File Browser: Refactor access to the selection parameters struct
* Avoid direct access to `SpaceFile.params`, use a getter instead. This matters
  because once the asset-browser changes are in, there will be an alternative
  selection parameter object. The getter can return the correct one.
* Rename the function to ensure the parameters. The old name
  `ED_fileselect_get_params()` wasn't a mere getter, it would create the
  parameters if necessary. Now we have an actual getter, so better be clear.
* In some instances, I replaced the old "get" function with the new mere
  getter. So the ensure logic is called less often. However, in these cases we
  should be able to assume the selection parameters were created already as
  part of the editor creation routine.

The term "active" in the new function names may seem a bit odd in the current
context, but that is a preparation for the Asset Browser merge as well. Like
said, there will be two file selection parameter objects in the space.
2020-12-08 14:39:31 +01:00
a750acab78 Fix possible use-after-free when closing Blender with File Browser open
I think there wasn't actually any issue currently, but only by luck. We still
passed around and NULL-checked a pointer to freed memory (the file operator,
`SpaceFile.op`) which is easy to break and should be avoided.
Noticed while testing D8598.
2020-11-03 00:00:41 +01:00
29af082e4a Fix T70255: Setting file browser bookmark from Python crashes
Support setting bookmarks even when the file browser
isn't the active space.
2020-09-12 17:59:26 +10:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
60e3f690cb Cleanup: sort file lists & struct declatations 2020-03-14 15:39:59 +11:00
ebf3c87912 Fix T74699: File browser closing while loading crash.
Owner of filelisting job was changed, without proper update of all
access/usages of that owner to reach the job, leading to failure of
timer removal from the WM, and attempt to double-free the job...

Caused by rB2c4dfbb00246ff.
2020-03-13 17:34:21 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
Yevgeny Makarov
84c9a99cca UI: Mac File Browser System List Changes
Nicer icons for File Browser System and Favorites lists on Mac.

Differential Revision: https://developer.blender.org/D6398

Reviewed by Brecht Van Lommel
2020-03-05 10:40:02 -08:00
680b70f093 Cleanup: make remaining editor include headers work in C++ 2020-03-02 15:09:10 +01:00
7c2217cd12 UI: File Browser Volumes and System Lists Icons
Allows each File Browser list item in Volumes and System to use individual icons.

Differential Revision: https://developer.blender.org/D5802

Reviewed by Julian Eisel
2019-12-06 13:10:30 -08:00
b266b1034f Cleanup: quiet warnings 2019-11-16 02:49:15 +11:00
Dalai Felinto
49db3f6bf1 Fix: Filebrowser saving dialog size when maximized
Reviewed By: Severin

Differential Revision: https://developer.blender.org/D6260
2019-11-15 12:10:16 -03:00
Julian Eisel
ddb157999e UI: Remember File Browser Display Options in Preferences
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.

Some points:
 * We currently store: Window size, display type, thumbnail size,
   enabled details-columns, sort options, "Show Hidden" option. More can
   be added easily.
 * No changes are stored to the Preferences if "Auto-save Preferences"
   is disabled. This is how Quick Favorites behave too and it's a
   reasonable way to make this behavior optional.
 * The Preferences are only saved to permanent memory upon closing
   Blender, following existing convention of Preferences and Quick
   Favorites.
 * If settings weren't actually changed, Preference saving is skipped.
 * Only temporary file browsers save their state (invoked through
   actions like open or save), not regular file browser editors. These
   are usually used for different purposes and workflows.
 * Removes "Show Thumbnails" Preferences option. It would need some
   special handling, possibly introducing bugs. For users, this
   simplifies behavior and should make things more predictable.
   Left in DNA data in case we decide to bring it back.

Reviewers: brecht, #user_interface, billreynish, campbellbarton

Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
             van Lommel (quick first pass review in person)

Maniphest Tasks: T69460

Differential Revision: https://developer.blender.org/D5893
2019-09-30 19:27:02 +02:00
423435bd2e Cleanup: sort struct, file lists 2019-09-09 21:09:19 +10:00
Julian Eisel
9972d6c306 UI: Bring back features for file path button
Adds back auto-completion and auto-creation (inserting a non-existing
file-path would create it) for the file path button. The second feature
was left out knowingly, but seems there are reasonable use cases for it.

We can't add these features to the button in the Python script, we have
to call into C. So using a template to do that.
Note that this is based on the old file browser code, I've copied over
the TODO comment.
2019-09-06 01:31:45 +02:00
adae93281c Cleanup: clang-format 2019-09-05 12:56:34 +10:00
Julian Eisel
ee8f69c96c UI: File Browser Design Overhaul
This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.

Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views

----

General:
* The file browser now opens as temporary floating window. It closes on
  Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
  visible.
* All file browser regions are now defined in Python (the button
  layout).
* Adjusted related operator UI names.

Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection

Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
  prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
  sub-panels. This will have to be committed separately (Add-on
  repository).
* If operators want to show the options by default, they have the option
  to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
  they are hidden by default.

General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
  execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
  naming.
* Search box is always live now, just like Outliner.

Views:
* Date Modified column combines both date and time, also uses user
  friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
  for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
  are now also calculated using base 10 of course.
* Option to sort in inverse order.

Vertical List View:
* This view now used a much simpler single vertical list with columns
  for information.
* Users can click on the headers of these columns to order by that
  category, and click again to reverse the ordering.

Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
  users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
  previously.
* Workspaces now show their icon on Link/Append - also when listed in
  the Outliner.

Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
  `LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.

Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.

----

//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//

Differential Revision: https://developer.blender.org/D5601

Reviewers: Brecht, Bastien
2019-09-03 16:10:40 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
fbcdd07c98 Cleanup: move unneeded struct out of DNA.
The real reason is that there is a conflict between Carbon header defining
a "Collection" struct, and this works around it.
2018-05-18 12:58:24 +02:00
5f77266baf Fix T48741: File browser back button doesn't work from inside Blend (library) file.
Problem was in fact slightly wider, File space was nearly not taking into account
library navigation case and its 'virtual' directoris, except in a few places.

Add a wrapper around BLI_is_dir that also check for lib paths, and used it in
ED_file_change_dir(), such that we now always check path is a
valid directory - in the filebrowser context, not filesytem context. ;)
2016-06-27 12:26:14 +02:00
9182e07c0e FileSpace cleanup: make ED_path_extension_type public.
Maybe we should move it to BLI, but not sure how, and where (and its defines
are SpaceFile's ones, meh :| ).
2016-06-14 16:30:16 +02:00
f69e9681fa Final 'FileBrowser First Stage' merge.
It basically rewrites most of filelist.c, with some more limited changes in other areas of filebrowser.

From user perspective, it:
* Removes some info in 'long' drawing mode (owner, permissions) - OS-specific data that do not really matter in Blender!
* Makes short/long display 'fixed' size (among four choices, like thumbnails mode).
* Allows to list several layers of dirtree at once, in a flat way (inside .blend files and/or real directories).
* Consequently, adds datablocks types filtering.
* Uses way less RAM when listing big directories, especially in thumbnail mode (we are talking of several hundred of MiB spared).
* Generates thumbnails way faster.

From code perspective, it:
* Is ready for asset engine needs (on data structure level in filebrowser's listing).
* Simplifies and makes 'generic' file listing much lighter.
* Separates file listing in three different aspects:
** 'generic' filelisting (in BLI), which becomes a shallow wrapper around stat struct.
** 'filebrowser drawing' filelisting, which only contains current visible subset of the whole list (sliding window), with extra drawing data (strings for size, date/time, preview, etc.).
** 'asset-ready' filelisting, which is used for operations common to 'basic' filehandling and future asset-related one.
* Uses uuid's to handle file selection/state in the browser, instead of using flags in filelisting items.
* Uses much lighter BLI_task handling for previews, instead of heavy 'job' system (using the new 'notifier' timer to handle UI refresh, in similar way to jobs).
* Moves .blend datablocks preview handling to IMB_thumbnail (necessary to avoid storing all datablock previews at once, and gives better consistency and performances too).

Revision: https://developer.blender.org/D1316

Thanks to Campbell & Sergey for the reviews. :)
2015-08-19 22:41:39 +02:00