Commit Graph

25 Commits

Author SHA1 Message Date
aa0c2c0f47 Cleanup: move some data from bNodeTree to run-time data
No functional changes are expected.
2022-11-23 14:05:30 +01:00
3b5224b57c Cleanup: refactor passing of color management settings for image save
Make a copy of ImageFormatData that contains the effective color management
settings, and pass that along to the various functions. This will make it
possible to add more complex logic later.

For compositing nodes, passing along view and display settings through
many functions made it harder to add additional settings, so just get those
from the scene now.

Differential Revision: https://developer.blender.org/D14401
2022-03-22 14:15:20 +01:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
8aed5dbcf8 Cleanup: move public doc-strings into headers for 'compositor'
Ref T92709
2021-12-09 20:01:49 +11:00
1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00
a2ee3c3a9f Cleanup: replace members m_ prefix by _ suffix in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00
ea79efef70 Cleanup: remove this-> for m_ prefixed members in Compositor
For cleaning old code style as new code usually omit it.
2021-10-13 23:41:14 +02:00
ecb8a574c7 Cleanup: remove unused includes in Compositor
And move unneeded includes in frequently used headers
to source files.

Slightly reduces compile time.
2021-10-13 23:41:14 +02:00
5762e7a679 Compositor: Fix wrong number of threads during constant folding
The variable was uninitialized at that point of execution.
2021-07-30 20:20:27 +02:00
e33814ef6b Compositor: Full frame Levels node
Adds full frame implementation to this node operations.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11749
2021-07-26 20:13:55 +02:00
a117794f8c Compositor: Full frame Scale node
Adds full frame implementation to this node operations.
No functional changes.

Includes a new operation method `init_data` used to initialize any data
needed after operations are linked and resolutions determined.
Once tiled implementation is removed `initExecution` may be renamed
to `init_rendering` and `init_data` to `init_execution`.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11944
2021-07-26 20:13:03 +02:00
8e8a6b80cf Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-15 18:29:01 +10:00
1657fa039d Compositor: Fix crash when executing works in constant folding
Work scheduler needed initialization and execution models are
not created during constant folding. This moves work execution
method to execution system.
2021-07-07 01:09:31 +02:00
46a261e108 Compositor: Fix execution system unset during constant folding 2021-07-06 20:22:43 +02:00
a070dd8bdd Cleanup: Set execution system as operations member in Compositor 2021-07-06 18:04:37 +02:00
9adfd278f7 Compositor: Full-frame base system
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame.

Two execution models:
- Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation.
- FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch).

This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage.

FullFrame breaking changes respect Tiled system, mainly:
- Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation.
- Any sampling is always done over inputs instead of last buffered operation.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11113
2021-06-01 10:51:53 +02:00
36427a8d03 Cleanup: remove loading blender namespace from Vector. 2021-04-02 16:13:27 +02:00
b6ab1107c2 Cleanup: Added leading e to enum types. 2021-04-02 16:11:13 +02:00
2db2b7de55 Cleanup: Replace is...Operation() methods with a flag. 2021-03-29 17:10:01 +02:00
fe60062a99 Cleanup: Use Bitflags For Booleans. 2021-03-29 17:10:01 +02:00
25c02ea703 Cleanup: Add namespace to compositor. 2021-03-29 08:18:33 +02:00
c06042afc6 Spelling: getRenderPriotrity -> getRenderPriority 2021-03-24 14:30:22 +01:00
31f8d894b9 Cleanup: replace index based forloops with iterators. 2021-03-24 14:30:22 +01:00
de504e6dec Cleanup: Use enum class for CompositorPriority. 2021-03-19 17:11:47 +01:00
1775ea74c1 Cleanup: Change extension .cpp to .cc 2021-03-08 13:41:52 +01:00