Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Compositor node to convert between color spaces.
Conversion is skipped when converting between the same color spaces or to or from data spaces.
Implementation done for tiled and full frame compositor.
Reviewed By: Blendify, jbakker
Differential Revision: https://developer.blender.org/D12481
This commit adds functionality for operations that require pixel
translation or resizing on "Full Frame" mode, allowing to adjust
their canvas. It fixes most cropping issues in translate, scale,
rotate and transform nodes by adjusting their canvas to the result,
instead of the input canvas.
Operations output buffer is still always on (0,0) position for
easier image algorithm implementation, even when the
canvas is not.
Current limitations (will be addressed on bcon2):
- Displayed translation in Viewer node is limited to 6000px.
- When scaling up the canvas size is limited to the
scene resolution size x 1.5 . From that point it crops.
If none of these limitations are hit, the Viewer node displays
the full input with any translation.
Differential Revision: https://developer.blender.org/D12466
Current sampling methods have off by one issues on full frame:
- Bilinear sampling do not fully sample bottom and left image border,
creating edges.
- Single elem buffers are not sampled at all when they should be
at least on the borders to smooth edges.
- EWA filtering is partially implemented on `ReadBufferOperation`, it
needs to be moved to `MemoryBuffer` on full frame.
In order to not affect tiled implementation, this commit creates
specific sampling methods for full frame needs.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D12164
Currently we mostly iterate buffer areas using x/y loops or through
utility methods extending from base classes.
To simplify code in simple operations this commit adds wrappers for
specifying buffer areas and their iterators for raw buffers with any
element stride:
- BufferRange: Specifies a range of contiguous buffer elements from a
given element index.
- BufferRangeIterator: Iterates elements in a BufferRange.
- BufferArea: Specifies a rectangle area of elements in a 2D buffer.
- BufferAreaIterator: Iterates elements in a BufferArea.
- BuffersIterator: Simultaneously iterates an area of elements in an
output buffer and any number of input buffers.
- BuffersIteratorBuilder: Helper for building BuffersIterator adding
buffers one by one.
For iterating areas coordinates it adds `XRange` and `YRange` methods
that return `IndexRange`.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11882
Adds full frame implementation to Image node operations.
Mostly refactored into buffer utility methods for reuse in other
operations.
No functional changes.
1.8x faster than tiled fallback.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11559
These variables and methods should make it easier to loop through buffers elements/pixels. They take into account single element buffers.
Single element buffers can be used for set operations to reduce memory usage.
Usage example: P2078
Reviewed By: #compositing, jbakker
Differential Revision: https://developer.blender.org/D11015