Commit Graph

51 Commits

Author SHA1 Message Date
548a2cbe06 Cleanup: Clang tidy
Also remove unnecessary struct keywords in C++ files.
2022-10-05 13:48:01 -05:00
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
c55d38f00b Geometry Nodes: viewport preview
This adds support for showing geometry passed to the Viewer in the 3d
viewport (instead of just in the spreadsheet). The "viewer geometry"
bypasses the group output. So it is not necessary to change the final
output of the node group to be able to see the intermediate geometry.

**Activation and deactivation of a viewer node**
* A viewer node is activated by clicking on it.
* Ctrl+shift+click on any node/socket connects it to the viewer and
  makes it active.
* Ctrl+shift+click in empty space deactivates the active viewer.
* When the active viewer is not visible anymore (e.g. another object
  is selected, or the current node group is exit), it is deactivated.
* Clicking on the icon in the header of the Viewer node toggles whether
  its active or not.

**Pinning**
* The spreadsheet still allows pinning the active viewer as before.
  When pinned, the spreadsheet still references the viewer node even
  when it becomes inactive.
* The viewport does not support pinning at the moment. It always shows
  the active viewer.

**Attribute**
* When a field is linked to the second input of the viewer node it is
  displayed as an overlay in the viewport.
* When possible the correct domain for the attribute is determined
  automatically. This does not work in all cases. It falls back to the
  face corner domain on meshes and the point domain on curves. When
  necessary, the domain can be picked manually.
* The spreadsheet now only shows the "Viewer" column for the domain
  that is selected in the Viewer node.
* Instance attributes are visualized as a constant color per instance.

**Viewport Options**
* The attribute overlay opacity can be controlled with the "Viewer Node"
  setting in the overlays popover.
* A viewport can be configured not to show intermediate viewer-geometry
  by disabling the "Viewer Node" option in the "View" menu.

**Implementation Details**
* The "spreadsheet context path" was generalized to a "viewer path" that
  is used in more places now.
* The viewer node itself determines the attribute domain, evaluates the
  field and stores the result in a `.viewer` attribute.
* A new "viewer attribute' overlay displays the data from the `.viewer`
  attribute.
* The ground truth for the active viewer node is stored in the workspace
  now. Node editors, spreadsheets and viewports retrieve the active
  viewer from there unless they are pinned.
* The depsgraph object iterator has a new "viewer path" setting. When set,
  the viewed geometry of the corresponding object is part of the iterator
  instead of the final evaluated geometry.
* To support the instance attribute overlay `DupliObject` was extended
  to contain the information necessary for drawing the overlay.
* The ctrl+shift+click operator has been refactored so that it can make
  existing links to viewers active again.
* The auto-domain-detection in the Viewer node works by checking the
  "preferred domain" for every field input. If there is not exactly one
  preferred domain, the fallback is used.

Known limitations:
* Loose edges of meshes don't have the attribute overlay. This could be
  added separately if necessary.
* Some attributes are hard to visualize as a color directly. For example,
  the values might have to be normalized or some should be drawn as arrays.
  For now, we encourage users to build node groups that generate appropriate
  viewer-geometry. We might include some of that functionality in future versions.
  Support for displaying attribute values as text in the viewport is planned as well.
* There seems to be an issue with the attribute overlay for pointclouds on
  nvidia gpus, to be investigated.

Differential Revision: https://developer.blender.org/D15954
2022-09-28 17:54:59 +02:00
808b03da43 Cleanup: decentralize .blend I/O for space types
This adds callbacks to `SpaceType` to make each editor responsible to
manage their own .blend I/O, and moves relevant code from `screen.c`
to the editors files.

Differential Revision: D11069
2022-09-28 11:52:22 +02:00
cd1631b17d BLF: Refactor of DPI
Correction of U.dpi to hold actual monitor DPI. Simplify font sizing by
omitting DPI as API argument, always using 72 internally.

See D15961 for more details.

Differential Revision: https://developer.blender.org/D15961

Reviewed by Campbell Barton
2022-09-23 17:36:49 -07:00
8cb3b49e51 Cleanup: replace strncpy with BLI_strncpy
Also replace strncpy+strcat with BLI_string_join
2022-09-10 16:54:21 +10:00
de1a2d7988 Cleanup: pass notifiers as const 2022-08-27 12:54:26 +10:00
6b508eb012 Spreadsheet: display byte colors as scene linear floats
The compression as sRGB is mostly an implementation detail and showing the
integers does not make it clear what the actual values are that will be used
for computations in geometry nodes. This follows the general convention that
colors in Blender are displayed and edited in scene linear floats.

The raw sRGB bytes can still be viewed as a tooltip.

Ref T99205

Differential Revision: https://developer.blender.org/D15322
2022-06-29 17:08:50 +02:00
e7156be86e Merge remote-tracking branch 'origin/blender-v3.2-release' 2022-06-03 16:13:51 +02:00
0b38b8dafa Spreadsheet Editor: Support int 8 attribute
This was leading to some crashes and warnings such as:

"Code marked as unreachable has been executed. Please report this as a bug."

Differential Revision: https://developer.blender.org/D15116
2022-06-03 16:13:28 +02:00
3f9376851b Cleanup: Clang tidy
Mostly duplicate includes, also use nullptr, and using default
member initializers.
2022-05-30 17:46:44 +02:00
b9799dfb8a Geometry Nodes: better support for byte color attributes
Since {rBeae36be372a6b16ee3e76eff0485a47da4f3c230} the distinction
between float and byte colors is more explicit in the ui. So far, geometry
nodes couldn't really deal with byte colors in general. This patch fixes that.
There is still only one color socket, which contains float colors. Conversion
to and from byte colors is done when read from or writing to attributes.

* Support writing to byte color attributes in Store Named Attribute node.
* Support converting to/from byte color in attribute conversion operator.
* Support propagating byte color attributes.
* Add all the implicit conversions from byte colors to the other types.
* Display byte colors as integers in spreadsheet.

Differential Revision: https://developer.blender.org/D14705
2022-04-21 16:11:26 +02:00
2839fe9a4d Curves: initial geometry nodes support for curves objects
* Curves objects now support the geometry nodes modifier.
* It's possible to use the curves object with the Object Info node.
* The spreadsheet shows the curve data.

The main thing holding this back currently is that the drawing code
for the curves object is very incomplete. E.g. it resamples the curves
always in the end, which is not expected for curves in general.

Differential Revision: https://developer.blender.org/D14277
2022-04-15 09:08:50 +02:00
ddf189892c Cleanup: Rename original curve object type enum
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.

Ref T95355

To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
 `Curves`
- In the longer term (no immediate plans), use a proper data block for
  3D text and surfaces.

Differential Revision: https://developer.blender.org/D14114
2022-02-18 09:50:29 -06:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
4eb10e414b Fix wrong use of region size without pixel-size applied
Didn't cause visible issues, because the layout uses spacers to
right-align text, which happens to use the region size with pixel-size
applied for calculations.
2022-02-04 15:29:52 +01:00
Jeroen Bakker
a21bca0e20 Performance: Remap multiple items in UI
During sprite fright loading of complex scenes would spend a long time in remapping ID's
The remapping process is done on a per ID instance that resulted in a very time consuming
process that goes over every possible ID reference to find out if it needs to be updated.

If there are N of references to ID blocks and there are M ID blocks that needed to be remapped
it would take N*M checks. These checks are scattered around the place and memory.
Each reference would only be updated at most once, but most of the time no update is needed at all.

Idea: By grouping the changes together will reduce the number of checks resulting in improved performance.
This would only require N checks. Additional benefits is improved data locality as data is only loaded once
in the L2 cache.

It has be implemented for the resyncing process and UI editors.
On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went
from 170 seconds to 145 seconds (during hotspot recording).

After this patch has been applied we could add similar approach
to references (references between data blocks) and functionality (tagged deletion).
In my understanding this could reduce the resyncing process to less than a second.
Opening the village production file between 10 and 20 seconds.

Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`)
* Master {F12769210 size=full}
* This patch {F12769211 size=full}

Reviewed By: mont29

Maniphest Tasks: T94185

Differential Revision: https://developer.blender.org/D13615
2022-01-26 11:12:35 +01:00
460e0a1347 Revert "Performance: Remap multiple items in UI"
This reverts commit 948211679f.
This commit introduced some regressions in the test suite.
As this change is a core part of blender Bastien and I decided to revert
it as the solution isn't clear and needs more investigation.

The following tests FAILED:
	 62 - blendfile_liblink (SEGFAULT)
	 63 - blendfile_library_overrides (SEGFAULT)

It fails in (id_us_ensure_real)
2022-01-25 15:31:46 +01:00
Jeroen Bakker
948211679f Performance: Remap multiple items in UI
During sprite fright loading of complex scenes would spend a long time in remapping ID's
The remapping process is done on a per ID instance that resulted in a very time consuming
process that goes over every possible ID reference to find out if it needs to be updated.

If there are N of references to ID blocks and there are M ID blocks that needed to be remapped
it would take N*M checks. These checks are scattered around the place and memory.
Each reference would only be updated at most once, but most of the time no update is needed at all.

Idea: By grouping the changes together will reduce the number of checks resulting in improved performance.
This would only require N checks. Additional benefits is improved data locality as data is only loaded once
in the L2 cache.

It has be implemented for the resyncing process and UI editors.
On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went
from 170 seconds to 145 seconds (during hotspot recording).

After this patch has been applied we could add similar approach
to references (references between data blocks) and functionality (tagged deletion).
In my understanding this could reduce the resyncing process to less than a second.
Opening the village production file between 10 and 20 seconds.

Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`)
* Master {F12769210 size=full}
* This patch {F12769211 size=full}

Reviewed By: mont29

Maniphest Tasks: T94185

Differential Revision: https://developer.blender.org/D13615
2022-01-25 14:51:44 +01:00
1a721c5dbe Fix T94380: Scrolling zooms in spreadsheet data set region
The region used to be type "Channels", but the standard for this
type is "Tools", which is what the file browser uses. This follows
the changes in rB01df48a98394, which also make the region more
"standard."
2021-12-28 11:05:31 -06:00
6e0cf86e73 Cleanup: use new c++ guarded allocator API
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-24 22:18:04 -05:00
77760194fe Cleanup: use new c++ guarded allocator api in some files 2021-12-17 15:42:28 +01:00
474adc6f88 Refactor: Simplify spreadsheet handling of cell values
Previously we used a `CellValue` class to hold the data for a cell,
and called a function to fill it whenever necessary. This is an
unnecessary complication when we have virtual generic arrays
and most data is already easily accessible that way anyway.
This patch removes `CellValue` and uses `fn::GVArray` to provide
access to data instead.

In the future, if rows have different types within a single column,
we can use a `GVArray` of `blender::Any` to interface with the drawing.

Along with that, the use of virtual arrays made it easy to do a
few other cleanups:
 - Use selection domain interpolations from rB5841f8656d95
   for the mesh selection filter.
 - Change the row filter to only calculate for necessary indices.

Differential Revision: https://developer.blender.org/D13478
2021-12-15 09:34:13 -06:00
c1279768a7 Cleanup: Clang-Tidy modernize-redundant-void-arg 2021-12-08 00:31:20 -05:00
01df48a983 Refactor: Port spreadsheet data set to UI tree view
This patch removes a bunch of specific code for drawing the spreadsheet
data set region, which was an overly specific solution for a generic UI.
Nowadays, the UI tree view API used for asset browser catalogs is a much
better way to implement this behavior.

To make this possible, the tree view API is extended in a few ways.
Collapsibility can now be turned off, and whether an item should
be active is moved to a separate virtual function.

The only visual change is that the items are now drawn in a box,
just like the asset catalog.

Differential Revision: https://developer.blender.org/D13198
2021-11-19 17:36:11 -05:00
978ef093db Cleanup: fix compiler warnings
Those were introduced in rBccead2ed9c6121c42a516712da38a2faec877e2f.
2021-11-04 11:29:16 +01:00
adc540cf7c Fix T92655: spreadsheet_duplicate Split Exception
Check SpaceSpreadsheet's runtime is not null when trying to duplicate
the data when doing an area split.

See D13047 for further details.

Differential Revision: https://developer.blender.org/D13047

Reviewed by Jacques Lucke
2021-11-01 08:52:00 -07:00
5bfe09df22 Geometry Nodes: support viewing field values in spreadsheet
The viewer node has been expanded to have a field input next to the
geometry input. When both are connected (by ctrl+shift clicking on a node)
the spreadsheet will show the evaluated field on the geometry.

The operator to link to the viewer has become a bit smarter. It automatically
detects if it should link to the geometry or field input. In the future some more
smartness could be added, such as automatically relinking the "right" geometry
when viewing a field.

Internally, there are two major changes:
* Refactor of what happens when ctrl+shift clicking on a node to link to
  a viewer. The behavior of the geometry nodes viewer is a bit more complex
  than that of the compositor viewers. The behavior in compositing nodes
  should not have changed. Any change should be reported as a bug (and then
  we can decide if it's worse than before or if it needs fixing).
*  Evaluation, display and caching of fields in the spreadsheet editor.

Differential Revision: https://developer.blender.org/D12938
2021-10-26 11:25:32 +02:00
dee0b56b92 Cleanup: simplify resource scope methods
Previously, a debug name had to be passed to all methods
that added a resource to the `ResourceScope`. The idea was
that this would make it easier to find certain bugs. In reality
I never found this to be useful, and it was mostly annoying.
The thing is, something that is in a resource scope never leaks
(unless the resource scope is not destructed of course).

Removing the name parameter makes the structure easier to use.
2021-09-14 16:08:09 +02:00
b9febb54a4 Geometry Nodes: Support modifier on curve objects
With this commit, curve objects support the geometry nodes modifier.

Curves objects now evaluate to `CurveEval` unless there was a previous
implicit conversion (tessellating modifiers, mesh modifiers, or the
settings in the curve "Geometry" panel). In the new code, curves are
only considered to be the wire edges-- any generated surface is a mesh
instead, stored in the evaluated geometry set.

The consolidation of concepts mentioned above allows remove a lot of
code that had to do with maintaining the `DispList` type temporarily
for modifiers and rendering. Instead, render engines see a separate
object for the mesh from the mesh geometry component, and when the
curve object evaluates to a curve, the `CurveEval` is always used for
drawing wire edges.

However, currently the `DispList` type is still maintained and used as
an intermediate step in implicit mesh conversion. In the future, more
uses of it could be changed to use `CurveEval` and `Mesh` instead.

This is mostly not changed behavior, it is just a formalization of
existing logic after recent fixes for 2.8 versions last year and two
years ago. Also, in the future more functionality can be converted
to nodes, removing cases of implicit conversions. For more discussion
on that topic, see T89676.

The `use_fill_deform` option is removed. It has not worked properly
since 2.62, and the choice for filling a curve before or after
deformation will work much better and be clearer with a node system.

Applying the geometry nodes modifier to generate a curve is not
implemented with this commit, so applying the modifier won't work
at all. This is a separate technical challenge, and should be solved
in a separate step.

Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
9009ac2c3d Geometry Nodes: new Viewer node
This adds a viewer node similar to the one in the compositor.
The icon in the headers of nodes is removed because it served
the same purpose and is not necessary anymore.

Node outputs can be connected to the active viewer using
ctrl+shift+LMB, just like in the compositor. Right now this collides
with the shortcut used in the node wrangler addon, which will
be changed separately.

As of now, the viewed geometry is only visible in the spreadsheet.
Viewport visualization will be added separately.

There are a couple of benefits of using a viewer node compared
to the old approach with the icon in the node header:
* Better support for nodes that have more than one geometry output.
* It's more consistent with the compositor.
* If attributes become decoupled from geometry in the future,
  the viewer can have a separate input for the attribute to visualize.
* The viewer node could potentially have visualization settings.
* Allows to keep "visualization points" around by having multiple
  viewer nodes.
* Less visual clutter in node headers.

Differential Revision: https://developer.blender.org/D11470
2021-07-05 10:46:36 +02:00
60a2038fba Cleanup: clang-tidy 2021-06-29 10:37:00 +10:00
ae085e301c Spreadsheet: Dataset region for spreadsheet editor
This patch adds a left aligned sidebar to the spreadsheet editor. This
Sidebar can be used to navigate the geometry component types and
attribute domains. It also provides a quick overview of domain sizes.
It replaces the two dropdowns in the regions header.
Next step will be to add the domain cycling shortcut
using the CTRL + mouse wheel.

Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin),
Hans Goudey (HooglyBoogly).

Differential Revision: https://developer.blender.org/D11046
2021-06-25 07:57:24 +02:00
f9aea19d98 Spreadsheet Editor: Row Filters
This patch adds support for filtering rows based on rules and values.
Filters will work for any attribute data source, they are a property
of the spreadsheet rather than of the attribute system. The properties
displayed in the row filter can depend on data type of the currently
visible column with that name. If the name is no longer visible, the
row filter filter is grayed out, but it will remember the value until
a column with its name is visible again.

Note: The comments in `screen.c` combined with tagging the sidebar
for redraw after the main region point to a lack of understanding
or technical debt, that is a point to improve in the future.

**Future Improvements**
* T89272: A search menu for visible columns when adding a new filter.
* T89273: Possibly a "Range" operation.

Differential Revision: https://developer.blender.org/D10959
2021-06-18 16:33:02 -05:00
54c5835293 Merge branch 'blender-v2.93-release' 2021-04-28 15:08:19 +02:00
73913ed845 Fix T87767: spreadsheet not updating on texture changes
Differential Revision: https://developer.blender.org/D11108
2021-04-28 15:02:59 +02:00
9b64927a8a Merge branch 'blender-v2.93-release' 2021-04-26 09:16:53 +02:00
a17ea1a669 Spreadsheet: combine vector/color spreadsheet columns
Differential Revision: https://developer.blender.org/D11056
2021-04-26 09:09:50 +02:00
8c0f7d1772 Geometry Nodes: support geometry nodes modifier on volume objects
Differential Revision: https://developer.blender.org/D11011
2021-04-20 09:30:53 +02:00
5ec39fc2e4 Cleanup: rename file
Internally we use the name "context (path)" instead of "breadcrumb".
This was missing from a rename in the original patch.
2021-04-15 09:37:50 +02:00
3810bcc160 Spreadsheet: breadcrumbs and node pinning
This introduces a context path to the spreadsheet editor, which contains
information about what data is shown in the spreadsheet. The context
path (breadcrumbs) can reference a specific node in a node group
hierarchy. During object evaluation, the geometry nodes modifier checks
what data is currently requested by visible spreadsheets and stores
the corresponding geometry sets separately for later access.

The context path can be updated by the user explicitely, by clicking
on the new icon in the header of nodes. Under some circumstances,
the context path is updated automatically based on Blender's context.

This patch also consolidates the "Node" and "Final" object evaluation
mode to just "Evaluated". Based on the current context path, either
the final geometry set of an object will be displayed, or the data at
a specific node.

The new preview icon in geometry nodes now behaves more like
a toggle. It can be clicked again to clear the context path in an
open spreadsheet editor.

Previously, only an object could be pinned in the spreadsheet editor.
Now it is possible to pin the entire context path. That allows two
different spreadsheets to display geometry data from two different
nodes.

The breadcrumbs in the spreadsheet header can be collapsed by
clicking on the arrow icons. It's not ideal but works well for now.
This might be changed again, if we get a data set region on the left.

Differential Revision: https://developer.blender.org/D10931
2021-04-15 09:00:47 +02:00
1a4d0fa72d Spreadsheet: add spreadsheet width unit
This also fixes the issue that the width of the "Name" column
when viewing instances does not resize correctly.

Differential Revision: https://developer.blender.org/D10926
2021-04-12 09:14:41 +02:00
75491fe100 Spreadsheet: persistent column storage and data source
A `DataSource` provides columns for the spreadsheet to display.
Every column has a SpreadsheetColumnID as identifier. Columns
are not generated eagerly anymore, instead the main spreadsheet
code can request a column from a data source with an column
identifier. The column identifiers can be stored in DNA and allow us
to store persistent data per column.

On the user level the only thing that changes is that columns are
not shown in alphabetical order anymore. Instead, new columns
are always added on the left. The behavior can be changed,
however I'd prefer not to automate this too much currently. I think
we should just add operators to hide/reorder/resize columns soonish.

Differential Revision: https://developer.blender.org/D10901
2021-04-09 10:20:46 +02:00
b5c2c3aba8 BLI: rename resource collector to resource scope
Differential Revision: https://developer.blender.org/D10857
2021-04-01 15:55:23 +02:00
028ca67a8d Spreadsheet: show comma separators in number of rows 2021-03-23 10:41:04 +01:00
e7f59e6f94 Spreadsheet: show number of filtered rows only when necessary 2021-03-15 16:11:18 +01:00
5ad4713cd8 Spreadsheet: improve separation of drawing and data generation
This is a refactor and no functional changes are expected.

The goal is to make it simpler to add other data sources without having
to repeat the drawing code everywhere. Also, having the `CellValue` class
allows us to implement filtering and sorting in a more generic way.
2021-03-15 12:23:03 +01:00
b617b44419 Spreadsheet: add status bar
This implements the status bar as footer region in the
spreadsheet editor.

It shows the total number of rows and columns as well
as how many rows are actually visible (based on the filter).

The implementation stores the stats in a runtime struct during
drawing and the status bar reads from that struct.

Ref T86142.

Differential Revision: https://developer.blender.org/D10693
2021-03-15 10:00:02 +01:00
5f1f233dc9 Spreadsheet: expore more domains and point cloud data
Ref T86135.

Differential Revision: https://developer.blender.org/D10681
2021-03-11 12:23:01 +01:00
3dab6f8b7b Spreadsheet: new spreadsheet editor
This implements the MVP for the new spreadsheet editor (T85879). The functionality
is still very limited, but it proved to be useful already. A more complete picture
of where we want to go with the new editor can be found in T86279.

Supported features:
* Show point attributes of evaluated meshes (no original data, no other domains,
  no other geometry types, yet). Since only meshes are supported right now, the
  output of the Point Distribute is not shown, because it is a point cloud.
* Only show data for selected vertices when the mesh is in edit mode.
  Different parts of Blender keep track of selection state and original-indices with
  varying degrees of success. Therefore, when the selected-only filter is used, the
  result might be a bit confusing when using some modifiers or nodes. This will
  be improved in the future.
* All data is readonly. Since only evaluated data is displayed currently, it has to
  be readonly. However, this is not an inherent limitation of the spreadsheet editor.
  In the future editable data will be displayed as well.

Some boilerplate code for the new editor has been committed before in
rB9cb5f0a2282a7a84f7f8636b43a32bdc04b51cd5.

It would be good to let the spreadsheet editor mature for a couple of weeks as part
of the geometry nodes project. Then other modules are invited to show their own data
in the new editor!

Differential Revision: https://developer.blender.org/D10566
2021-03-10 11:35:42 +01:00