Commit Graph

15 Commits

Author SHA1 Message Date
4b043994e8 GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API.

- remove unused functions, defines, enums, comments
- remove "3D" from function names
- init to Identity transform (otherwise empty stack)
- gpuMatrixReset lets outside code return to initial state

Part of T49450
Follow up to D2626 and 49fc9cff3b
2017-04-15 01:29:56 -04:00
fd5b882a67 Move cage_manipulator.c to new GL code.
Note: I’d assume gawain equivalent to glDrawArrays would be batches? But
for two lines drawn twice this looks totally overkill anyway, so
switched back to basic immediate-mode-like API.

A bit frustrating to work on this code, since afaict you cannot check
the results in Blender, being mostly unused currently...
2017-04-11 15:19:00 +02:00
b8c4be0844 FIx copy/paste mistake in own previous commit. 2017-04-11 15:19:00 +02:00
7c4e164ff3 Get rid of last deprecated OpenGL calls in arrow_manipulator.c
Hope that makes sense...
2017-04-11 12:47:38 +02:00
633a2a3592 Move arrow2d_manipulator to new immediate mode GL. 2017-04-11 12:46:49 +02:00
d8fa3dd7c3 GL: use imm* module for 2D cage manipulator 2017-04-11 02:32:53 +10:00
bd3a1b9490 OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change...

Part of T49043
2017-04-07 16:31:26 -04:00
1ad5287260 use COMP instead of GL enum to construct vertex format
I converted all other files a day or two ago; this file was part of a recent merge.
2017-04-07 15:51:39 -04:00
23b10b549a fix use of uninitialized variable
Bug crawled in via 2944438e9a as part of custom manipulators.
2017-04-07 13:48:11 -04:00
1a156f7103 use best GPU matrix function for the job
Follow-up to 204e067111 which coverted manipulators' legacy GL matrix calls to new ones.

part of T49450
2017-04-07 13:24:00 -04:00
Julian Eisel
711ac03fa1 OpenGL: Get rid of PRIM_QUADS usage in manipulators code 2017-04-07 17:05:33 +02:00
Julian Eisel
204e067111 Fix drawing of planar transfrom manipulators, update matrix code 2017-04-07 16:04:04 +02:00
2944438e9a 3D View: manipulator from custom-manipulators branch
Original code from @Severin with changes from @dfelinto & @hypersomniac.

This doesn't cause many functional changes
besides using new transform manipulators.

Submitted as D2604
2017-04-07 21:23:32 +10:00
d8f931c9b7 Changes from custom-manipulators branch
Minor changes from custom-manipulators branch,
before larger changes are applied.
2017-04-06 22:10:09 +10:00
Julian Eisel
6e358a1d06 Custom Manipulators Core Backend
This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed.

NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration.

Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets').

The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys!

Merge accepted by @brecht and @merwin.
Patch: https://developer.blender.org/D2232
Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator
Main task: https://developer.blender.org/T47343
More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
2016-10-07 16:59:55 +02:00