**What are push constants?**
Push constants is a way to quickly provide a small amount of uniform data to shaders.
It should be much quicker than UBOs but a huge limitation is the size of data - spec
requires 128 bytes to be available for a push constant range.
**What are the challenges with push constants?**
The challenge with push constants is that the limited available size. According to
the Vulkan spec each platform should at least have 128 bytes reserved for push
constants. Current Mesa/AMD drivers supports 256 bytes, but Mesa/Intel is only 128
bytes.
**What is our solution?**
Some shaders of Blender uses more than these boundaries. When more data is needed
push constants will not be used, but the shader will be patched to use an uniform
buffer instead. This mechanism will be part of the Vulkan backend and shader
developers should not see any difference on API level.
**Known limitations**
Current state of the vulkan backend does not track resources that are in the
command queue. This patch includes some test cases that identified this issue as
well. See #104771.
Pull Request #104880
The up_axis_update/forward_axis_update was the same logic between
the two, so factor that out.
Also use the same time reporting logic in PLY as in OBJ/USD/Alembic.
When render is triggered from python and the render result is displayed
it isn't being updated as it wasn't tagged as being invalid.
Pull Request #105480
If the texture image path in the MTL is a "quoted" absolute path, the importer will fail to find the
file. It was only attempting to un-quote the path for the relative case. Now we attempt to un-quote
in all cases.
Pull Request #105478
If the texture image path in the MTL is a "quoted" absolute path, the importer will fail to find the
file. It was only attempting to un-quote the path for the relative case. Now we attempt to un-quote
in all cases.
Pull Request #105478
- Add missing braces for if statements
- Tweak variable naming to use snake case
- Use more common name for `MLoop`s of a face
- Use `std::move` when appending an array
- Use const for a few variable declarations
Address some issues discussed in PR #104404:
- Vertex color options changed to None/sRGB/Linear, default is sRGB
to match the existing Python addon.
- Change name to "Stanford PLY" from "PLY" in the menu item.
- Default "Export UVs" to on.
- After importing vertex colors, they are set as enabled for render.
New (experimental) Stanford PLY importer and exporter written in C++.
Handles: vertices, faces, edges, vertex colors, normals, UVs. Both
binary and ASCII formats are supported.
Usually 10-20x faster than the existing Python based PLY
importer/exporter.
Additional notes compared to the previous Python addon:
- Importing point clouds with vertex colors now works
- Importing PLY files with non standard line endings
- Exporting multiple objects (previous exporter didn't take the vertex
indices into account)
- The importer has the option to merge vertices
- The exporter supports exporting loose edges and vertices along with
UV map data
This is squashed commit of PR #104404
Reviewed By: Hans Goudey, Aras Pranckevicius
Co-authored-by: Arjan van Diest
Co-authored-by: Lilith Houtjes
Co-authored-by: Bas Hendriks
Co-authored-by: Thomas Feijen
Co-authored-by: Yoran Huzen
When drawing text with multiple lines inside a frame node, depending
on the zoom level some lines would wrongly get clipped despite being
inside the clipping region.
This was caused by the clipping check in `blf_glyph_draw` not accounting
for the font’s aspect.
Pull Request #105389
Caused by b4100ed377. Image strips with only 1 frame of content do
expect any timeline frame to be translated into frame index of 0.
Check this case and return 0 explicitly.
Fix error in b4100ed377
`seq_retiming_evaluate()` returns range from 0 to 1, to which framerate
correction was applied. this is incorrect, and correction should be
applied to function input.
Unify both functions in one, with a more telling name,
to be sure of the order of the arguments. Some functional
cleanup of the using code to make it more explicit.
Pull Request #105413
When movie framerate does not match scene, content length was clamped to strip
length in scen framerate. This also caused issues with retiming which behaved in
similar way. Retiming was modified to use frame index of strip content, so even
when scene framerate is changed, retiming data is preserved in correct
proportions. This means, that handles are mapped to time in seconds rather than
to frames.
During the discussion for #101413 there was consensus that we could make
OIIO a mandatory dependency. This patch does just that.
The `idiff` testing tool remains optional.
Pull Request #105111
Similar to the previous commit, this simplifies future refactoring
to change the way edges are stored, and further differentiates
single poly variables from array pointers.
The issue was that when using the `HD_ALIGNED` handle type,
Blender would not automatically move the keyframe handles with the key.
Instead one handle would get stuck in place.
To remedy that manually move the keyframe handles in case the type is `HD_ALIGNED`
This makes it consistent with moving a key with G
Pull Request #105401
Consistently use edge draw flag instead of original index to determine if an
edge should be drawn or not.
In GPU subdivision the edge original index was used for both edge optimal
display and selection mapping to coarse edges, but they are not the same.
Now match the CPU subdivision logic and use a separate edge draw flag VBO.
For cage display, match Blender 3.3 behavior more in showing/hiding of edges
in wireframe mode. That is edges without a mapping to an original edge are
always hidden when there is no distinct cage, and drawn otherwise. This is
not ideal for e.g. the bevel modifier where it will always show some edges on
corners despite all edges being hidden by the user. But we currently have
no good information to decide if these should be hidden or not, so err on
the side of showing too much as it did before.
Fie #103706: bevel modifier edges not drawn correctly
Fix#103700: optimal display can't be turned of with GPU subdivision
Fix wrong edge display with GPU subdivision preceded by other modifiers
Pull Request #105384
Timer management code often loops over the list of timers, calling
independant callbacks that end up freeing other timers in the list. That
would result in potentail access-after-free errors, as reported in #105160.
The typical identified scenario is wmTimer calling wmJob code, which
calls some of the job's callbacks (`update` or `end` e.g.), which call
`WM_report`, which removes and add another timer.
To address this issue on a general level, the deletion of timers is now
deferred, with the public API `WM_event_remove_timer` only marking the
timer for deletion, and the private new function
`wm_window_delete_removed_timers` effectively removing and deleting all
marked timers.
This implements design task #105369.
Pull Request #105380
Window activation events on Windows-10 don't seem to be reliable as it's
possible for Alt-Tab to trigger WM_ACTIVATE on a window when switching
away from it. As detecting the keys which are held relies on a valid
active state - this meant Alt could become stuck when using Alt-Tab
to switch between windows.
Disable reading modifiers on activation for WIN32, activating the window
now clears modifiers on WIN32. This isn't ideal as held modifiers wont
be detected, re-introducing the error reported in #40059.