Commit Graph

71 Commits

Author SHA1 Message Date
2ae1c895a2 GPUState: Add GL backend and state tracking but do not use it
This is just the backend work. It is not plugged in yet because it
needs more external cleanup/refactor.
2020-08-18 21:30:10 +02:00
c78ea96528 GPUShader: Add debug labels
This allow better debugging inside renderdoc.
2020-08-18 21:30:10 +02:00
ba3c18f4b2 GPUShader: Add back vertformat_from_shader() 2020-08-18 21:30:10 +02:00
e43e9caf1b GPUShader: Rewrite error printing
Now error printing only display the line related to the error.
We also put char marker if present.

Example:
```
-- Shader Compilation Errors : MAMaterial --

10414 |  node_fresnel(, facingnormal, viewposition, tmp34);
      |               ^
      | error: syntax error, unexpected ',', expecting ')'

----------------------------------
```
2020-08-18 21:30:10 +02:00
216d78687d GPUShader: GL backend isolation 2020-08-18 21:30:09 +02:00
41235eed1d GPU: Avoid invalid GL API usage
Drawing with 0 sized buffer is prohibited.
2020-08-18 13:53:07 +02:00
fe1827df82 Fix T79782 GPU: Crash cause by shadow batch reference
After drawing, the batch could be reset and draw again using other
parameters.

Avoid having to track references by setting the batch pointer to NULL after
drawing.
2020-08-18 13:53:07 +02:00
9a4c019255 Cleanup: header order, trailing space 2020-08-17 12:39:08 +10:00
a6447ca72d GPU: Fix MSVC warning 2020-08-13 14:20:24 +02:00
d52f28380b GPU: Fix issue with MDI and recent refactor 2020-08-13 14:20:24 +02:00
f349ea5508 GPUDrawList: Fix gl error with drawing without the correct VAO bound 2020-08-13 14:20:24 +02:00
efc97b3919 GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.

This is to allow more flexibility for implementations to do optimization
at lower level.

The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
2020-08-13 14:20:24 +02:00
47bfb0f7ad GPUBatch: Move allocator to backend 2020-08-13 14:20:24 +02:00
854c999d82 GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.

This will allow GL abstraction latter.
2020-08-13 14:20:23 +02:00
186abf7d3b GPUBatch: Remove usage of gl_prim_type outside of GPU module 2020-08-13 14:20:23 +02:00
38ef35b1ed GPUDrawList: GL backend isolation 2020-08-13 14:20:23 +02:00
357547b010 Cleanup: spelling 2020-08-13 16:21:10 +10:00
b522e834ec msvc: Fix build error with msvc 2017
`using blender;` Was required to get the Vector type.
2020-08-08 18:04:46 -06:00
f1b1a0745f Cleanup: GPU: Change gpu_context_private.h to C++ only header 2020-08-08 03:05:39 +02:00
cb7ea2ccfb GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.

# Conflicts:
#	source/blender/gpu/intern/gpu_context.cc
2020-08-08 01:30:33 +02:00
1dd7377596 GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.
2020-08-08 01:16:40 +02:00