===========================
Rest of changes from camera tracking gsoc project.
This commit includes:
- New compositor nodes:
* Movie Clip input node
* Movie Undistortion node
* Transformation node
* 2D stabilization node
- Slight changes in existing node to prevent code duplication
===========================
Commiting camera tracking integration gsoc project into trunk.
This commit includes:
- Bundled version of libmv library (with some changes against official repo,
re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
clips (both of movie files and image sequences) and doing camera/motion
tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
stuff only, but which can be easily extended to work with masks too.
This editor supports:
* Loading movie files/image sequences
* Build proxies with different size for loaded movie clip, also supports
building undistorted proxies to increase speed of playback in
undistorted mode.
* Manual lens distortion mode calibration using grid and grease pencil
* Supervised 2D tracking using two different algorithms KLT and SAD.
* Basic algorithm for feature detection
* Camera motion solving. scene orientation
- New constraints to "link" scene objects with solved motions from clip:
* Follow Track (make object follow 2D motion of track with given name
or parent object to reconstructed 3D position of track)
* Camera Solver to make camera moving in the same way as reconstructed camera
This commit NOT includes changes from tomato branch:
- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
(need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
readability and understanadability of code. Better to make this chaneg when
Keir will finish his current patch.
More details about this project can be found on this page:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011
Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
* removed struct for SpaceType and all usages
* SPACE_IMASEL in enum nees to be kept to identify it in old files
* it is replaces with SPACE_EMPTY on load, which is overridden by SPACE_INFO which has same struct members
* also removed theme settings
- remove redundant casts
- replace strcmp's with "" to just check first char.
- added WM_event_print(), debug mode only to print events since the structs values are not that meaningful.
- added warnings if locale/font dirs cant be found.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Diff Keymaps
User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.
Keymap Editor
The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor.
Addons
Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:
km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')
km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])
Compatibility
The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
* Surface bake data is no longer recalculated every frame, but only when surface mesh has moved/transformed. Results in multiple times better performance on high resolution surfaces when using sub-steps or surface is still.
* Heavily optimized particle brushes when random particle size enabled. Up to 10x speedup with large radius particles.
* Added an additional "grid" space partitioning structure for surfaces.
* Added bounding box checks for brushes.
* Smaller overall optimization.
* Further OpenMP parallelization.
* Added physics tab link to modifier panel.
* Fix: "Point Density" texture cache wasn't properly updated. Brushes can now use Point Density textures as well.
* Fix: Paint dissolve resulted in black color.
* Fix: KD-tree checkups weren't completely thread safe. Fixes possible crash with OpenMP enabled particle brushes.
* Fix: When brush was set to use a specific material, it was saved incorrectly and resulted in potential crashes on next load.
* New object pointers can't be loaded properly for library linked groups, so the weight groups now store an index to the group objects at save time. This index is used at load time to set the objects without relying on the old pointers.
* If the library linked group is modified the indices can be wrong, but this can't really be avoided easily as there's no way to relate objects in a linked group between loads.