Commit Graph

2148 Commits

Author SHA1 Message Date
29f279e43d Render API: add update_progress() function to update progress bar progress from
external render engines.

Also refactoring to move some render engine registration stuff out of RNA and
into render module.
2011-10-22 17:01:54 +00:00
d4541fd891 Merge with trunk r41197 2011-10-22 16:43:23 +00:00
1bdf652b89 Code refactoring: move external engine functions into own file. 2011-10-22 16:24:28 +00:00
30cba27987 Dynamic Paint:
* Some changes and cleanup pointed on the codereview.
2011-10-22 16:16:14 +00:00
e417e011d5 Code cleanup: file operations merged into single header, some function names
made less cryptic and changed to indicate if they work on files or directories.
2011-10-22 15:35:49 +00:00
88473fd49a Code cleanup: remove BLI_exist, now there is only BLI_exists. One function just
called the other, they did the same thing.
2011-10-21 22:33:41 +00:00
00735ed9e4 Code cleanup: don't use btempdir/bprogdir/bprogname globals anymore, but wrap
in BLI_ functions.
2011-10-21 17:37:38 +00:00
e02dfe4a79 Fix #28938: Black frames when composite output node even with disabled nodes 2011-10-20 08:32:26 +00:00
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
638a93b235 svn merge ^/trunk/blender -r41075:41099 2011-10-18 01:09:00 +00:00
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
aa6d7ebd14 svn merge ^/trunk/blender -r40720:40872 2011-10-09 07:31:15 +00:00
8695bedda2 svn merge ^/trunk/blender -r40644:40720 2011-10-06 16:59:58 +00:00
e8bb972f3c Merge with trunk r40782 2011-10-04 11:42:44 +00:00
3b996ac1b3 add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check. 2011-10-03 17:29:43 +00:00
79307369fe Bump maps flip: now white means salience, black means concavity
Files created in blender before this revision should be rendered in
exactly the same way they used to render before.

Patch by Morten Mikkelsen, finished by Ton and me.
2011-09-30 09:55:21 +00:00
f05b6bb7c1 Fix #28728: volume precaching took a long time with many objects, changed
threading to no longer sleep 50ms for each object, using work queue now.

Also it was showing SSS preprocessing while actually doing Volume precaching,
fixed as well.
2011-09-28 19:18:29 +00:00
effea8c29b svn merge ^/trunk/blender -r40511:40587 2011-09-27 03:12:31 +00:00
58587a3881 replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
8f302f7ffd bugfix [#28744] Object mapped textures (decals) in linked files are not rendered properly 2011-09-26 07:39:29 +00:00
274b9c8fb8 whitespace cleanup 2011-09-25 12:31:21 +00:00
cb6255fdf8 edits to internal renderer - no functional changes.
- move some larger vars into a nested scope.
- replace memset with zero initializer.
- rempace VECCOPY macros with copy_v3v3
- change function args to give the float array length.
2011-09-24 14:34:24 +00:00
9494340dae svn merge ^/trunk/blender -r40432:40491 2011-09-23 13:04:01 +00:00
ea4b3fee1f svn merge ^/trunk/blender -r40389:r40390 2011-09-23 07:17:07 +00:00
91587ed302 svn merge ^/trunk/blender -r40381:40382 2011-09-23 06:35:49 +00:00
40e212149c svn merge ^/trunk/blender -r40372:40379 2011-09-23 06:18:03 +00:00
48918130a1 remove redundant code & use GL_LINE_STRIP for object spiral drawing. 2011-09-22 18:42:16 +00:00
bf7f88566c Remove checks for voxel data when texture type is known. 2011-09-22 17:52:27 +00:00
a20bcb4613 clear up some warnings. 2011-09-22 14:42:29 +00:00
68a9450dd1 addendum to prev bugfix on texture space bump 2011-09-22 05:36:52 +00:00
86d528afa7 comment some unused vars / assignments. 2011-09-22 03:14:50 +00:00
14475d07cd svn merge -r40295:40367 ^/trunk/blender 2011-09-21 17:15:54 +00:00
15cb47bf91 Merge with trunk r40409 2011-09-20 17:51:04 +00:00
84d06f252e tag & comment unused vars with /* UNUSED */ 2011-09-20 08:48:48 +00:00
13dfd82997 changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
6791052832 tidy up
- quiet some warnings
- set some functions static
- replace materialbyname with generic BLI_findstring call
2011-09-20 04:38:59 +00:00
83a2f02a78 cleanup endian handling
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons.
- ENDIAN_ORDER is now a define rather than a global short.
- replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__)
- remove BKE_endian.h which isn't used
2011-09-19 08:02:17 +00:00
17f0ff5f7f svn merge -r40279:40295 ^/trunk/blender 2011-09-17 13:15:38 +00:00
d4898f9c40 use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0 2011-09-17 09:43:51 +00:00
f3e182231d use const and array size in function definitions, no functional change. 2011-09-17 08:14:43 +00:00
ec4181701f correction to recent commit, wouldnt have given any troubles but was assigning the 4th component of a float[3]. 2011-09-17 07:28:19 +00:00
1ff373ef5b svn merge -r40166:40279 ^/trunk/blender 2011-09-17 04:59:14 +00:00
2222f536f8 use replace 0 with NULL for pointers, set some functions static
also fixed own errors in recent static check commit.
2011-09-16 08:20:21 +00:00
41fa456506 replace macros with math lib functions 2011-09-16 06:56:50 +00:00
0abe1911d5 - fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
- remove redundant NULL checks on old code where it would crash if the result was NULL later on.
- add some missing NULL checks.
2011-09-16 06:47:01 +00:00
a04003d648 svn merge -rr40148:40166 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-12 14:28:21 +00:00
e16ba13251 use vector size and const args where possible (no functional change) 2011-09-12 13:00:24 +00:00
46aede579e Fix for bug #28332: Smoke Simulation rendering artifacts.
Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
2011-09-12 09:55:04 +00:00
fddc655aec svn merge -r40140:r40148 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-12 04:57:20 +00:00