Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
==========
Main changes:
- lines could be partially shown when they starts somewhere behind the upper
boundary of area but because of word-wrapping some part of line will be show
- fixed caret navigatiog in area when tabs aren't replaced by spaces
- highlight the whole current line not only it's wrapped segment with caret
- when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol
This fixes:
#22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow.
#21163: Text editor scrollbar problem with word wrap
* The existence of cached frames was checked each frame causing hundreds of disk operations per frame update.
* Pointcache now keeps an updated array of the cached frames for fast "frame exists in cache" queries.
* This fix also speeds up some other pointcache operations nicely.
Most stylization parameters in line style datablocks are now
animatable by means of keyframes. Right click on a line
style parameter, and you will see a list of keyframe-related
commands in the context menu.
Concerning the implementation, RNA path resolution has been
extended to properly address color ramps in line style color
modifiers. File I/O has been also improved to load/save the
animation data associated with line style datablocks.
Known issue: Freestyle-related options in render layers are
not animatable at the moment, because of general inability (or
maybe a bug) that keyframes cannot be inserted with respect to
render layer options.
- disable instead hiding UI checkbox for facing_axis and normal_up parameters of steering actuator
- fit rna names to the name convention for steering actuator and recast data structures
- also fixes a problem where xray+transp+alpha1.0 objects wouldnt draw at all.
- the patch worked by adding twice but this leaked memory.
- solve by adding the xraytransp object to the xray list if the alpha is 1.0
This fixes: [#23184] Problems with speed control effect strip in the
video sequence editor
Also: got rid of tstripdata caches in DNA.
Fixes some potential crashes in SEQ_IMAGE rendering (s_elem wasn't
checked for NULL).
- remove brush array for each Paint struct, just use a single brush pointer.
- removed rna function based template filtering.
- filter brushes using a flag on the brush and the pointer poll function.
- set the brushes using a new operator WM_OT_context_set_id().
TODO
- remake startup.blend, currently brush groupings are lost.
- rewrite WM_OT_context_set_id() to use rna introspection.
from Dan Eicher (dna)
elem = color_ramp.elements.new(position=0.3)
color_ramp.elements.remove(elem)
- Modified the patch to make generic functions for adding and removing (inline code was in 3 different places)
* Animation data for meshes wasn't getting saved at all (the linked actions were, but that doesn't really count)
* Lib-linked actions from other files may not load correctly too
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.