Commit Graph

3119 Commits

Author SHA1 Message Date
422335b3a2 fix for crash in recent ghost/do_versions 2010-01-01 14:04:39 +00:00
e6f26957ea Cleanup of MotionPaths+Ghosts (AnimViz) - Part 1
This commit sets up some of the groundwork necessary to extend the animation visualisation capabilities, previously only available for bones in PoseMode, to Objects as well. Also, some of the other goals of this refactor is to make future visualisation goodies (i.e. editable paths) more feasible...
(There's really nothing to see here yet. The following log notes are really just for my own reference to keep track of things.)

Currently, the following things have been done:
* New datastructures + settings have been tidied up, ready for usage
* Added these new types into the Object and PoseBone code as necessary, with freeing/adding/copying accounted for
* File IO code for the new data, including version patching to convert the old system to the new one.
* Set up the drawing system for motionpaths based on the old armature path drawing code. Armatures still draw using the old system, since the two systems use different storage systems.
* Started setting up the motionpath 'baking' code, but the core of this still needs to be coded...

Next Steps (after some semi-urgent Durian Driver changes):
* Port the ghosting/onionskinning code over too
* Finish motionpath baking code
* RNA wrapping for the new types
* Hooking up all the new code into the operators, etc.
2010-01-01 12:24:16 +00:00
05603fa110 Merged changes in the trunk up to revision 25613. 2009-12-29 21:46:36 +00:00
Dalai Felinto
e37e3845a1 BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallength uses camera focallength
Now the default eye separation value is 0.10 (reasonable for games with 1 meter == 1 B.U.
The focallength used is the camera focal length (DOF settings). It allow you to even use different focal lengths for different scenes (good for UI)

In order to change it you can change the camera focal length or use Rasterizer.setFocalLength.
If you use the Rasterizer method it will use this value for all the cameras.

ToDo:
- Blenderplayer settings
- Update wiki documentation (any volunteer)?

* Note to stereo fans:
I don't have a real stereo environment to test it (other than cheap cyan-red glasses). If you can give it a try in a more robust system and report bugs or problems with BGE current system please let me know. I would be glad to help to make it work 100% by the time Blender 2.5 is out.

For the record, BGE is using the method known as 'parallel axis asymmetric frustum perspective projection'. This method is well documented here:
http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/
2009-12-29 15:47:20 +00:00
a2b0020e11 Reverted the addition of the f-curve sound modifier (was added in revision 24759) due to unusability and performance issues. The ability to use a sound as animation source will be added as an import operator later that renders a sound to an f-curve which brings the advantage that you can edit the generated curve later and the disadvantage it is not automatically updated when the sound changes. 2009-12-24 14:01:22 +00:00
d0fa71a68e Merged changes in the trunk up to revision 25508. 2009-12-21 22:38:06 +00:00
1d957e4fb7 Fix #20442: opening .blend file with hanging temp screens could crash,
version patch removed these screens, but not the corresponding windows.
2009-12-21 10:46:14 +00:00
9711c16fde Fix do_version for new preview region (for real this time).
First spacedata has empty region base and uses the one in ScrArea. Need to account for that.
2009-12-20 15:23:29 +00:00
be323efa35 Fix preview do_version bug (causing region type missing errors)
The missing region was added to the wrong region base.

Bump the subversion, new code to fix wrong region layouts saved in previous subversion and correct all old files correctly.
2009-12-19 22:40:45 +00:00
50544ea645 - sequence strips without scenes would crash on display
- appending scenes would not append the sound and scene ID's for sequence strips
- reload button in sequence header now reloads sounds as well.
- redrawing the sequence image view didnt work while plaing (unless play was activated from that region)
- generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply()
- bind marker with camera was set to home key, use Ctrl+B instead.
2009-12-18 13:28:03 +00:00
955f7c9288 Fix #20423: particle system deflection settings were not read correctly,
causing crashes on free and duplication.
2009-12-18 13:08:11 +00:00
68ff5a87ec Fix #20374: Limit selection to visible would not work anymore after trying to
select once but not selecting correctly, due the need backbuffer flag not being
reset correctly in the 3d view.
2009-12-17 14:38:30 +00:00
88d72e796a remove warnings. Sequencer selection for fcurve view didnt work in metastrips.
- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
2009-12-17 11:16:28 +00:00
c3401eb5cb camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-16 19:49:33 +00:00
03e1afe7ac Sequencer:
* fix crash due to missing preview region
* had to bump up subversion to catch all files saved without preview region in sequencer.
2009-12-14 22:59:41 +00:00
18cc2b76c2 Sequencer drawing cleanup (Part 1)
Separated preview drawing into own ARegion, this should make using View2D possible
The Sequencer now has three view types: Sequencer, Preview and split Sequencer/Preview.

Changing the preview can be done either by the combobox in the header or toggling through those types with CTRL+TAB.

Notes:
* Icon for split Sequencer/Preview view missing still. 
* Naming items in the comboboxes can be improved (just Preview instead of Image Preview?)

Next steps:
* bringing back View2D handling (zoom/pan) for image preview
* experimenting with splitting the Preview ARegion for In/Out editing
2009-12-14 21:42:25 +00:00
163d8111be Fix crash loading old files with physics systems without effector weights. 2009-12-14 19:17:27 +00:00
9a7f6e937b Fix #20345: weight paint crashes with armature modifier without object.
Also fixes:
* Weight paint subsurf drawing.
* Missing pointer endian conversion in paint brushes.
* Use of unitialized variable in screen version patch.
* Multires modifier without mdisps layer crash.
2009-12-14 17:08:02 +00:00
abe8c09b8a * renamed BKE_sequence.h and sequence.c --> sequencer
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-13 14:56:45 +00:00
3a9dcf1fea Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25245:25315
2009-12-11 14:38:02 +00:00
89b6d94e38 Sculpt Branch: multires conversion from 2.4 working again. 2009-12-11 10:56:20 +00:00
98dff9b1c7 For for [#20330] Can't open a file made in 2.49
Hair clothsim internal_friction wasn't being initialised correctly.
2009-12-11 00:09:58 +00:00
e7bd63c128 Sculpt Branch:
* Multires 2.50 -> Branch compatibility code converting to the new
  displacement format. 2.49 -> 2.50 is not functional yet.
2009-12-10 17:37:04 +00:00
a4e4d0f658 Fix for [#20140] Double Properties Panel on 3dview from 2.4x fles 2009-12-10 02:43:55 +00:00
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
f2452c1fd6 Sequencer:
* Sound strips now respect metastrips for muting. That means they
  are muted if the metastrip is muted, and don't play when located
  outside of the current metastrip.
* Operators now use notifiers instead of redraw tagging, added a
  separate notifier for selection as well, but that is not used to
  do less redraws yet.
2009-12-08 13:57:51 +00:00
3a954970f7 Remove 'temp' screens hanging around in files from older 2.5 versions 2009-12-07 22:29:35 +00:00
82ddfbf99f Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24889:25180
2009-12-07 19:22:48 +00:00
4a23c3f9e1 Particles: child editing bugfixes
* Make partial update work again for faster editing.
* Draw parents over children again, nicer for editing.
* Fix crash with remove tools & showing child particles.
* Fix children not disappearing always when setting to None.
* Fix wrong normal for last point in child path.
* Fix a python error in the hair dynamics panel.
2009-12-07 17:55:58 +00:00
092e708ee1 Merged changes in the trunk up to revision 25149.
After the merge operation, running the diff command showed that the
branch had a significant amount of differences from the trunk revision
25149.  I had no idea where these differences came from.  To resolve
them and make the branch up-to-date, I just copied the following files
from the trunk:

release/scripts/io/import_anim_bvh.py
release/scripts/io/import_scene_obj.py
release/scripts/ui/space_image.py
release/scripts/ui/space_view3d.py
source/blender/blenkernel/intern/object.c
source/blender/blenlib/BLI_math_base.h
source/blender/blenlib/intern/math_base.c
source/blender/editors/animation/anim_markers.c
source/blender/editors/armature/armature_intern.h
source/blender/editors/armature/armature_ops.c
source/blender/editors/armature/editarmature.c
source/blender/editors/curve/curve_intern.h
source/blender/editors/curve/curve_ops.c
source/blender/editors/include/ED_mesh.h
source/blender/editors/include/ED_object.h
source/blender/editors/include/ED_particle.h
source/blender/editors/mesh/editface.c
source/blender/editors/mesh/editmesh_mods.c
source/blender/editors/mesh/mesh_intern.h
source/blender/editors/mesh/mesh_ops.c
source/blender/editors/metaball/mball_edit.c
source/blender/editors/metaball/mball_intern.h
source/blender/editors/metaball/mball_ops.c
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_lattice.c
source/blender/editors/object/object_ops.c
source/blender/editors/object/object_select.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/physics/physics_intern.h
source/blender/editors/physics/physics_ops.c
source/blender/editors/sculpt_paint/paint_intern.h
source/blender/editors/sculpt_paint/paint_ops.c
source/blender/editors/sculpt_paint/paint_utils.c
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/uvedit/uvedit_ops.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_operators.c
2009-12-06 17:25:16 +00:00
ae91675312 Fix for [#20154] Shaded draw mode needs to be removed when loading files 2009-12-02 23:14:58 +00:00
b89138564e Changes to Color Management
After testing and feedback, I've decided to slightly modify the way color 
management works internally. While the previous method worked well for 
rendering, was a smaller transition and had some advantages over this
new method, it was a bit more ambiguous, and was making things difficult 
for other areas such as compositing.

This implementation now considers all color data (with only a couple of 
exceptions such as brush colors) to be stored in linear RGB color space, 
rather than sRGB as previously. This brings it in line with Nuke, which also 
operates this way, quite successfully. Color swatches, pickers, color ramp 
display are now gamma corrected to display gamma so you can see what 
you're doing, but the numbers themselves are considered linear. This 
makes understanding blending modes more clear (a 0.5 value on overlay 
will not change the result now) as well as making color swatches act more 
predictably in the compositor, however bringing over color values from 
applications like photoshop or gimp, that operate in a gamma space, 
will give identical results.

This commit will convert over existing files saved by earlier 2.5 versions to 
work generally the same, though there may be some slight differences with 
things like textures. Now that we're set on changing other areas of shading, 
this won't be too disruptive overall.

I've made a diagram explaining the pipeline here:
http://mke3.net/blender/devel/2.5/25_linear_workflow_pipeline.png

and some docs here:
http://www.blender.org/development/release-logs/blender-250/color-management/
2009-12-02 07:56:34 +00:00
837e9dcade Merged changes to revision 25007.
The following files were according to the Math Lib reorganization
(see the commit log of revision 24464 for more information):
source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h

The file release/scripts/ui/properties_render.py was also updated
according the RNA UI API renaming in revision 24795.
2009-11-30 00:08:30 +00:00
abd16aac5a ok, apparently didn't commit this either. apparently includes a merge with trunk/2.5 at r24811 I thought I'd committed but did not, yeek. 2009-11-29 00:53:23 +00:00
42e8eb36bd Fix for [#20042] There are remains of "Shaded" draw type in a panel
Removed references to shaded view now it's disabled
2009-11-26 06:25:25 +00:00
1fcffd1aa0 Bugfix #20041: Drivers don't work on bone visiblity
- Drivers on added to the 'armature' datablock (i.e. keyframing some settings for a "Bone" as opposed to "PoseBone") now evaluate correctly. Added proper recalcs for this case too.

- Also fixed some memory leaks and loading problems I encountered with the test file provided. After having problems loading the test file, I ended up reproducing and finding the error.
2009-11-26 03:43:39 +00:00
cbc2c1886d * Spline IK 'Joint Bindings' array now available from RNA. This can be used to manually slide bone joints along the curves for extra tweaking. It's only recommended to be used by advanced users for extra control over the points.
* Added some missing file-reading code to try and get things working better
2009-11-26 02:13:56 +00:00
55d2a56d60 Sculpt:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24483:24889
2009-11-25 17:51:16 +00:00
077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00
fffce6c554 Sculpt: Multires
* Displacement coordinates are now stored differently, as a grid per
  face corner. This means there is duplication of coordinates, especially
  at low subdivision levels, but the simpler implementation justifies it
  I think.
* ToDo: conversion of existing multires files (2.4x or 2.5x), loading them
  may even crash now.
* Editmode preservation/interpolation code also has not been updated yet.

* Multires now works on the CCGDerivedMesh grids instead of CDDerivedMesh,
  which should be more memory efficient.
* There are still bad memory peaks (if you're using 32bit) when subdividing
  or propagating displacements. Though at least there should be no huge
  memory blocks allocated, which windows is now to have trouble with.
* Still found some weird spike artifacts at lower multires levels, some also
  happening before this commit. Perhaps computation of tangents needs to be
  tweaked more.

* Multires modifier now has viewport, sculpt and render levels. Also the
  levels have been made consistent with subsurf, previously the same level
  of subdivision was one less for multires.
* Both multires and subsurf modifier now can have their subdivision level
  set to 0 for no subdivision.
2009-11-25 14:07:12 +00:00
0e165c55bb did math lib conversion, equivilent to merge with trunk/2.5 at r24464 2009-11-23 14:41:22 +00:00
9fa2a9d18a merge with trunk/2.5 at r24463 2009-11-22 14:06:30 +00:00
8e877c1f9f Added a first version of the Sound F-Curve Modifier, not really usable yet, but you can play around with it. 2009-11-22 12:10:45 +00:00
058454368a Small tweak to file-loading code for F-Curves so that F-Modifiers using library data get re-loaded correct 2009-11-22 11:15:38 +00:00
2c08e182c7 * Added control and animation of sound volume of sequence sound strips (found in properties pane)
To insert keys, use I key while hovering over the button for now, rmb clicking on the property to insert a key doesn't work (general bug for all regions except property editor - will investigate).

Doesn't convert over from old fac0 ipos on opening old files though for the time being.

* Made sequence strip names unique while I was at it, to allow strip properties to be animated properly.
2009-11-19 03:21:37 +00:00
6a357cabbf Durian request: Cloth
* structural can be set to 0

* pre-roll now available through GUI and works like following:
a) Pre rolled frames are NOT cached
b) reset cache + cloth on pre roll setting change
2009-11-18 13:33:52 +00:00
c2e092ef8b reload with the active sequence strip set 2009-11-14 15:31:52 +00:00
bc6190f3e3 python api for collection add()/remove()
Added a group example
 C = bpy.context
 ob = C.active_object
 bpy.data.groups[0].objects.add(ob)

- add_to_group and rem_from_group now take optional scene and base flags and deal with updating the object & base flags
- operators that add objects to groups were setting ob->recalc= OB_RECALC_OB; looks like its not needed.
- previously add() ignored python args, now add and remove are called like any other FunctionRNA from python.
- made the pyrna api use tp_getset's for collestions active/add()/remove()
2009-11-11 16:28:53 +00:00
80e3f0fb3d Fix for [#19562] Little plus icon in upper right missing when opening files from 2.49
Now add the new sub-regions to all 3d views on file open
2009-11-11 10:59:58 +00:00
6dcb4ac7a4 * Fixing various compiler warnings under scons+mingw. Mostly unused variables and functions.
* Added missing lib-linking code for Grease Pencil in nodetrees
* Uncommented some code for curve shapekeys
2009-11-11 09:59:51 +00:00