13dfd82997
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
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- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
d4898f9c40
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
2011-09-17 09:43:51 +00:00
97c78e25f0
fix for opencollada crash with r40164, missing NULL check.
2011-09-12 13:59:23 +00:00
Nathan Letwory
1dcf9c636c
Fix [ #28614 ] Collada Exporter does not export Ambient term
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reported by Steiner Bernhard
ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
2011-09-12 13:20:24 +00:00
Nathan Letwory
4a9a0ec3e4
Code shuffle so function has only one exit point.
2011-09-12 10:57:41 +00:00
357febc168
fix for building with collada and some other warnings
2011-09-10 09:38:38 +00:00
Nathan Letwory
3dc0ee19c4
Introduce struct for export settings in COLLADA export code. This will make it easier to
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add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Nathan Letwory
5fa7452559
Attempt to fix compile error on OSX
2011-09-07 07:02:56 +00:00
Nathan Letwory
9baff83d72
Split off scene export code.
2011-09-06 22:18:12 +00:00
Nathan Letwory
6e9ff495eb
Add parser error handler.
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OpenCOLLADA is a validating parser, so is pretty strict about document form. The added error handler will print out any errors the parser finds. A pop-up will be shown too, advising the user to check the console for the error log.
2011-09-05 20:41:58 +00:00
a6d9a5a972
Code cleanup: warning fixes.
2011-09-05 19:27:21 +00:00
Nathan Letwory
cc1c8268f7
Left debug print accidently enabled.
2011-09-05 15:03:31 +00:00
Nathan Letwory
5c5b9cf4d7
Remove NULL-checks, as they might cause infinite loops while reading a DAE containing unsupported data, i.e. <lines> geometry.
2011-09-04 22:14:28 +00:00
Nathan Letwory
1cada203bc
[ #27884 ] Collada import: materials mismatch when 2 instance_geometry reference the same material
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Reported by David Roy
Multi-materials used on different meshes would get ignored (resulting in white faces in textured view).
2011-09-04 14:31:23 +00:00
Nathan Letwory
caa1acb6b1
Prevent potential crasher, commonEffects could be empty.
2011-09-04 02:12:03 +00:00
Nathan Letwory
cbc812b757
Fix [ #28322 ] COLLADA imports messed up UVs
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Reported by Chad Gleason
Imported index order could put mface->v4==0. We already know amount of verts, so use that instead.
2011-09-04 01:13:44 +00:00
Nathan Letwory
1764f2135d
Some whitespace changes
2011-09-04 00:15:59 +00:00
451136e7c0
warning fixes
2011-09-03 15:36:36 +00:00
Nathan Letwory
d0d82c69e9
COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now.
2011-08-31 09:37:14 +00:00
5ac81bfe9c
SVN maintenance.
2011-08-30 19:38:32 +00:00
Nathan Letwory
c6f994062e
Check for potential crasher.
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Reported and suggested in [#27687 ] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :)
2011-08-30 15:43:00 +00:00
9424b1ceff
Merging pepper to trunk at revision 39791.
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Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
2011-08-30 09:15:55 +00:00
43ab8e8624
* Merge trunk up to r39790.
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
ca79dee61f
armature object animation bug fix.
2011-08-28 18:30:18 +00:00
cdbb904b32
code review fixes
2011-08-26 15:16:27 +00:00
9ad6434c4e
opencollada find module. hopefully solves the problem where includes can in an /include subdir or not.
2011-08-24 16:04:35 +00:00
ed3d253c56
Fix for [ #28339 ] Rev:39618 The revision part doesn't suffice.
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NAN_BUILDINFO > WITH_BUILDINFO change from rev 39618 was missing in those files.
2011-08-23 08:02:48 +00:00
f0d5abfcb2
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
7d316b70b8
rename NAN_BUILDINFO --> WITH_BUILDINFO
2011-08-22 16:54:26 +00:00
6b99cd05aa
Armature object animations export.
2011-08-21 15:47:21 +00:00
4f75566672
export animations if a bone is in a deform group. ( on hold )
2011-08-21 13:51:04 +00:00
bcadb6b939
small fixes and refactoring.
2011-08-20 16:48:53 +00:00
ac3d785caa
Animation exporter matrix source param fix.
2011-08-19 14:29:33 +00:00
Nathan Letwory
c646519776
Export only objects on visible layers. This ensures we can hide for instance bone shapes.
2011-08-18 22:56:41 +00:00
2ee74be88c
Blender tip profile for bones with 2 or more children.
2011-08-18 19:16:36 +00:00
Nathan Letwory
475e0b8c02
Apply [ #28287 ] COLLADA fix for inverse bind matrix of skin controller
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Patch by Pelle Johnsen
2011-08-18 09:14:27 +00:00
a46f36c9b6
Animation export id bone animation + armature importer cleanup.
2011-08-17 20:15:40 +00:00
e86e922f5b
Armature importer code cleanup.
2011-08-17 18:29:01 +00:00
f3c05e8eb2
armature animation export fix.
2011-08-17 18:28:01 +00:00
d79967e164
Animation Exporter clean up.
2011-08-16 17:17:13 +00:00
f04fb5b6ea
Finalizing.
2011-08-16 16:03:37 +00:00
cc3b9aa467
blender extra parameter animation import ( on hold );
2011-08-14 16:15:41 +00:00
e93444f816
Matrix transformation animation import for other objects under the new system.
2011-08-14 16:14:32 +00:00
fc0a5ede01
Cleanup
2011-08-14 16:13:35 +00:00
c86bcd5065
transform matrix animation import fix.
2011-08-13 16:22:14 +00:00
a4b6cfd872
light parameter export expansion.
2011-08-13 16:21:41 +00:00
c106f7bee9
Light blender profile param sid addressing
2011-08-13 16:20:28 +00:00
83f0c6e569
Transform matrix Animation import fix.
2011-08-12 20:38:29 +00:00
286a6d39c7
import only transform matrix animation method ( in progress )
2011-08-10 19:43:40 +00:00
11d4cfaa71
Baked Animation re-Import fix
2011-08-10 17:51:18 +00:00