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e12c08e8d1
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ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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2019-04-17 06:21:24 +02:00 |
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68cab3aff6
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Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
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2019-01-29 08:32:25 +11:00 |
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0d5b291b74
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Cleanup: removes unused varyings
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2018-11-16 12:43:46 -02:00 |
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c6eb5651ba
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Eevee: Fix error when using texture coordinate on world shaders
Compilation errors were happening on OSX with errors of the type:
```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader```
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2018-10-17 12:18:06 +02:00 |
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7b565c8a76
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Eevee: Fix typo...
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2017-07-05 19:57:02 +02:00 |
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8b78a8d9bc
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Eevee: Volumetrics: Add support for Position Coordinates.
This enables texturing of the noise via procedural or baked textures.
Note that it gets quickly really heavy.
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2017-07-05 18:21:06 +02:00 |
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03b915d711
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Eevee: Fix Shader compilation on certain driver.
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2017-06-28 16:51:31 +02:00 |
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da8b34e527
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Eevee: Fix some issues
Fix issue with manipulator contributing to depth.
Fix blender internal shader.
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2017-05-10 16:03:25 +02:00 |
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31f2f1b5f2
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Eevee: Fix compilation issue on certain driver.
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2017-05-05 13:07:11 +02:00 |
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4ef0513aab
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Eevee: Draw background shader.
Also fixes some remaining errors caused by some matrices not updated.
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2017-05-04 17:42:22 +02:00 |
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