Commit Graph

484 Commits

Author SHA1 Message Date
a914765221 UI: rename 'Remove Doubles' to 'Merge by Distance'
Also add into the "Merge" menu.
2019-05-02 21:57:24 +10:00
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
86ff61f853 Select: Add 'deselect on nothing' to UV editor.
As with mask, when this is enabled there is now a maximum click distance
from an item to actually select it.

Part of T63995.
2019-04-30 16:09:58 +02:00
c8bcddedff Fix T63977: UV select linked has no attribute 'extend'
Also enable undo + register for select linked.
2019-04-29 16:00:39 +10:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
2fb9c8ef12 Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
6470056a0d Cleanup: empty expression statement warning 2019-04-02 17:54:04 +11:00
e7b4bbd294 UV: Use BLI_kdtree_2d for 2D data 2019-03-20 01:07:28 +11:00
109cbdf2e1 Cleanup: use BLI_kdtree_3d prefix
Use prefix now there isn't only the 3d version.
2019-03-20 00:48:51 +11:00
c6ca842e23 Fix T61937: image sequences not updating in workbench display mode.
Need to pass the image user along to get the frame number.
2019-03-14 12:37:51 +01:00
ff752f6dbc Cleanup: remove redundant UV select linked options 2019-03-14 14:09:24 +11:00
8b1dcd3b25 Cleanup: doxy sections 2019-03-14 13:36:48 +11:00
8d8d113b73 Tool System: use set/add/subtract for all circle select operators
This applies changes from the 3D view circle select to other operators.
2019-03-05 22:26:45 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
e0e6229176 Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
2019-02-17 18:05:18 +11:00
c6cbcf83d0 Fix T61472: Hide Unselected fails w/ no selection
Also skip mesh recalculation when no hide/reveal is performed.
2019-02-14 18:01:30 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
f3f2602c88 UVEdit: Add function variants based on ToolSettings
This is better than passing a scene pointer when we don't have one.
2019-02-05 15:02:15 +01:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
d011ae1e03 Fix T59972: UV live unwrap does not pack islands.
Packing was not being called after multi-object editing changes. Includes code
refactoring to make function parameters more clear.
2019-01-24 15:01:55 +01:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
Dalai Felinto
fa41350c72 UV pin: Use ID_RECALC_COPY_ON_WRITE instead of the almighty 0
I suppose the cow tag is more correct for those generic/non-specific
tags. Thank you Sergey.
2018-12-14 20:33:31 -02:00
Dalai Felinto
a63209e175 Fix T59381: UV editor - Pinned vertex missing update
Pinning doesn't really change the geometry, so we don't really have a
tag for this. Using '0' for now (same we use for Mark Seam).

I will check with Sergey Sharybin which flag to use instead.
We could use ID_RECALC_GEOMETRY to match the notifier, but even the
simpler ID_RECALC_SELECT would do it.
2018-12-14 19:53:07 -02:00
54e1d38157 Fix T59001: UV Editor - Crash when hiding all UVs while 3D view is open
and sync selection enabled

Reviewers: brecht

Maniphest Tasks: T59001

Differential Revision: https://developer.blender.org/D4066
2018-12-11 15:39:43 +01:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
32d50858c3 Fix T58663: UV Align Auto does nothing
one case was missing in cleanup commit rB8fc6609cc008
2018-12-06 13:18:13 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
7a7c9ee71a Fix uv lasso/box multi-object select logic
Was de-selecting all UV's on each iteration.
2018-11-23 18:06:50 +11:00
a6eb9a3e21 Tool System: uv lasso/box select options
These tools now support (new, add, subtract),
(xor, and) could be supported but are complicated by UV's sticky
selection modes.
2018-11-23 17:52:52 +11:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
Dalai Felinto
15d5cd961c Fix multiple-object uv selection not "deselecting" other objects 2018-10-19 08:49:55 -03:00
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
935b18ec75 UV: support setting the cursor w/ non-cursor tools 2018-10-04 17:07:05 +10:00
105f9e577f UV: avoid redundant batch cache w/ UV select pick & all
Only tag UV's as needing an update.
Also correct notifier for region redraw.
2018-10-04 16:19:27 +10:00
d0b47ddd7d Fix UV select tools not refreshing
Add BKE_mesh_batch_cache_dirty_tag option for resetting UV's.
2018-10-04 16:03:51 +10:00
4469ca7f3e UV: rename circle select operator
Word order was swapped from all other operators.
2018-10-04 13:21:21 +10:00
d23447d8d5 UI: disable UV operator register
Was showing redo panel for cursor & selection operators.
2018-10-04 13:08:28 +10:00
b36f17b8c2 Fix missing free w/ UV-lasso 2018-10-04 11:03:53 +10:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
William Reynish
b2a569dd68 UI: use pie menu for snap, pivot and proportional editing.
* Proportional pie menu at shift+O.
* Snap pie menu at shift+S.
* Pivot pie menu at comma. Previous comma, ctrl+comma, period
  and ctrl+period shortcuts for specific pivot types were removed.

Ref T56881.
2018-09-26 18:24:09 +02:00
a3bb385ca0 Edit Mesh: Move Edit Mesh display settings to overlay's
This makes the Edit Mesh display settings common to all objects. They can
also be set differently per viewport.

Modifying extra data (seams, sharp edges etc...) will no longer set them
automaticaly visible.

Bumping version because we need to force set all extra draw options for
older files.
2018-09-25 22:51:54 +02:00
345c348262 Cleanup: style 2018-09-19 10:29:57 +10:00
69aac13524 Correct invalid enum default 2018-09-19 10:14:37 +10:00
900b7127eb UV Snap: minor uv-nearest optimizations
- Pass in the snap distance
  (to avoid comparisons in the multi-object version).
- Loop directly over BMLoop's (without using the iterator).
- Use squared distance instead of manhattan.
2018-09-19 09:54:36 +10:00