Commit Graph

3575 Commits

Author SHA1 Message Date
519111514f Since scene sequence strips use the 'use_sequencer' setting, make it available in the sequencer panel. 2011-06-13 21:35:24 +00:00
5745f99dee Elbeem / Fluidsim update:
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-12 23:51:30 +00:00
f96769ef0a Fix/Workaround for [#27643] drawing glitch:
* Removed the Icon of the menu, when an icon is used, it draws a triangle icon, assuming it is a sub menu.
2011-06-12 20:27:28 +00:00
e8a1d03570 Quick Explode operator:
* Sets up a particle system and an explode modifier.
* In "blend" mode requires two selected objects and creates "crossed keyed" particle systems between the objects for a simple blend effect where the first object explodes and then recombines as the second object.
* Also renamed the other quick effect operators as "Quick ..." to bring some consistency to the operators (also nice that now you can just write "quick" to the operator search and get all these operators).
2011-06-12 11:14:28 +00:00
Xiao Xiangquan
12f0795d49 accident when merge. revert to r37405 2011-06-11 18:15:46 +00:00
Xiao Xiangquan
2d3795ab3c merge from trunk r37405 2011-06-11 12:48:13 +00:00
32c7e22d36 Merged changes in the trunk up to revision 37388.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/creator/SConscript
source/blender/blenlib/intern/bpath.c
source/blender/editors/space_outliner/outliner.c
2011-06-11 00:22:10 +00:00
6fb82a85c9 * Code cleanup 2011-06-10 21:06:59 +00:00
6c343e7b61 2.5 Modifier UI Script:
* Tiny improvement, no need to have split declaration outside of if branch.
2011-06-10 20:41:22 +00:00
f4b2e9b91d Added operator to make importing Keying Sets from files easier.
This can be found from the dropdown below the Add/Remove buttons in
the Properties Editor -> Scene -> Keying Sets panel.
2011-06-10 12:43:06 +00:00
f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
b967d8695f Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.
Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly

When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same.  You can't currently multi-paint on a vertex with a locked deform group.
2011-06-08 19:05:17 +00:00
b5bd86e590 svn merge -r 37212:37306 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-07 21:20:25 +00:00
9c8cc9fe60 rna option not to save certain properties for redoing later, currently only used by operator presets. 2011-06-07 10:54:57 +00:00
9088b69f7a UI: fix render properties panel order, it didn't match order in startup.blend,
so was different when opening a new property editor.
2011-06-06 20:04:58 +00:00
841c988179 UI: rename mesh Settings panel to Texture Space, since it only contains
settings related to that. Also close by default.
2011-06-06 19:44:28 +00:00
111b0bf698 2.5 Text Editor:
* Added back Red Alert for "Resolve External conflicts" warning.
2011-06-06 12:52:26 +00:00
fc6dcdf17f bug [#27582] Screen Editing > Split and Join area don't work.
added 'INTERNAL' operator flag so operators which are only meant to be called by other operators or internal use are not displayed to the user.

Currently only use this flag for the operator search toolbox, is ignored in debug mode.
2011-06-06 11:56:54 +00:00
Dalai Felinto
7da45bcbcb replacing -> arrows by proper ASCII arrows on Transformation Constraint
Note: Text Editor doesn't support this chr(187) properly. I hardcoded and commented the ui file. I hope it's fine.
2011-06-05 23:38:11 +00:00
a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Nick Samarin
5ceb8b3d35 synched with trunk at revision 37212 2011-06-05 18:51:00 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
86f2f425bf UI for texture space in mesh/curve/mball data properties
http://pasteall.org/pic/show.php?id=13244
2011-06-04 08:09:34 +00:00
56e20eafe9 User Pref to not overwrite Recent Files list everytime you open a new
file

This is just a more formalised version of a local hack I've been
running locally for the past year now. It's especially useful when you
want to maintain your own set of recently opened test files (or
perhaps current project files), but then be able to quickly open some
.blend files downloaded from the web (i.e. checking out some bug
report, or how someone else sets up some node setup) without
loosing/polluting your existing recent files list as a result of doing
so, and having to either resort to some nasty methods to get it back.

Of course, this is still really hacky, as for instance, it means that
the currently opened file will not show up in the recent files list
for quick reload. However, that's why this is a userpref :)
2011-06-04 01:54:34 +00:00
cd04cff180 Merge with trunk revision 37149. 2011-06-03 23:24:01 +00:00
23737357ff Added a hard coded check box to the vertex group list items in interface/interface_templates.c list_item_row()
Made my 3 new buttons only appear in weight paint mode when there are vertex groups present
in properties_data_mesh.py

I took the now redundant check box out of properties_data_mesh.py

I took out unnecessary code (resulting from copy/paste) from my lock all, unlock all, and invert all functions of object/object_vgroup.c

(and I got rid of a new line in paint_vertex.c :) )
2011-06-03 16:08:03 +00:00
8684d99e61 Made misc vgroups unable to change bone groups' weights when auto normalize is active
Added buttons for locking all vgroups, unlocking all vgroups, and inverting the locks of all vgroups
2011-06-02 17:28:04 +00:00
dd0522242a addons now show expanded list again (since Brecht's commit now makes it fast)
also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...)
2011-06-02 15:21:47 +00:00
e3a46d05a7 Added operator to remove all useless unused actions from the current
.blend file.
* From operator search, find "Clear Useless Actions"
* "Action library" actions are preserved by this operator. It targets
actions without any F-Curves
* By default, only actions which are single-user (where that user is a
Fake user) will be targeted. This can be changed to have it target any
"dangling" action that doesn't have any F-Curves
* A save/reload cycle is still required to fully remove such Actions
from the current file. Though at least now it's a simpler process to
have these semi-automatically removed ;)
2011-06-02 13:03:46 +00:00
Xiao Xiangquan
a40e1302ae Almost complete the i18n system, including:
Copy unifont..ttf.gz from source tree to target datafile path( now ONLY works with cmake );
Set the locale the same with system's setting;
If need unicode font, unzip and load unifont when init ui styles;
Apply gettext() to labels in space_info.py, who are the main menu items.

Each of these should have been commit one by one. As they work well according to my tests, so I just lazily send a long list.
2011-06-02 11:22:22 +00:00
56795262ad svn merge -r37035:37078 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-01 23:38:46 +00:00
36cbd78bc3 Fix #27490: export key configuration gave error when trying to export
properties from an unknown (e.g. removed) operator.
2011-06-01 14:35:14 +00:00
08d6932c86 svn merge -r36900:37028 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:11:04 +00:00
a72f101ac8 [#25886] Skeleton Sketching - Unclear UI for converting sketches into bones
Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
2011-05-29 16:04:09 +00:00
9cfd093a93 Merge with trunk r36987. 2011-05-29 00:48:03 +00:00
3cde378fea 2011-05-27 19:13:54 +00:00
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
c6705e464f use a dynamic enum for addons, annoyingly the enum was being generated from python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now.
Eventually it would be good to have the expanded buttons all using the same result from itemf().
2011-05-26 18:11:59 +00:00
26252bb315 correct spelling error and some pep8 changes. 2011-05-26 09:33:51 +00:00
6466673a62 move less common mesh operations out of bpy_types into bpy_extras.mesh_utils 2011-05-26 07:16:56 +00:00
1788bc298c = Limit Distance Constraint - 'For Transform' Option =
The Limit Distance Constraint now has a "For Transform" option just
like all the other Limit constraints. This option controls whether the
constraint gets applied to interactive transforms in the 3D View too,
preventing controllers from getting large values without the animator
knowing.


Additional code changes:
* Split code to get constraint targets and grab their matrices for
solving out to a separate helper function:
get_constraint_targets_for_solving()
* Fixed a bug where "found constraint ...." prints would appear in the
console. Looks like some warning print that was forgotten

TODO:
* While coding this, I noticed potential division by zero bugs with
the Limit Distance constraint. Looking into these after this commit.
2011-05-24 12:12:12 +00:00
a5b07c0934 == Animated Transforms to Deltas ==
Added operator to convert animation for standard object transforms
(i.e. loc/rot/scale) to delta transforms.
This can be accessed from the Object -> Transform -> Animated
Transforms To Deltas menu entry in the 3D View.

Since the situation which causes this is quite common (especially for
motion-graphics type applications), where users animate some object
first and then decide to duplicate this and place it around the place
in different locations, it's probably important that we have some
support for this kind of thing. Newbies with the "help, all my anmated
duplicates disappear" problem are recommended to use this operator
from hereon in.

For reference of rationale, see:
http://blenderartists.org/forum/showthread.php?219126-Move-Existing-f
-Curve-to-delta-equivalent
2011-05-24 11:15:21 +00:00
3b41ab432b Applied Dynamic Paint 1.18f patch as a codebase for GSoC. 2011-05-24 07:08:58 +00:00
671cb93f1b svn merge -r36801:36840 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-24 04:35:21 +00:00
b222863336 fix [#27459] Flymode moves parent
for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self.

Make this a preference and use this for view camera/view locking too.
2011-05-23 02:53:30 +00:00
2aa9c000ed Fix for [#27333] Translation constraint is broken.
Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI. 
Before: http://www.pasteall.org/pic/12578
Now http://www.pasteall.org/pic/12258

From the description: 
"When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…"

The new UI should make it a bit more clear.
2011-05-20 18:26:44 +00:00
8d8e42a451 2.5 Particle UI:
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones. 
Changed List type to normal (with limit to 3 rows). Request by venomgfx. :)

* Removed redundant text info about disconnected hair from Particle UI.
2011-05-20 17:08:09 +00:00
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
fbdd33f62d py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of Panel), it messes up re-registering panels. 2011-05-19 09:52:11 +00:00
dfcd015535 Merged changes in the trunk up to revision 36757. 2011-05-19 01:40:37 +00:00