Commit Graph

109 Commits

Author SHA1 Message Date
Dalai Felinto
8ec1a05ef5 Replace CGSubSurf direct includes to GL/glew.h 2017-04-07 13:03:31 +02:00
164575af29 OpenSubdiv: Properly respect Subdivide UVs option 2016-07-22 17:53:00 +02:00
f0f60d775d OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations:

- Texture shading only, Material shading will come later

- No UVs subdivision yet

- Always uses active UV and currently changing active UV will
  not properly update the viewport.

Well, need to start somewhere :)
2016-07-20 14:16:38 +02:00
a5f4f1e2ce OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-main thread
This is really similar to what GPU module was already doing. There are number of
possible improvements still:

- Re-use allocated VAOs when requesting new ones instead of going to the trouble
  of freeing VAO and then re-creating it again.

- Move VAO handling to GPU module.

Fixes T46589: OpenSubdiv crash with drivers
2015-11-04 21:30:25 +05:00
11bfeb45ce OpenSubdiv: Completely avoid possible access to non-existing CPU data
Make it so CCGDM reports 0 number of geometry when it uses GPU backend for
drawing. This screws up a bit statistics in info header and requires to have
some special handle of CCGDM in the drawing code, but makes it so non of the
areas will try to access non-existing geometry.
2015-08-05 15:11:50 +02:00
7667ad2d4e OpenSubdiv: Made it a modifier option to enable OSD for viewport
The idea of this commit is to make it so we can enable OpenSubdiv by default
for the release builds but keep it limited to the viewport only for a specific
meshes. This is a temporary solution for until all the needed features are
supported on the OpenSubdiv side.

Flag itself is done as a dedicated field in modifier DNA so we can easily
remove it in the future without ending up with some temporary flag hanging
around forever.
2015-08-03 17:51:18 +02:00
e5f7b0f330 OpenSubdiv: Avoid crashes when GPU subsurf is tried to be used on CPU
The issue was caused by CCG code being confused by number of geometry returned
by utility functions in the case of the skipped grids.

Made it so that code is always only working with CCG data and handled drawing
code in a bit special way now.

This solves such crashes as i.e. snapping.
2015-08-03 16:44:46 +02:00
b4e1b7b18c OpenSubdiv: Remove workaround for simple subdivision mode
This case is now supposed to be supported by OpenSubdiv.
2015-08-03 15:30:25 +02:00
3d36489672 OpenSubdiv: Commit of OpenSubdiv integration into Blender
This commit contains all the remained parts needed for initial integration of
OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU
backends which works in the following way:

- When SubSurf modifier is the last in the modifiers stack then GPU pipeline
  of OpenSubdiv is used, making viewport performance as fast as possible.

  This also requires graphscard with GLSL 1.5 support. If this requirement is
  not met, then no GPU pipeline is used at all.

- If SubSurf is not a last modifier or if DerivesMesh is being evaluated for
  rendering then CPU limit evaluation API from OpenSubdiv is used. This only
  replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG
  structures exactly the same as they used to be for ages now.

This integration is fully covered with ifdef and not enabled by default
because there are several TODOs to be solved first:

- Face varying data interpolation is not really cleanly implemented for GPU
  in OpenSubdiv 3.0. It is also not implemented for limit evaluation API.

  This basically means we'll have really hard time supporting UVs.

- Limit evaluation only works with adaptivly subdivided meshes so far, which
  basically means all the points of CCG are pushed to the limit. This gives
  different result from old code.

- There are some serious optimizations possible on the topology refiner
  creation, which would speed up initial OpenSubdiv mesh creation.

- There are some hardcoded asumptions in the GPU and DerivedMesh areas which
  could be generalized.

  That's something where Antony and Campbell can help, making it so the code
  is structured in a way which is reusable by all planned viewport projects.

- There are also some workarounds in the dependency graph to make sure OpenGL
  buffers are only freed from the main thread.

Those who'll be wanting to make experiments with this code should grab dev
branch (NOT master) from

  https://github.com/Nazg-Gul/OpenSubdiv/tree/dev

There are some patches applied in there which we're working on on getting
into upstream.
2015-07-20 22:29:26 +02:00
ccc3c2dbda CCGSubSurf: Split file into several smaller ones
This is a preparation commit for having OpenSubdiv integrated into Blender
and new layout is the following:

- CCGSubSurf.c contains implementation of common functions used by both
  legacy subdivisions code and by the new code in the future.

- CCGSubSurf_inline.h contains internal functions which are to be inlined
  due to the performance reasons. Those functions are only ment to be used
  bu CCGSubSurf* files.

- CCGSubSurf_intern.h contains declarations of private functions and data
  structures used by CCGSubSurf module.

- CCGSubSurf_legacy.c contains legacy implementation of subdivision algorithm.

- CCHSubSurf_util.c contains utility functions which are not directly related
  on the subdivision code (i.e. debug functions, hash implementation etc).

There should be no functional changes so far.
2015-07-20 22:29:25 +02:00
765b842f95 Subsurf: missing NULL checks on free 2015-02-23 08:34:20 +11:00
00133ba8f0 Subsurf: Use guarded allocator for non-arena CCG
Our new guarded allocator implementation has much smaller memory
block size overhead and doesn't have any locks now. So in order
to make fuller track of what's happening in blender and avoid
confusion why certain circumstances reports much less memory than
others we'll now switch to guarded allocator.

This was actually one of the biggest reasons of the confusion in
the recent memory usage investigation. There's still some overhead
is happening due to non-freeing nature of arena allocator but the
things are not nearly as bad as they looked before: memory overhead
is measured in tens of megabytes, not hundreds as it looked before.

Plus with some smarter allocation policy we can almost eliminate this
overhead.
2015-02-17 03:42:16 +05:00
602250d9fe Fix T42748: Crash in subsurf, threaded access
Allocating the iterator from a BLI_memarena wasn't threadsafe.
Change the API to use stack memory for iterators.

Thanks to @mont29 for finding exact cause of the bug.
2014-12-10 11:16:42 +01:00
f2821e392b hint checks to re-alloc as unlikely
also edit comments for knife tool
2014-08-14 11:07:33 +10:00
e87c462890 Fix T38736: ShrinkWrap modifier doesn't work after Subsurf 2014-02-21 18:10:44 +11:00
c1c26c36f6 Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
3073a5b1c4 Mark some CCG funcrions as inlined
This seems to be giving speedup up to 10% in own tests.

--
svn merge -r60104:60105 ^/branches/soc-2013-depsgraph_mt
2013-10-01 09:17:35 +00:00
1f091fd234 add missing gpl headers 2013-07-02 09:47:22 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
0d488c5580 add subsurf limits, in RNA, there were none, but subsurf would assert at 29.
Checked and subsurf level 11 gives over 3 million faces from a single triangle. So use this as a limit.
2013-04-26 11:30:16 +00:00
93ac968db3 code cleanup: include order 2013-04-05 17:56:54 +00:00
69993c5d40 style cleanup: spaces -> tabs 2013-02-04 00:18:09 +00:00
f414d2980a code cleanup: remove some paranoid checks which would have crashed anyway earlier on.
Also some minor formatting.
2013-01-20 14:50:50 +00:00
9c003a36d6 patch from Harley Acheson to remove multiple inline defines. 2013-01-12 17:12:48 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
12425588f2 Fix simple subsurf on wire edges
Subsurf on wire edges gave smooth results even if set to simple
subdiv. Added a field to the CCG meshIFC to flag simple subdivision,
then when syncing vertices simply skip moving vertices if in
simple-subdiv mode.

This change affects two places, the level-1 build in sync and the
subdivision up to other levels.

Fixes bug [#32268] Simple Subsurf Modifier gives unexpected results on
edges without faces
projects.blender.org/tracker/index.php?func=detail&aid=32268&group_id=9&atid=498
2012-08-18 19:54:21 +00:00
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
74c9c24d27 style cleanyp 2012-06-23 23:22:19 +00:00
c9e98e848d Fix for subsurf oscillations along creased boundary edges
Changed the "exterior edge interior shift" section of subsurf calc to
always treat boundary edges the same, regardless of sharpness. We
should revisit subsurf creasing to see if more consistent and
predictable results are possible, but for now this a non-intrusive way
to avoid wavyness along the boundary.

Fixes bug [#31864] Artifacts when using Subsurf+Crease on plane
http://projects.blender.org/tracker/index.php?func=detail&aid=31864&group_id=9&atid=498
2012-06-18 20:50:35 +00:00
fd36fb8f63 Code cleanup: use float* rather than void* in subsurf calculation
No functional changes.
2012-06-18 20:50:25 +00:00
f5f25b81e8 style cleanup:
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
2ab62ce126 code cleanup: defines with braces - end with '(void)0' so callers must end with ';' like normal function.
... without this some editors dont parse the source so well.
2012-05-27 12:21:13 +00:00
2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
9dd981a440 style cleanup: block comments 2012-05-16 23:37:23 +00:00
4f2c83f573 style cleanup: imbuf & icons 2012-05-13 22:05:51 +00:00
145289ad95 code cleanup: minor improvements to float/vector usage. 2012-05-12 22:13:38 +00:00
53ee7908d6 style cleanup: whitespace 2012-05-12 16:11:34 +00:00
f4929ad609 Add mask support to CCGSubSurf and multires.
* Add new CCG function ccgSubSurf_setAllocMask(). Similar to to
  ccgSubSurf_setCalcVertexNormals(), it sets whether the CCG elements
  have a mask layer and what that layer's offset is. Unlike normals
  however, it doesn't change any behavior during CCG calculation; it's
  there only to give CCGKey information on the mask.

* Add a new flag to _getSubSurf(), CCG_ALLOC_MASK. If set, space for
  an extra layer is allocated, but the number of CCG layers is not set
  to include it. This is done because GridPaintMasks are absolute,
  rather than being relative to the subdivided output (as MDisp
  displacements are), so we skip subdividing paint masks here.

* Add a new flag to subsurf_make_derived_from_derived(),
  SUBSURF_ALLOC_PAINT_MASK. This controls whether CCG_ALLOC_MASK is
  set for _getSubSurf(). Related, masks are never loaded in during
  ss_sync_from_derivedmesh(). After subdivision is finished, if the
  alloc mask flag is set, the number of CCG layers is increase to 4
  with ccgSubSurf_setNumLayers().

* Add a new flag to multires_make_from_derived(),
  MULTIRES_ALLOC_PAINT_MASK. Not all multires functions need paint
  mask data (e.g. multiresModifier_base_apply.) This flag is always
  set in MOD_multires.c so that subdividing a mesh with a mask updates
  properly even when not in sculpt mode.

* Update multiresModifier_disp_run() to apply, calculate, and add mask
  elements. It's almost the same as the existing operations with xyz
  coordinates, but treats masks as absolute rather than displacements
  relative to subdivided values.

* Update multires_customdata_delete to free CD_GRID_PAINT_MASK in
  addition to CD_MDISPS.

* Update multires_del_higher() to call the new function
  multires_grid_paint_mask_downsample(), which allocates a
  lower-resolution paint mask grid and copies values over from the
  high-resolution grid.
2012-05-10 20:34:08 +00:00
2ca64189b7 Add CCGKey/CCGElem for accessing CCGSubSurf elements.
CCGKey caches information about the CCGSubSurf element layout. This
data, along with the CCG_* inline functions, allows access to
CCGSubSurf elements with an arbitrary number of layers (as opposed to
the hardcoded DMGridData structure which assumes xyz coordinates
followed by three normal components.)

The CCGElem structure is declared but not defined anywhere, just used
as a convenient type.
2012-05-10 20:32:51 +00:00
dcacbc25bc Modify CCGSubsurf to subdivide an arbitrary number of (float) layers.
The layout of vert data in CCGSubSurf is almost the same; previously
it was three floats (for xyz coordinate) optionally followed by three
floats for the normal. The only change is that the first three floats
can now be any number of floats.

* _getSubSurf takes a numLayers parameter to set the number of layers,
  stored in CCGMeshIFC.numLayers.

* All calls to _getSubSurf currently have numLayers set to 3, except
  for UV subsurf, where it is reduced to 2 (with a corresponding
  change when reading the results out to use float (*)[2] rather than
  float (*)[3].)

* The various VertData* macros in CCGSubSurf.c are now functions that
  take a CCGSubSurf pointer, which provides access to CCGMeshIFC,
  which has numLayers.

* Add ccgSubSurf_setNumLayers() to the API. Only changes the number of
  layers that get subdivided, doesn't change the amount of memory
  allocated. So if space for N layers is allocated, it's safe to set
  the number of layers to less than N, but not more.

* The rest of the changes are just adding the 'ss' parameter.
2012-05-10 20:32:41 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
cd2b142ba0 small speedup to VertDataMulN(av, n), when passed expressions to 'n' they were calculated 3 times, cuts 78 instructions from resulting assembly (gcc -O2). 2012-04-22 03:25:48 +00:00
ac5058b281 subsurf - avoid 'for' loop finding the edge index in a face multiple times when calling _face_getIFCoEdge. add asset so passing wrong value errors out in debug mode. gives small speedup to subsurf. 2012-04-22 03:07:21 +00:00
126f766b4c style cleanup 2012-04-22 00:20:58 +00:00
b4a0152e76 code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
0c91821364 Add new CCG accessor functions.
ccg_gridsize() converts a level into gridsize, ccg_factor() is for
converting coordinates between different multires levels.
2012-03-14 06:31:24 +00:00
06b2343b50 Use sqrtf rather than sqrt in CCGSubSurf.c 2012-03-08 22:33:34 +00:00
9c7e8e837d Code cleanup: remove unused parameter from some ccgSubSurf accessors.
Remove 'CCGSubSurf *ss' parameter from ccgSubSurf_getFaceFaceHandle,
ccgSubSurf_getFaceVert, and ccgSubSurf_getFaceEdge.
2012-03-06 01:01:42 +00:00
95670e03a0 style cleanup / comment formatting for bli/bke/bmesh 2012-03-03 20:19:11 +00:00