Commit Graph

269 Commits

Author SHA1 Message Date
f310214cc5 reverted part of cloth.c and modifier.c back to old code before switch to use "deform_only" modifier (not tested, needs cleanup but compiles) 2007-10-25 21:17:55 +00:00
916cd17778 Fixed some bugs in bounding volumes, still some crasher in new cloth modifier 2007-10-24 17:13:13 +00:00
5a6ffd8441 WIP commit, (just in case my HD breaks down). Don't expect anything to work. Code crashes and sim doesn't work ;) 2007-10-22 22:50:32 +00:00
dfd9c71b56 Code comments add to collision interface 2007-10-21 17:20:31 +00:00
8dbc71020c Disabled Cloth collision detection because of almost complete rewrite/seperation of the collision system like we discussed on the sprint. You can enable position caching/collision object now then enableing it as an deflection object. Problem: Some GUI glitch in the modifier stack, please help :) 2007-10-21 16:38:13 +00:00
5b019072a8 Springs are in a dynamic list now, New function cloth_add_spring() for easier access to spring handling, cleared up names, functions, code. Collisions can be enabled/disabled for cloth objects now 2007-10-18 23:12:30 +00:00
62107985dd Recoded cache, fixed some crashes there 2007-10-03 13:58:05 +00:00
a5db16f913 Fixed crash with ipo'ed collision object 2007-10-02 09:47:08 +00:00
777c16d444 Bullet is back, but now generalized enough to allow own distance/calculation. Some bullet makefile-fix by 'gsr b3d'- please test it. Also fixed some crasher with cache. Also implemented moving-collisions enabled kdop (response missing in the moment) 2007-10-01 20:19:22 +00:00
b4fb141ea5 In the middle of switching to own collision detection, WIP commit (don't expect anything to work, but compile) 2007-09-23 17:40:44 +00:00
5b9140a209 Fixed some collision response issues. (weekend commit, some half done work in) 2007-09-21 13:34:19 +00:00
4c7c711b8a Fixed collision object init, New: Apply collision impulses so minimum distance is preserved (friction still missing) 2007-09-19 12:13:16 +00:00
98e8486baf Fix: kicked springs caching since it's unused and needs lots of memory 2007-09-18 19:56:58 +00:00
b852223456 arround 50% speedup in calculating spring force using OpenMP 2007-09-18 14:05:36 +00:00
138b436914 Fixed floating point rounding error in goal velocity computation, pointed out my mfoxdogg, additional code cleanup 2007-09-18 11:42:52 +00:00
9dbcffadec Temporary fix for loading crash of .blends with cached frames. Also fixed some goal behavior/init problem to match SB behaviour 2007-09-18 07:16:57 +00:00
7c05d8eb2b Fixed 2 crashers when activating collision object; Also put some additional openMP code in (doesn't hurt since #pragma gets ignored if no openMP available) 2007-09-17 10:41:20 +00:00
1138bd3014 New: Min & MaxFrame of simulation; Fixed: Many reset problems gone 2007-09-16 23:19:02 +00:00
cd998aaadd Initial checkin of cloth files + changes 2007-09-16 16:23:21 +00:00