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f310214cc5
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reverted part of cloth.c and modifier.c back to old code before switch to use "deform_only" modifier (not tested, needs cleanup but compiles)
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2007-10-25 21:17:55 +00:00 |
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916cd17778
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Fixed some bugs in bounding volumes, still some crasher in new cloth modifier
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2007-10-24 17:13:13 +00:00 |
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5a6ffd8441
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WIP commit, (just in case my HD breaks down). Don't expect anything to work. Code crashes and sim doesn't work ;)
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2007-10-22 22:50:32 +00:00 |
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dfd9c71b56
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Code comments add to collision interface
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2007-10-21 17:20:31 +00:00 |
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8dbc71020c
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Disabled Cloth collision detection because of almost complete rewrite/seperation of the collision system like we discussed on the sprint. You can enable position caching/collision object now then enableing it as an deflection object. Problem: Some GUI glitch in the modifier stack, please help :)
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2007-10-21 16:38:13 +00:00 |
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5b019072a8
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Springs are in a dynamic list now, New function cloth_add_spring() for easier access to spring handling, cleared up names, functions, code. Collisions can be enabled/disabled for cloth objects now
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2007-10-18 23:12:30 +00:00 |
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62107985dd
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Recoded cache, fixed some crashes there
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2007-10-03 13:58:05 +00:00 |
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a5db16f913
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Fixed crash with ipo'ed collision object
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2007-10-02 09:47:08 +00:00 |
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777c16d444
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Bullet is back, but now generalized enough to allow own distance/calculation. Some bullet makefile-fix by 'gsr b3d'- please test it. Also fixed some crasher with cache. Also implemented moving-collisions enabled kdop (response missing in the moment)
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2007-10-01 20:19:22 +00:00 |
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b4fb141ea5
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In the middle of switching to own collision detection, WIP commit (don't expect anything to work, but compile)
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2007-09-23 17:40:44 +00:00 |
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5b9140a209
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Fixed some collision response issues. (weekend commit, some half done work in)
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2007-09-21 13:34:19 +00:00 |
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4c7c711b8a
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Fixed collision object init, New: Apply collision impulses so minimum distance is preserved (friction still missing)
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2007-09-19 12:13:16 +00:00 |
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98e8486baf
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Fix: kicked springs caching since it's unused and needs lots of memory
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2007-09-18 19:56:58 +00:00 |
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b852223456
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arround 50% speedup in calculating spring force using OpenMP
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2007-09-18 14:05:36 +00:00 |
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138b436914
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Fixed floating point rounding error in goal velocity computation, pointed out my mfoxdogg, additional code cleanup
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2007-09-18 11:42:52 +00:00 |
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9dbcffadec
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Temporary fix for loading crash of .blends with cached frames. Also fixed some goal behavior/init problem to match SB behaviour
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2007-09-18 07:16:57 +00:00 |
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7c05d8eb2b
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Fixed 2 crashers when activating collision object; Also put some additional openMP code in (doesn't hurt since #pragma gets ignored if no openMP available)
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2007-09-17 10:41:20 +00:00 |
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1138bd3014
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New: Min & MaxFrame of simulation; Fixed: Many reset problems gone
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2007-09-16 23:19:02 +00:00 |
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cd998aaadd
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Initial checkin of cloth files + changes
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2007-09-16 16:23:21 +00:00 |
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