Commit Graph

410 Commits

Author SHA1 Message Date
2811707b92 Fixed stupid typo with detecting corners of source mdisp.
Haven't noticed before because destination is a copy of source for now,
so there would be always the same count of corners.
2010-12-22 21:38:06 +00:00
Nathan Letwory
fad7121ca3 Apply [#25296] Fix for [#24636]
Bug reported by Dominique Lorre
Fix submitted by Jeroen Bakker

When importing COLLADA files, the name of a custom data layer can be longer than 32 bytes. Make sure only 32 bytes are copied.
2010-12-19 20:23:30 +00:00
991eac85ff Initial implementation of mdisps layer interpolation
Sculpt data shouldn't be lost when making topology changes without
quads<->tris face converison.

General idea:
- Go through all grid points of each corner and convert per-corner
  coordiante to per-face cooredinate
- Apply weights and convert new point to per-corner coordinate
- Use bilinear interpolation to get needed displacement vector

Some additional work was necessery:
- Two neighbour corners could have different displacements along common
  boundary. multires_mdisp_smooth_bounds() makes displacement "symmetrical"
- Point could change it's corner, so displacement vector should be flipped
  in some way. In some cases it's not only flipping, because corner could
  be mapped with some rotation. It's not solved for triangular faces yet,
  so only z-axis displacement would be interpolated for tris.

More limitations:
- Interpolation will give incorrect result after quad<->triangle
  face conversion.
- When face normal was fillped displacement would change it's direction too.
2010-12-13 21:22:30 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
20b16e4074 de-duplicate unique naming logic, was used in 7 different places, convert into a function call. 2010-11-07 08:49:07 +00:00
f478cef43b Fix #24388: multires base mesh
- MDisp should be re-allocated if face changed amount of vertices
- Allocate disps array in layerSwap_mdisps to prevent loosing all highres data
2010-11-04 16:00:28 +00:00
daa4feaaea bugfix [#24477] Can easily create bones with duplicate names
- fixed this error 7 different functions (deform groups, uv layers & similar).
- support for numbers over 999.
- renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01 07:19:41 +00:00
Nathan Letwory
715fa82769 Make sure separation between modifier keys is communicated from GHOST upwards too (BGE at least uses this). 2010-10-24 12:45:47 +00:00
1de1d6537e Fully disable AUD's FFTW3 usage. 2010-10-24 00:09:23 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
30b79ddcc6 - fixed remaining unused warnings.
- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-17 06:38:56 +00:00
28e144db92 Fix #24139: Edge loop + Multi-Resolution modifier results weird artifacts
- mdisp_corners used to return incorrect number of verts in some cases
- fixed memory corruption when face changed vertex count in
  edit mode (forgot displacement for such faces atm, could be changed
  in the future)
2010-10-16 20:43:16 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
Nick Samarin
90ab716cd5 synched with trunk at revision 32129 2010-10-03 16:28:28 +00:00
4ab6881617 Fix #23186: use of unitialized memory when creating new faces on a mesh
with a multires modifier.
2010-09-30 22:27:37 +00:00
82432d0d99 merge from trunk at r31523 2010-09-07 05:47:34 +00:00
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
Nick Samarin
dbc8d4274f - moved navmesh conversion code to ED_Editors project (ED_navmesh_conversion.h and navmesh_conversion.cpp files)
- added new custom data layer CD_Recast
2010-07-30 13:02:32 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
a37bcf93ef wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
3961793292 Fix #22239: external btx won't load. 2010-06-01 19:26:35 +00:00
135f8be2c7 Small bug fix:
The array of string names for CD layers was missing a few. Added them back and organized a bit for clarity.
2010-05-27 08:42:59 +00:00
9bd3f08b65 Multires: fix for "failed to read" error message with external displacements. 2010-05-07 09:48:40 +00:00
70a96a1089 saving multires data didnt get the new filename when the external struct was alredy allocated (making save external fail) 2010-05-07 09:41:26 +00:00
392e1da179 bugfix and cleanup
- BGE Shader.setSampler(name, index): index range check was wrong.
- Compositor check for an invalid channel was incorrect.
- getting the center of selected verts used an uninitalized z axis.
- do_init_render_material() used && rather then & when testing for MA_TRANSP.
- weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17 15:47:00 +00:00
4d2f5a275d Solidify Modifier
- vertex normals were not being flipped (though faces are)
- rim faces didnt influence edge vertex normals

apply solidify on top of solidify modifier now works correctly
2010-04-10 22:12:10 +00:00
253de0ed86 * Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
  the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.

(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
2010-03-30 12:01:17 +00:00
052cb2afd2 Rest shape key for cloth option, this makes it possible
to specify different spring lengths.

Implementation is quite ugly because the shape key has to be pulled
through the modifier stack somehow, need a more flexible data mask
system to solve this properly.

(commits 27773,27775,27778 by Brecht from render25 branch)
2010-03-30 11:49:07 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
d6158a4019 brought back x-mirror editing, though it's currently buggy. also made tesselation face normals writable to disk. 2010-03-11 05:30:01 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
7ad7820f7f Added a new notifyer, NC_SPACE_CHANGED, to signal an editor that
replaces another so it can do updates (e.g. dopesheet editor can
sync channel selection).

Also coded a simple optimization for allocating small objects,
based on mempools.  It's #ifdef'd out, you can enabled it by 
defining OPTIMIZE_SMALL_BLOCKS (e.g. adding -DDOPTIMIZE_SMALL_BLOCKS to
your compiler flags).

We suffer from a great deal of performance loss from the system allocator
(vgroups, ghash, edgehash, the singly-linked list implementation in blenlib,
editmesh, and likely a great many areas I'm forgetting), and this is the 
common solution for handling the many-small-objects problem.  It's not
really production-ready yet (it's long-term memory consequencers need to
be profiled first, and the implementation tweaked as necassary), but for
people on systems with slow system allocators it's worth trying.

Note that since this creates a guardedalloc<->blenlib link, the build systems
need to be updated accordingly (I've already done this for scons, though I'm
not sure if the player builds).
2010-01-21 03:08:57 +00:00
7e9d9460c9 Added extra check & prints for multires data failing to write to
external file.
2010-01-19 15:15:48 +00:00
67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
3221dea46e clone and stencil layer access added, renamed mask to stencil layer internally 2009-12-22 10:48:13 +00:00
acadb8c39f Sculpt Branch:
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
2009-12-10 14:26:06 +00:00
4ca2581b77 Sculpt Branch:
* Don't allow adding/removing multires levels in editmode.
* Customdata code for swapping mdisps restored.
* Fix inflate brush crashing with multires.
* Smooth and layer brush don't work yet with multires, but at
  least avoids crashing now.
* Fix threading issue with flatten brush.
2009-12-07 19:11:37 +00:00
077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00
fffce6c554 Sculpt: Multires
* Displacement coordinates are now stored differently, as a grid per
  face corner. This means there is duplication of coordinates, especially
  at low subdivision levels, but the simpler implementation justifies it
  I think.
* ToDo: conversion of existing multires files (2.4x or 2.5x), loading them
  may even crash now.
* Editmode preservation/interpolation code also has not been updated yet.

* Multires now works on the CCGDerivedMesh grids instead of CDDerivedMesh,
  which should be more memory efficient.
* There are still bad memory peaks (if you're using 32bit) when subdividing
  or propagating displacements. Though at least there should be no huge
  memory blocks allocated, which windows is now to have trouble with.
* Still found some weird spike artifacts at lower multires levels, some also
  happening before this commit. Perhaps computation of tangents needs to be
  tweaked more.

* Multires modifier now has viewport, sculpt and render levels. Also the
  levels have been made consistent with subsurf, previously the same level
  of subdivision was one less for multires.
* Both multires and subsurf modifier now can have their subdivision level
  set to 0 for no subdivision.
2009-11-25 14:07:12 +00:00
0e165c55bb did math lib conversion, equivilent to merge with trunk/2.5 at r24464 2009-11-23 14:41:22 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
599f2a77e1 vgroup allocation fix 2009-11-08 23:03:01 +00:00
71d2ceb691 test commit 2009-11-02 06:31:23 +00:00
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00