Commit Graph

22 Commits

Author SHA1 Message Date
75f36266df Merge branch 'master' into blender2.8 2017-09-14 16:17:22 +05:00
09c6c6c486 Fix T52749: New Depsgraph - Render View Mask is not initialized correctly 2017-09-14 16:12:01 +05:00
3573f49bfd Masks: Split layer evaluation into separate function
This way we can easily re-use bits of code for new dependency graph.

Currently should be no functional changes.
2017-09-14 16:09:06 +05:00
a7ac59414b Cleanup: rename line to segments, avoids confusion
Differentiate between lines and segments.
2015-11-13 07:48:05 +11:00
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
a2c107aef1 Code cleanup: use 'const' for arrays (blenkernel) 2014-04-27 00:25:15 +10:00
a91247c2b4 Code cleanup: unreachable break/return 2014-03-19 12:47:09 +11:00
2097e621ed Code cleanup: use r_ prefix for return args 2014-03-16 03:26:23 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
39daf283ae Don't use with_resol suffix for functions which doesn't get resolution 2013-12-20 16:00:05 +06:00
b54ac21622 Code cleanup: remove unused functions from mask module
This functions doesn't seem to be used even from a commented code.
2013-12-20 15:47:19 +06:00
8238cd6992 use unsigned int, for mask rasterizer. 2013-05-08 12:54:47 +00:00
5c4f96af2c code cleanup: use 'const float[2]' where possible. 2013-05-08 12:54:33 +00:00
e2fe7751d6 code cleanup: replace most DO_MINMAX2 -> minmax_v2v2_v2
also add UNPACK macros's. handy for printing vectors for eg.
2012-11-15 22:20:18 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
fec81d9b56 use min_ max_ functions in more places.
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23 16:21:55 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
13254cde8c Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]
- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.

This is an example where smooth works much nicer.

http://www.graphicall.org/ftp/ideasman42/mask_compare.png
2012-08-27 09:44:56 +00:00
52310bd4a7 code cleanup: remove dead assignments, gave mask vars clearer names & moved some mask evaluation funcs into mask_evaluate.c 2012-08-26 18:09:01 +00:00
d35957ba94 code cleanup: split out mask spline evaluation into its own file. 2012-08-26 13:41:40 +00:00