Commit Graph

13276 Commits

Author SHA1 Message Date
Alexander Gavrilov
735e287271 Fix T48079: Maintain Volume constraint overcompensates.
The coefficient has been wrong since introduction for some reason.

Not backwards compatible, should not be merged to 2.7*.
2017-08-29 15:23:47 +03:00
f846846941 Depsgraph: Fix missing updates when tweaking node tree parameters
The is following: split copy on write update for node trees, and if we are only
tagging for uniform buffer update we skip whole datablock copy and only invoke
copy default_values form original nodetree to a copied one.

Thing which i'm not sure is: whether we need to use different branches in graph
itself to control such a conditional behavior, or whether we need to store tag
somewhere in the dependency graph. There are obviously cons and pros in both
approaches, and need to think about this. Maybe with more examples it becomes
more obvious which way is better.

This only fixes manual tweaks for now, animation support is coming.
2017-08-29 12:58:55 +02:00
c1582667ca Add utility function to copy default values from one tree to another
The trees should match in nodes layout completely.
2017-08-29 12:55:03 +02:00
f9f4e20871 Merge branch 'master' into blender2.8 2017-08-28 11:27:50 +02:00
2e71927622 Make GS macro return proper IDType type
Previously it was returning short, which was really easy to (a) compare against
non-ID type value (b) forget to handle some specific value in switch statement.

Both issues happened in the nearest past, so it's time to tighten some nuts
here.

Most of the change related on silencing strict compiler warning now, but there
is also one tricky aspect: ID_NLA is not in the IDType enum. So there is still
cast to short to handle that switch. If someone has better ideas how to deal
with this please go ahead :)
2017-08-28 11:21:55 +02:00
79111f9246 Merge branch 'master' into blender2.8 2017-08-27 00:51:54 +10:00
fe71c86888 Fix T52478: Error report "Shrinkwrap: out of memory" on invisible target.
Shrinkwrap must check it does have valid target data.

Safe for 2.79 release.
2017-08-26 14:48:00 +02:00
e2ffad7823 Fix T52481: After making all local, local proxies of linked data get broken after file save and reload.
Issue was nasty hidden one, the dual status (mix of local and linked)
of proxies striking again.

Here, remapping process was considering obdata pointer of proxies as
indirect usage, hence clearing the 'LIB_TAG_EXTERN' of obdata pointer.
That would make savetoblend code not store any 'lib placeholder' for
obdata data-block, which was hence lost on next file read.

Another (probably better) solution here would be to actually consider
obdata of proxies are fully indirect usage, and simply reassign proxies
from their linked object's obdata on file read...

However, that change shall be safer for now, probably good for 2.79 too.
2017-08-25 16:16:32 +02:00
58a4c767a1 Merge branch 'master' into blender2.8 2017-08-23 16:10:45 +10:00
4761dea573 RNA: keep structs_map valid w/ ID duplicate & free 2017-08-23 14:14:55 +10:00
9cfb72ff81 Merge branch 'master' into blender2.8 2017-08-22 16:31:33 +02:00
c80ab62aee Depsgraph: Remove placeholder for path evaluation
Wasn't used in years, if it really needs to be dedicated operation it needs to
be revisited anyway.
2017-08-22 16:12:01 +02:00
4699799288 Fix threading conflict when doing Cycles background render
It is possible to have same image used multiple times at different frames,
which means we can not free it's buffers without any guard. From quick tests
this seems to be doing what it is supposed to.

Need more testing and port this to 2.79.
2017-08-22 15:50:05 +02:00
7e6b702e65 Fix T52053: Sculpt missing update w/ clay engine
Leaving sculpt mode wasn't updating the mesh because the update
flushed from the depsgraph ignored edits to vertex location.
2017-08-22 22:10:13 +10:00
2f19559258 Cleanup: naming for mesh dirty flags
- NOCHECK -> ALL
- ALL -> MAYBE_ALL

Where 'MAYBE_ALL' checks to see if the mesh has changed.
This is clearer that `BKE_MESH_BATCH_DIRTY_ALL` is dirty and
going to be updated without any guess-work.
2017-08-22 22:07:25 +10:00
bd935b5aed Merge branch 'master' into blender2.8 2017-08-22 18:21:05 +10:00
37a5fe2d4d Fix T52479: Regression: Motion Tracking no longer works 2017-08-21 17:23:42 +02:00
3e555d3d78 Merge branch 'master' into blender2.8 2017-08-21 15:41:03 +10:00
361c7cbbc5 Fix T52434: Restore mesh center of mass calculation
The new method while improved for solid objects
doesn't work for non-manifold meshes, keep both.
2017-08-21 15:19:08 +10:00
146b0c6b04 Fix T52439: Crash after adjusting lenght of hair particles.
Regression from rBfed853ea78221, calling this inside thread worker was
not really good idea anyway, and we already have all the code we need in
pre-threading init function, was just disabled for vertex particles
before.

To be backported to 2.79.
2017-08-20 17:18:48 +02:00
Dalai Felinto
036f43f3cd Eevee: Convert metallic nodes into princinpled nodes
And wipe metallic out of the map.
2017-08-18 17:08:23 +02:00
Dalai Felinto
e8f0ee157b Swap Eevee material output with (Cycles) Material Output
Since we started supporting the (Cycles) Material Output old files
stopped working. There is no reason to keep the original Eevee material
otuput anymore.

It includes doversion for old files.
2017-08-18 17:00:45 +02:00
0c57d85941 Fix building w/o Audaspace 2017-08-18 18:16:13 +10:00
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00
Dalai Felinto
6bca0dcf7b Fix T52415: Copy/Pasting a mesh immediately crashes blender
Since the paste object is pasted in the active collection, and not on
its original one, we need to flush/calculate the new collection base
settings (visibility, selectability, ...).

DEG_id_tag_update() for the scene now. Though it may be better to tag
only the object specific IDs in the future.
2017-08-16 12:14:31 +02:00
Dalai Felinto
2b95617b15 Update code comments from DAG_id_tag_update to DEG_id_tag_update 2017-08-16 12:00:45 +02:00
Dalai Felinto
18ce2bfac6 Depsgraph/Layers: Keep original visibility when doing full scene copy
Originally we were not respecting the original visibility flags of the
collections. However this is required for Copy-on-write (CoW).

Remember to update the svn lib tests folder. I had to update some of the
json files there.

Also adding a new unittest for this particular issue:
Test render_layer_scene_copy_f
2017-08-16 10:35:26 +02:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
d56fb5b09d Fix missing clear of Object->drawdata listbase in new copying code. 2017-08-15 17:13:09 +02:00
5426d7134d Fix remaining issues with new Scene copying.
Some idprops were not correctly merged from source into destination.
2017-08-15 17:09:31 +02:00
c8b3f13c9e Bring new IDP_MergeGroup() on par with other copying logic.
We now have to support more complex copying types, which are controlled
by flags, so all copying logic will need to take those at some point (at
least, all potentially dealing with IDs).
2017-08-15 16:42:20 +02:00
42374984f1 Fix scene_collection_copy always afecting IDs usercount.
_copy_data() functions shall not do that at all anymore. Kept as option
for now even though that helper is only called from here...

Also moar varnames renaming to standard _src/_dst sufixes.
2017-08-15 16:23:53 +02:00
119cbf8cf5 Cleanup: rename vars with proper _src/_dst postfixes in new Scene ID data copy func. 2017-08-15 16:05:07 +02:00
77497175fa Cleanup/refactor: no new general arg-less macros enforcing var names please!
We do have an history of those pieces of evil in our code, would be nice
to get fully rid of it, but at the very least let's not add more of them
in new code. :)
2017-08-15 15:59:38 +02:00
90d80ddaa2 Fix new Scene ID copying code.
Missed depsgraph_legacy new pointer to nullify when merged/adapted new
ID copying code to blender2.8.
2017-08-15 15:26:22 +02:00
3bca9f5fed Merge branch 'master' into blender2.8
# Conflicts:
#	source/blender/makesrna/intern/rna_render.c
2017-08-15 13:02:45 +02:00
66c1b23aa1 Cycles/BI: Add a pixel size option for speeding up viewport rendering
This patch adds "Pixel Size" to the performance options, which allows to render
in a smaller resolution, which is especially useful for displays with high DPI.

Reviewers: Severin, dingto, sergey, brecht

Reviewed By: brecht

Subscribers: Severin, venomgfx, eyecandy, brecht

Differential Revision: https://developer.blender.org/D1619
2017-08-15 01:22:40 +02:00
3ab46f4204 Merge branch 'master' into blender2.8 2017-08-14 17:07:30 +02:00
3cd51c0379 Fix T52391: Crash on duplicating material.
Bug in new ID copying code, thanks once again to stupid nodetrees, we
ended up wrongly remapping MA node->id pointers to NodeTree when copying
materials using node trees...
2017-08-14 15:40:54 +02:00
03a02cd109 Cleanup: confusing naming in BKE_node_tree_copy_data(). 2017-08-14 15:40:11 +02:00
04f034abad New ID Copying code: fix node_tree_copy_data still potentially increasing usercount of its gpencil pointer.
_copy_data() functions of datablocks shall never handle that, it's done
by generic calling code in library.c.
2017-08-14 15:17:23 +02:00
a850235a44 Fix T51850: Motion tracking - poor performance with keyframe matching on large video
Enabled cache for frame accessor and tweaked policy so we guarantee keyframed
images to be always in the cache. The logic might fail in some real corner case
(for example, when doing multiple tracks at once on a system where we can not
fit 2 clip frames in cache) but things are much better now for regular use.
2017-08-14 11:43:19 +02:00
ba84eb0f19 Tracking: Make frame accessor cache safe for threading 2017-08-14 11:43:19 +02:00
d36579bb96 Tracking: Cleanup, newlines and comments 2017-08-14 11:43:19 +02:00
ae561855cc Tracking: Cleanup, de-duplicate code 2017-08-14 11:43:19 +02:00
725a577327 Trackign: Add some basic logging about caching in frame accessor 2017-08-14 11:43:19 +02:00
4ac019cc07 Tracking: Make frame access cache aware of region
Cache is still kept disabled, need to think of a policy for cache cleanup.
2017-08-14 11:43:19 +02:00
7dfc1ad6c1 Tracking: Correct comparison in cache keys
This code wasn't uses, but the key comparison was totally wrong.
2017-08-14 11:43:19 +02:00
87e05c152a Tracking: Cleanup and some comments 2017-08-14 11:43:19 +02:00
22872857d4 Merge branch 'master' into blender2.8 2017-08-13 01:14:55 +10:00