Commit Graph

19961 Commits

Author SHA1 Message Date
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
9dd43244a2 when complaining that an RNA name doesnt exist in the UI, give the struct name as well. 2010-08-17 13:12:58 +00:00
8db2707fa2 rna naming changes based on suggestions by Brecht. 2010-08-17 13:11:25 +00:00
87477c5d11 fix for error with removing MEM_guardedalloc.h, not sure why I didnt get this warning when rebuilding yesyerday. 2010-08-17 11:10:48 +00:00
a3d28f4899 2.5 Nodes:
* Range Limit function for Image Output Frame Start/End properties.
2010-08-17 09:59:55 +00:00
13da233a62 2.5 Nodes:
* Property Ranges for the Vector Blur Node were missing, added them in RNA.
2010-08-17 09:41:56 +00:00
2e2592127e 2.5 Texture Panels:
* Removed "Plugin" Texture Type from the Interface as it is not implemented in 2.5 atm.
2010-08-17 08:56:47 +00:00
e0c2791508 2.5 Modifiers:
* Don't show "Copy" Operator for Smoke Modifier in the stack.
2010-08-17 08:34:27 +00:00
b9d99b9c5b apply all rna naming changes for rna_space.c 2010-08-17 07:49:53 +00:00
40bf37e3b6 use 'vertices' rather then 'verts'. 2010-08-17 03:17:51 +00:00
5f7045f7af - rna_info.py now outputs array length with types eg. float[16].
- corrected rna property name Controller.states -> state (pointed out by Dalai).
- rna_cleaner_merge script now only merges comment and new name.
2010-08-17 02:42:30 +00:00
29ea841d1e 2.5 Modifier/Constraint Template
* Code removal of "compact" feature, after narrow_ui removal this was not functional anyway.
2010-08-16 23:28:20 +00:00
26809f38aa Audaspace: This should fix all missing python includes now once for all... 2010-08-16 20:05:59 +00:00
1964b2329e Scons:
* Should now build again without problems
* Fixed scons having problems to execute makes(d/r)na if build path contains spaces
2010-08-16 19:09:42 +00:00
9bb21deec6 Audaspace: Further fixes. 2010-08-16 18:50:59 +00:00
01d61095cd Audaspace: Scons fix for missing python include paths. 2010-08-16 18:29:19 +00:00
8d7204ac04 Audaspace: Buildsystem update after Ton destroyed building with scons and cmake, also including a patch by freakabcd fixing some missing python include paths. 2010-08-16 18:22:51 +00:00
5ab7047f65 merged rna names with newly created dump from rna_info.py 2010-08-16 17:57:39 +00:00
0861f59ecf - finished RNA renaming for review
- fix warning
2010-08-16 17:17:33 +00:00
dc3ca6dcda More makefiles for new audaspace commit.
Jorg: you have added an include Python.h in the AUD api.h. I'm not
sure if it's smart to have this, it makes all AUD code depend on
resolving the Python path.
2010-08-16 17:07:59 +00:00
dc4946f03c Added missing include for audio stuff.
Still not linking with Makefiles, will try and fix later.

Kent
2010-08-16 15:54:58 +00:00
78d96324ae Py API Docs (GSoC): Third merging commit
* Added the alternative docs system with templating functionality
* Added aud to sdg.py
2010-08-16 12:22:19 +00:00
0be08725ad Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
2010-08-16 12:14:09 +00:00
25fec1592e Audaspace (GSoC): First merging commit
* All audaspace changes from the GSoC branch including the aud Python module
* This commit also includes some minor changes in source/gameengine/Ketsji/KX_PythonInit.cpp:
  - Fixing names of some constants
  - removing outdated stopDSP() python function
  - Autoinclusion of bge instead of GameLogic
  - Fix for some error messages: GameLogic -> bge.logic
2010-08-16 11:41:07 +00:00
2b7a774ab0 svn merge -r 31314:31370 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-08-16 09:37:08 +00:00
a91d538f47 - commit that removed MEM_guardedalloc.h includes broke building with SSE enabled.
- all C/C++ files in blender are now utf8 compatible.
2010-08-16 09:24:18 +00:00
8177a765ab jp2.c has a non-utf8 char which stopped python from reading it, removed unused vars from CMP_chromaMatte.c 2010-08-16 06:38:30 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
e9683f4b26 Fixed bug in normalition of YCbCr color space conversion (from 0..1 to
-1..1) to fix errors in keying.  Simplified chroma key to not take
despill into consideration (handled elsewhere).  Simplified user
interface for pieces not used.
2010-08-15 22:08:49 +00:00
e2a6a0b377 change for sorting rna cleaner (was broken), diff's on rna_properties.txt will stop being so big now. 2010-08-15 16:50:58 +00:00
3a34d669e1 remove foreach_get/set for rna arrays, was crashing and are only valid for collections. 2010-08-15 16:06:26 +00:00
728b713d86 use more BLI math functions. 2010-08-15 15:14:08 +00:00
310cc16fd6 more rna naming edits 2010-08-15 12:32:37 +00:00
0e7d0cfe2a [#23266] bpy.ops.poselib.browse_interactive - blend_factor argument does nothing
commenting 'blend_factor' for now, its not used.

COLOR and EULER internal pyrna subtypes were causing color type variables to try update euler rotation order.
2010-08-15 12:03:49 +00:00
60a8fc3759 Fix #23303: glsl color correction not working correct for image textures. 2010-08-15 09:34:18 +00:00
dd9ce7ba04 Fix #23307: accessing FluidParticles.settings causes crash. 2010-08-15 08:53:28 +00:00
4959f424b8 [#22831] transform problem with hidden parent object
Partial fix. It now checks if selected parents are modifiable (due to the look up for base, this could get slow, but no other good way to do it).
2010-08-14 17:11:10 +00:00
04f619d8af - PyLineSpit() - used to print the filename and line number for internal errors now works when executing class functions in a module.
- replaced PySys_GetObject("modules") with PyImport_GetModuleDict()
- use defaults for keymap import/export rather then setting the same value every time from the UI scripts.
2010-08-14 05:33:20 +00:00
5e4ab9fa31 fix for referencing freed memory when freeing an rna property. 2010-08-13 21:49:31 +00:00
32792a58e3 bugfix [#22037] OBJ exporter produce wrong UV 2010-08-13 16:59:11 +00:00
e12a146a42 bugfix [#22845] Python operators dont free report list 2010-08-13 16:34:21 +00:00
96b138d98b added include for offsetof(), also use <string.h>, not "string.h" 2010-08-13 15:26:37 +00:00
8e6c654294 [#22884] slow import wavefont/.obj file
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake.
- dont do a scenegraph update on linking an object, run scene.update() after linking objects.
- remove split material option since we have enough slots.
2010-08-13 15:07:57 +00:00
f35efbc95a - remove WM_operatortype_exists since its almost the same as WM_operatortype_find
- hopefully fix reported problem with MSVC.
2010-08-13 14:42:45 +00:00
ab56b4b5b9 2.5: rendering thread-safety experiment, when setting G.rt to 101, it will
render from a Main database created from the undo buffer. That means extra
memory usage and processing needed, but gives no interference with other
data.

Still won't work entirely since there are a few things that don't get
flushed always (editmode, sculpt, ..) and some places that use globals.
2010-08-13 14:29:56 +00:00
0738ae7688 2.5: more removal of G.main. 2010-08-13 14:23:44 +00:00
47d38dbd20 svn merge -r 31211:31313 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2010-08-13 10:50:29 +00:00
9ce2086506 Fix #23111: file Output node not working when inside a group. 2010-08-13 10:20:40 +00:00
9f4ec50a9a Fix #23244: image save function did not release lock on render
result, causing freeze later.
2010-08-13 09:47:14 +00:00
bf52b68dcd minor changes to rna/python.
- raise an exception when python calls is_property_set(name) or is_property_hidden(name) and the property does not exist.
- added BLI_findstring_ptr(), which finds a named item in a listbase where that name is a pointer to a string.
- replaced inline for loops with calls to BLI_findstring_ptr() and IDP_GetPropertyFromGroup().
2010-08-13 06:30:04 +00:00