Commit Graph

864 Commits

Author SHA1 Message Date
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
a4f2ebc78d Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3700
2018-09-19 18:18:05 +02:00
683d0f0a7e GP: Remove duplicate clean menu 2018-09-17 20:39:40 +02:00
65c5abc236 Cleanup: remove dead code 2018-09-11 18:30:55 +10:00
b05f9e35cb Cleanup: unused variables 2018-09-11 18:15:55 +10:00
5e942f459f UI: Disable popup for object mode delete from menu
Since there are no options to change, delete immediately.
2018-09-08 06:56:48 +10:00
William Reynish
6eeb07b870 UI: add mark/clear seam to UV menu in 3D viewport. 2018-09-06 14:13:43 +02:00
e0a4dc6a79 UI / Python: rename X-Ray to In Front, Draw to Display.
See T56648.
2018-09-06 13:26:46 +02:00
58a90dbd97 UI: Change "Show Edge Seams" toggle position 2018-09-05 19:00:13 +02:00
66f8a2d67e UI: remove delete redo panel
Since the option is now hidden from the UI, add to the object menu
(without this the key binding isn't discoverable).
2018-09-05 22:57:45 +10:00
1d04d7721b Cleanup: pep8 2018-09-04 08:50:11 +10:00
a43ebc63fa Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
ba21c27e76 Cleanup: use single quotes for enum's 2018-09-03 14:15:18 +10:00
0be6146d26 UI: remove rotate/reverse UV's from menu
These are quite obscure operations and are already available in the
"Face Data" menu.
2018-09-03 14:03:32 +10:00
d2ad256326 UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.
The preset and decorator icons were updated to be monochrome and draw in the
same color as text. Other icons are unchanged, having them as separate icon IDs
prepares for an artist to make them.
2018-08-30 17:56:54 +02:00
9a646b6a20 GP: New Armature modifier and tools to handle weights
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.

There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.

In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.

When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.

Thanks @aligorith for his review and help.
2018-08-30 12:23:08 +02:00
e74d7d6f81 3D View: option to always show center in face mode
This matches 2.7x behavior
2018-08-30 16:21:03 +10:00
0d085790d1 Python / Cleanup: rename INFO_MT to TOPBAR_MT/VIEW3D_MT to reflect actual location. 2018-08-29 16:25:50 +02:00
Roel Koster
55263c8a4c Fix some UI script errors after recent keyword changes.
Differential Revision: https://developer.blender.org/D3654
2018-08-28 18:09:22 +02:00
590a6b5269 Cleanup: pep8 2018-08-28 21:01:22 +10:00
d3a72033f6 RNA: UILayout.split(..) 'percentage' to 'factor'
Misleading name since it's between 0..1.

Use as a keyword argument to prepare for keyword only args.

Also document that leaving unset has special behavior.
2018-08-28 12:50:11 +10:00
e9fb2feb2e UI: text keyword argument to label
Prepare for keyword only args
2018-08-28 12:34:51 +10:00
9de320d882 GP: New operator to copy layers between objects
The operator allows to copy a complete layer with all frames or only active frame to a new object.

Can be found in edit specials menu (W key) or in Layers specials menu (last button near layer list).
2018-08-27 16:31:03 +02:00
edbe334ae9 GP: Add arrange strokes to edit specials menu 2018-08-24 15:47:25 +02:00
1de3ae7e42 UI: rename Grease Pencil panels in toolbar to Annotation.
To match the panels in the N key sidebar.
2018-08-23 19:05:42 +02:00
f64ec4ac84 UI: Move UV menu to the header.
UV Unwrapping is too important to keep it under a sub-menu.
2018-08-22 13:32:22 +02:00
b831accc01 Workbench: hide background option for OpenGL render
When OpenGL renderer is selected the option for background colors are
displayed, but ignored. For now we hide this option as it makes no sense
to have a viewport color option without viewport or render a 'final'
with a theme color.
2018-08-19 20:25:36 +02:00
d7fcb68d11 GP: New clean loose points operator
This operator clean any stroke below a defined number of points. This is used because sometimes when use eraser some points keep missing.

Also some changes in the UI menu.
2018-08-15 20:27:59 +02:00
2b41b208c7 Merge branch 'soc-2018-bevel' into blender2.8 2018-08-09 19:52:07 +05:30
aaac963dfa UI: move grease pencil entry in add menu.
The first group of object types is renderable geometry which this belongs
to more than the second group, which are unrenderable utility objects.
2018-08-08 20:22:40 +02:00
5c4fd52612 Fix T56220: Adding Grease Object crashes if link Material is set to Object 2018-08-08 16:56:56 +02:00
836db3aee8 Add Assign Material option to Special menu (W key)
Also some renames and cleanups.
2018-08-02 19:35:29 +02:00
45751065c0 Add list of color to Assign color operator
It's more clear for user to see the name of the color
2018-08-02 19:21:23 +02:00
936d1cef6e Merge branch 'blender2.8' into soc-2018-bevel
Conflicts:
	release/scripts/addons
	release/scripts/startup/bl_ui/space_view3d_toolbar.py
	source/blender/editors/space_outliner/outliner_draw.c
2018-08-01 14:16:41 +02:00
af79ac944d Cleanup: Replace "Move Color" to "Assign Material" 2018-08-01 10:39:16 +02:00
7b72be0134 Fix T56181: Annotations hide proportionnal editing UI buttons 2018-07-31 22:27:24 +02:00
c1185f3d0d Cleanup: pep8, windows line endings 2018-07-31 21:31:04 +10:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
52c23021c4 UI: consistent names for edit-mode overlay 2018-07-31 12:59:48 +10:00
4473427d81 UI: Hide labels from MatCaps
They were added as placeholder to show something until they lazy-load.
But since the load is fast and it's hard to fit the text, and their name
is displayed already in the tooltip, we can do without for now.

In the future when we have insta-tooltips we should make them use this.
2018-07-30 14:50:44 +02:00
70966af513 Workbench: option to change background
Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.

World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.

I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.

Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.

{F3990139}

Reviewers: fclem, campbellbarton

Reviewed By: fclem

Subscribers: venomgfx

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3551
2018-07-27 15:28:15 +02:00
5a05aff73a UI: more descriptive tooltip 2018-07-23 13:16:04 +02:00
4e6bcd10e5 Merge branch 'blender2.8' into soc-2018-bevel 2018-07-21 19:29:15 +05:30
644fadf2f0 Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.

The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
2018-07-17 16:46:09 +02:00
6d8e36b723 Fix inconsistent shade smooth naming in object and edit mode. 2018-07-17 14:59:07 +02:00
Vuk Gardašević
273482749e UI: Minor fixes to separators on menus
Closes D3547
2018-07-17 11:59:24 +02:00
dc3b3d9453 UI: Lamp -> Light for the object type visibility operators
Spotted in a live stream by Emilton Mendoza, thanks!
2018-07-17 00:45:56 +02:00
b29b73a67e Gizmo: update Python templates 2018-07-15 19:51:11 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00