Commit Graph

80482 Commits

Author SHA1 Message Date
3d3531acb0 Fix unreported: Undo of texts pasted in the Text Editor misses one character.
Caused by commit rB28c34ae7e2d6
Unlike `strncpy`, `BLI_strncpy` ensures the last character is '\0'.
2018-09-18 23:11:59 -03:00
4597589503 Cleanup: replace pointer/int casts with macros 2018-09-19 12:22:48 +10:00
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
0ad183bf02 Merge branch 'master' into blender2.8 2018-09-19 12:05:08 +10:00
4c918efd44 Cleanup: trailing space 2018-09-19 12:04:34 +10:00
0322e854da Cleanup: missed when using doxy groups 2018-09-19 11:56:52 +10:00
Dalai Felinto
c0fb90ff9a Multi-Objects: Initial select similar support
Note: I had to add an epsilon on top of the threshould for SIMVERT_NORMAL.
Otherwise I was getting differences such as 0.000000something when comparing
supposed-to-be-identical normals.

The way I see it, the Threshold option is a user feature, where users can
control more or less what they want selected. While the epsilon is a
non-negotiable requirement for our float comparison here.

This includes support for:
* SIMVERT_NORMAL
* SIMVERT_FACE
* SIMVERT_EDGE

Not included and currently not supported/disabled:
* SIMVERT_VGROUP
* SIMEDGE_*
* SIMFACE_*

While we are working on this, we prevent users from using the non-ported modes.
Note: the bmo_similar.c file is still around, to be removed in the near future.

Everyone: Please fell free to jump in and help tackling the missing modes.

For details on the implementation discussion:
https://developer.blender.org/D3674
2018-09-18 22:42:07 -03:00
Dalai Felinto
a1acff5459 Move select similar to its own file 2018-09-18 22:42:07 -03:00
1ed7c85f54 Cleanup: replace comment headings w/ doxy groups
Also minor changes:

- Remove unused headers.
- rename SimpleExprParseState -> ExprParseState
- rename max_ops -> ops_count_alloc

  Was misleading since maximums are often limits which can't be exceeded.
2018-09-19 11:53:28 +10:00
d44c8ce1cb Cleanup: BLI_expr_pylike argument ordering
- Order array length after the array.
- Put return argument last.
2018-09-19 11:40:40 +10:00
3aea5695bb Cleanup: rename BLI_simple_expr -> BLI_expr_pylike_eval
Simple isn't a good prefix for library names since
lots of unrelated modules could be called 'simple'.

Include 'py' in module name since this is a subset of Python,
one of the main motivations for this is to be Python like/compatible.
2018-09-19 11:08:04 +10:00
345c348262 Cleanup: style 2018-09-19 10:29:57 +10:00
69aac13524 Correct invalid enum default 2018-09-19 10:14:37 +10:00
a30f32891f Cleanup: remove dummy tooltips 2018-09-19 09:52:33 +10:00
900b7127eb UV Snap: minor uv-nearest optimizations
- Pass in the snap distance
  (to avoid comparisons in the multi-object version).
- Loop directly over BMLoop's (without using the iterator).
- Use squared distance instead of manhattan.
2018-09-19 09:54:36 +10:00
e6766287d6 Fix T56827: Crash when enable onion skin in multiwindow
The problem was the cache was not set as dirty if one of the window had the overlay disabled.
2018-09-18 23:18:48 +02:00
ad50671937 GP: Remove vertex transformation when mode is not EDIT mode 2018-09-18 22:36:59 +02:00
a5fedd535d GP: Change Frames title for Onion panel 2018-09-18 22:36:59 +02:00
e9c6f69cb6 GP: change hide icon in materials 2018-09-18 22:36:58 +02:00
93780411e9 LookDev: Use theme background instead of world color
This is much less confusing than relying on an hidden parameter (the world
color) that you can only see if you disable the world node tree.
2018-09-18 22:18:49 +02:00
629c6a8769 Eevee: Rename "Trace Quality" into "Trace Precision"
The thing is that the quality is something a bit subjective regarding this
option value.

A more precise trace will have more noise so quality is also diminished in
a way. I believe that using "Precision" is more correct than "Quality" in
this case.
2018-09-18 21:39:53 +02:00
5aa3e33565 LookDev: Use black background color if world is not present 2018-09-18 21:39:53 +02:00
32e6d5cd6f StudioLight: Fix crash when closing blender
The studiolight was being free after the window manager and was attempting
to stop the job again.
2018-09-18 21:39:53 +02:00
a1a58c8d0a Fix T54685: EditMesh UV's transform snapping only checks active object
Reviewers: dfelinto
https://developer.blender.org/D3653
2018-09-18 16:26:22 -03:00
Dalai Felinto
8fc6609cc0 UV_OT_align: Cleanup (use enum instead of chars for modes enum
Also tested the straighten option and it is working-ish.

That said, I think straighten should take all the meshes vertices to determine
the line you want to use as reference. However we would need a different way to
determine the first and last uvs to use as reference for the line.
2018-09-18 16:03:36 -03:00
William Reynish
6a6bdacd82 UI: hide "Active Tool" panel header. 2018-09-18 19:38:20 +02:00
b49abbec5f Splash: add first time setup and templates to splash screen.
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.

The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.

The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
2018-09-18 19:38:20 +02:00
1c815e0826 Workspaces: move 2D Animation, VFX and Video workspaces into own templates.
These can now be acessed from the File > New, Ctrl+N, or the splash screen.
Since these are application templates, users can save a separate startup.blend
for each. User preferences are shared between these templates though.

This also fixes some issues in the default startup.blend (triangulated cube..).

Differential Revision: https://developer.blender.org/D3690
2018-09-18 19:38:20 +02:00
84f21c170d Application Templates: make templates more prominent in the UI.
The goal here is to make app templates usable for default templates
that we can ship with Blender. These only have a custom startup.blend
currently and so are quite limited compared to app templates that fully
customize Blender.

But still it seems like the same kind of concept where we should be
sharing the code and UI. It is useful to be able to save a startup.blend
per template, and I can imagine some scripting being useful in the future
as well.

Changes made:

* File > New and Ctrl+N now list the templates, replacing a separate
  Application Templates menu that was not as easy to discover.
* File menu now shows name of active template above Save Startup File
  and Load Factory Settings to indicate these are saved/loaded per
  template.
* The "Default" template was renamed to "General".
* Workspaces can now be added from any of the template startup.blend
  files when clicking the (+) button in the topbar.

* User preferences are now fully shared between app templates, unless
  the template includes a custom userpref.blend. I think this will be
  useful in general, not all app templates need their own keymaps for
  example.
* Previously Save User Preferences would save the current app template
  and then Blender would start using that template by default. I've
  disabled this, to me it seems it was unintentional, or at least not
  clear at all that saving user preferences also makes the current

Differential Revision: https://developer.blender.org/D3690
2018-09-18 19:38:20 +02:00
b08d9f036e UI: don't show Redo Unsupported, just hide buttons in that case. 2018-09-18 19:38:20 +02:00
77edcf5ff1 GP: Change isolate layer icon 2018-09-18 19:01:16 +02:00
ebcbb50420 Subdiv: CCG, implement stitching of given faces
Will speed up (or rather bring speed back to what it is supposed to be)
for brushes like smooth.
2018-09-18 17:46:00 +02:00
7016f11d92 Subdiv: CCG, make inner face grids averaging more reusable 2018-09-18 17:35:59 +02:00
9bf3e0299b Subdiv: CCG, initial grids stitching implementation
Currently is only working on an "inner" grid boundaries.
Need to implement averaging across face edges.
2018-09-18 17:09:08 +02:00
41c039d6e9 Subdiv: CCG, evaluate final position for multires
This makes it so coordinates and normals for CCG are calculated
with mutires displacement taken into account. This solves issues
with multires displacement being lost when entering sculpt mode.

The missing part is averaging of normals along grid boundaries.
But even then sculpting shows decent results.

The plan to solve that would be to introduce function to stitch
grids, which can also be used by Smooth brush which requires
this.
2018-09-18 14:48:27 +02:00
b6ff37ee67 Merge branch 'master' into blender2.8 2018-09-18 14:31:44 +02:00
06fd94140c Fix T56833: "zoom to cursor" in Clip editor not handling aspect ratio.
Trivial fix, just using same code as in Image editor...
2018-09-18 14:31:05 +02:00
eafec6d4f7 GPUShader: Manually validate sampler count
This happens on NVidia GPUs, using more textures than the maximum allowed
by the gl will NOT trigger a linking issue (maybe because of bindless
texture implementation?).

So in this case we manually count the number of samplers per shader stage
and compare it against the GL limit. We discard the shader if the sampler
count is too high. This shows the user something is wrong with the shader.
2018-09-18 14:22:42 +02:00
bf2a54b058 Support evaluating simple driver expressions without Python interpreter.
Recently @sergey found that hard-coding evaluation of certain very
common driver expressions without calling the Python interpreter
produces a 30-40% performance improvement. Since hard-coding is
obviously not suitable for production, I implemented a proper
parser and interpreter for simple arithmetic expressions in C.

The evaluator supports +, -, *, /, (), ==, !=, <, <=, >, >=,
and, or, not, ternary if; driver variables, frame, pi, True, False,
and a subset of standard math functions that seem most useful.

Booleans are represented as numbers, since within the supported
operation set it seems to be impossible to distinguish True/False
from 1.0/0.0. Boolean operations properly implement lazy evaluation
with jumps, and comparisons support chaining like 'a < b < c...'.

Expressions are parsed into a very simple stack machine program
that can then be safely evaluated in multiple threads.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D3698
2018-09-18 13:25:28 +03:00
34ee9ab97c CMake: remove PYTHON_NUMPY_INCLUDE_DIRS as a cache variable on macOS/Windows.
It's in a fixed location on those platforms, and having it as a cache variable
just means things break when we upgrade to a new Python version.
2018-09-18 12:11:06 +02:00
f3b7e99c04 UI: use monochrome lock icons next to decorators. 2018-09-18 12:11:06 +02:00
5aa5066c3b Merge branch 'master' into blender2.8 2018-09-18 11:49:08 +02:00
d04eb330e8 Close OpenEXR thread pool on exit
This partially solves ASAN report about unfreed memory. There is still
something in the report, need to have a closer look with debug version
of OpenEXE library.
2018-09-18 11:10:49 +02:00
eadf0f3d70 Fix T56831: Crash - Transfer Weight & changing it's properties.
Usual Undo/Redo case with operators needing evaluated data...
2018-09-18 09:42:52 +02:00
5ae531d813 Cleanup: spelling 2018-09-18 16:35:13 +10:00
d421adb83e Gizmo: de-duplicate poll logic
Checking the active tool or operator was a common way to check
if the gizmo was still in use.
2018-09-18 16:15:06 +10:00
0a3b66cfb5 Gizmo: dial3d option to get angles w/o wrapping
Needed for spinning multiple revolutions.
2018-09-18 14:58:20 +10:00
2b57222ece Gizmo: add snap & tweak to the dial widget
Allows holding Ctrl to snap w/ the spin tool.
2018-09-18 14:38:05 +10:00
f677ff274c Cleanup: group gizmo dial members into structs 2018-09-18 14:13:35 +10:00
add961c209 Correct view orientation update in last commit 2018-09-18 14:04:55 +10:00