Now Alt+RMB,RMB will select all connected boundaries.
There are times when you just want to select an entire boundary loop
ignoring face topology, previously there was no way to do this.
For very thin faces, knife sometimes missed cutting a few.
Problem was that a test for edges being totally inside a face
was being applied in inappropriate circumstances. An assumed
invariant about the knife hit structure is not true when
actually in the middle of making cuts.
Also make a 'big epsilon' a little smaller, though don't think
that was the problem in this bug.
This is a regression since threaded dependency graph landed to master.
Root of the issue goes to the loads of graph preparation being done
even if there's nothing to be updated.
The idea of this change is to use ID type recalc bits to determine
whether there're objects to be updated. Generally speaking, we now
check object and object data datablocks with DAG_id_type_tagged()
and if there's no such IDs tagged we skip the whole task pool creation
and so,
The only difficult aspect was that in some circumstances it was possible
that there are tagged objects but nothing in ID recalc bit fields.
There were several different circumstances when it was possible:
* When one assigns object->recalc flag directly DAG flush didn't
set corresponding bits to ID recalc bits. Partially it is fixed
by making it so flush will set bitfield, but also for object
types there's no reason to assign recalc flag directly. Using
generic DAG_id_type_tag works almost the same fast as direct
assignment, ensures all the bitflags are set properly and for the
long run it seems it's what we would actually want to.
* DAG_on_visible_update() didn't set recalc bits at all.
* Some areas were checking for object->recalc != 0, however it is was
possible that object recalc flag contains PSYS_RECALC_CHILD which
was never cleaned from there.
No idea why would we need to assign such a flag when enabling
scene simplification, this is to be investigated separately.
* It is possible that scene_update_post and frame_update_post handlers
will modify objects. The issue is that DAG_ids_clear_recalc is called
just after callbacks, which leaves objects with recalc flags but no
corresponding bit in ID recalc bitfield. This leads to some kind of
regression when using ID type tag fields to check whether there objects
to be updated internally comparing threaded DAG with legacy one.
For now let's have a workaround which will preserve tag for ID_OB
if there're objects with OB_RECALC_ALL bits. This keeps behavior
unchanged comparing with 2.69 release.
Parameter controls concavity / convexity.
<.25 means: concave inward
.25 means: straight slanted
>.25 means: concave outward
.5 means: circular (the default)
1 means: straight along original sides
For now, there is a hard lower limit of .15
because more work is needed to get decent
results in the range below that.
The profile is actually a superellipse, and the
parameter is 1/4 of the exponent in the implicit equation
for a superellipse, except at the extreme values of 0 and 1.