Commit Graph

11 Commits

Author SHA1 Message Date
6dec5db1e6 Fix for bug #8073: texture nodes connected to a viewer could crash.
Also fixed a bug where procedural buffers did not convert correctly
to different buffer types (e.g. value -> rgba would give red).
2008-04-07 15:21:25 +00:00
e625266162 Fix for bug #8385: vector inputs of texture node in the compositor did
not work correct, it should use bNodeStack inputs like other nodes.
2008-03-13 11:26:18 +00:00
d7ef04a519 Long on the wishlist, quite simple even, and there it finally is:
Compositor:
  Muting option to temporary disable/enable nodes.
  Hotkey: press M on selection. It toggles.

Note: no menu entry yet, and drawing style could be tweakered...
2008-03-08 19:02:08 +00:00
331559d585 Bugfix for defocus node gamma correct. It applied gamma correct to
a premul image but that doesn't work correct. Now it depremuls and
premuls again around the gamma correction. Better solution might be
possible, but this gives compatible results.
2008-02-18 15:21:59 +00:00
2a2453d3e2 nodes from eechlo
* glare
* tonemap
* lense distort
* fast gauss blur

http://projects.blender.org/tracker/?func=detail&atid=127&aid=7505&group_id=9

made fast gauss blur an option for the blur node rather then a separate node.
2007-10-26 15:32:36 +00:00
0096d180b9 Dof Object - set the depth of field to an object - set in the camera edit panel but the distance is calculated on the camera object only so linked cameras work.
Alt+Period - sets active pivot

some tooltips didnt make much sense, edited a few.
2007-09-23 18:27:01 +00:00
Nathan Letwory
fb0f61c0b0 === Node editor ===
* refactor copying and freeing of node->storage by handlerizing them.
  - freestoragefunc
  - copystoragefunc
  - node_util.c/h have generic handlers for these.
2007-04-04 13:58:12 +00:00
0eff40f01f Reverting my fix for nodes. This is a bigger task... now scons should work
again.

Robert promised to work on fixes for makefile today!
2007-03-25 16:05:46 +00:00
e5455fa1f3 Fixing Makefiles for new nodes module, part 1:
- removed all UI .h include stuff! (Not allowed outside of src/)
- Makefile had typo error, compilation failed

Now it survives make, but it does not enter the two the subdirectories for
shader and compo nodes. So a linking gives unrecovered stuff in the end.
How does that work? I need help!
2007-03-25 13:54:07 +00:00
808a5fc05a Scons build system. MSVC 7.1 in a moment. 2007-03-24 18:41:54 +00:00
611d1c523c Initial commit. Not in build system so shouldn't interfere with anything at this point. Will commit modified versions of existing files once build system is tested. 2007-03-24 06:57:29 +00:00