Commit Graph

1339 Commits

Author SHA1 Message Date
8a40444d6b fix bad uses of sizeof() with memory allocation. 2013-07-13 05:43:35 +00:00
a7858767f4 fix [#35858] Weight Paint: Hiding faces isnt flushing the flag to the vertices. 2013-06-26 02:47:56 +00:00
fed8f76098 fix [#35795] Edge split modifier do not show result in viewport with curves.
caused by recent changes in normal calculation, however curves were not being very smart about calculating modifiers (calling unneeded re-tessellation for every modifier)
2013-06-19 08:19:36 +00:00
d4cbd78a79 fix for recent changes in solidify, normals were OK but customdata for loops wasnt. 2013-06-15 08:59:54 +00:00
9161a4daa5 fix for own error in recent solitify refactor (r57402), face flip check was incorrect. 2013-06-14 16:10:32 +00:00
69153c7089 ifdef bugfix since its a little strange. 2013-06-12 10:03:13 +00:00
31e667c10e solidify: dont add poly-normal layer to the derived mesh, since this is no longer a convention. 2013-06-12 09:35:02 +00:00
8e2e590484 fix [#35710] Mesh explodes while using solidify modifier with tubular non-manifold base mesh. 2013-06-12 08:24:31 +00:00
0b316d72ca change to solidify modifiers own normal calculation function, dont attempt to calculate normals for edges with 3+ face users. 2013-06-12 07:53:54 +00:00
293b3f0bdf optimize solidify, no need to do edgehash lookups, the edges are known. 2013-06-12 07:16:13 +00:00
d00ca6eb2c solidify: reduce sign conversions. 2013-06-12 06:51:02 +00:00
3994ad8ced solidify: remove BLI_array realloc's. 2013-06-12 06:20:24 +00:00
da733a25a5 correct solidify normal calculation logic
- always calculate vertex normals since they are used as fallbacks.
- only calculate rim normals if the normals are not already flagged as dirty.
2013-06-12 06:06:19 +00:00
67a5d1b660 Follow up to r57354: WeightVG and Wave modifiers too need to handle tex id refcount ;) 2013-06-10 18:12:07 +00:00
bfbac9b448 Fix #35678: Duplicating an object with Displace modifier does not increase the reference count of the texture 2013-06-10 14:04:03 +00:00
c423e3ed8f code cleanup: warn undefined compiler defines. 2013-06-08 05:24:55 +00:00
8a5e3a8425 fix [#35628] Dynamic paint waves over ocean modifier doesn't work
Caused by my recent normal calculation changes, added dependsOnNormals callback which was missing for ocean modifier (it assumed input normals were set).
2013-06-05 19:22:12 +00:00
e03bbcec65 fix [#35453] "copy mirrored uv coords" doesn't work
- made precision configurable.
- report a warning when doubles are found since they cause problems.

added Polygon.center attribute to avoid calculating in python.
2013-06-05 03:10:29 +00:00
790e9d9fa0 fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent faces
optionally limit by face flipping, also added support to delimit by material and edge crease.
2013-06-03 05:07:16 +00:00
dfad9b0c09 fix [#35555] Collada: export destroys mesh in some cases
add arguments to calculate normals when converting to bmesh:
  BM_mesh_bm_from_me, DM_to_bmesh

This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-06-02 23:20:49 +00:00
ad0305281b fix [#35545] Weight paint with mirror modifier does not accurate represent bone influence 2013-06-02 22:40:45 +00:00
ec30e3f00e corrections to modifiers from recent normal handling changes
- solidify didn't define a dependsOnNormals callback (which it should have)
- build wasn't passing on dirty normals.
- decimate wasnt setting dirty normals.
2013-06-02 04:09:29 +00:00
e648ca8862 use booleans for modifiers and api callbacks. 2013-06-02 03:59:19 +00:00
075a910d72 fix regression in reducing normal recalculation [#35595],
pass the dirty-normal-state from the input dm to the output.
2013-06-02 00:20:26 +00:00
d7f51f83f6 remove CD_MASK_NORMAL from CD_MASK_DERIVEDMESH, bmesh merge included this but its not needed.
Now add asserts to make sure this layer is only added once the modifier stack has been calculated.
this saves normal layer being calculated whenver vertex normals need updating.
2013-05-30 18:09:19 +00:00
09e11ad6ef modifier stack: lazy initialize normals
many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.

Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
2013-05-30 17:36:43 +00:00
9e05f6571f Make sure bool will always have the same size in C and C++
There were an issues with data structures defined in headers
and being used by both C and C++ on systems with stdbool
unavailable.

This happened because bool in this case will be defined as
unsigned int, which is 4 bytes. But C++'s bool is only 1
byte and this lead to alignment issues.

Now bool is always 1 byte, also made sure there's no situation
like bool foo = BitField & BitFlag, which could give overflow
issues. Use (BitField & BitFlag) != 0 instead.

Fixes #35553: Compositor broken (Backdrop & Preview)
2013-05-29 11:49:39 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
a70fa65592 optimize mirror merging, remove array reallocation, replace with fixed size arrays. 2013-05-27 20:11:12 +00:00
ec8d277c64 BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
28937676f3 fix for out of bounds memory access in solidify (harmless with guardedalloc padding but bad practice) 2013-05-25 00:22:04 +00:00
c4ee1f2658 Fluid simulation manual number of threads option now doesn't set the number
of threads to the number of cores when the fluid is created. Rather it is now
set to 0 which means "use the number of threads specified for the scene".
2013-05-21 11:37:42 +00:00
7759b2743a code cleanup: replace PARALLEL define with _OPENMP 2013-05-20 16:15:16 +00:00
698f1b5603 Fix #35317: crash with boolean modifier using an object whose library linked
mesh datablock went missing.
2013-05-12 09:14:07 +00:00
0ee45c9301 more optimal method of calculating the normal for the solidify modifier.
When adding 2 unit length vectors, the length can be used to calculate the angle.
2013-05-08 14:33:02 +00:00
f74201190d code cleanup: remove references to BLI_rand.h 2013-05-08 12:59:35 +00:00
a9fb183901 rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()
was renamed fairly recently but other similar iterators not negated
	like this, would prefer to keep it as it was
2013-05-08 12:58:11 +00:00
76b1e8bc09 code clenup: rename BKE_mesh_poly_calc_angles -> BKE_mesh_calc_poly_angles 2013-05-08 12:56:51 +00:00
89c8de1f48 add matrix multiply for projection that outputs 2d values. 2013-05-08 12:55:36 +00:00
62087935ec Fix #35209: cycles generated texture coordinates did not stick to deforming meshes. 2013-05-05 05:56:41 +00:00
4a4f091155 Fix #35174: dynamic paint displacement missing in render.
A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.

Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
2013-05-02 14:42:05 +00:00
511e3466da Fix [#35110]: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh
Dynamic Paint was also being calculated during "orco" mesh generation, causing image sequence baking to use orco derived mesh instead. This likely affected vertex type surfaces too in some cases.
2013-04-29 15:02:54 +00:00
4c2c24aac3 Fix #35113: solidify modifier not preserving clamp option on duplicating the
object or modifier.
2013-04-27 12:54:31 +00:00
1a3c59baac fix for out of bounds memory access in solidify modifier (hidden by guardedalloc). 2013-04-26 11:31:54 +00:00
d2daa230d6 Fix bug #34611: bevel overlap limit
The previous fix limited overlap, but is sometimes
too conservative, and artists want way to turn off
the limiting, so added 'Allow Overlap' option to
modifier.
2013-04-24 12:39:37 +00:00
afb4b65167 Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.

Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
2013-04-15 23:12:40 +00:00
59ca83c3a9 rename axis_angle_to_mat3_no_norm() --> axis_angle_normalized_to_mat3().
this matches closer to convention from existing functions - angle_v3v3() angle_normalized_v3v3().

also added assert to ensure argument given to axis_angle_normalized_to_mat3() is in fact normalized.
2013-04-15 15:16:11 +00:00
6da961775f code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). 2013-04-13 20:31:52 +00:00
e835863254 And another compile fix for Windows / scons for r55946. 2013-04-11 15:33:04 +00:00
b9b23d697b Fluid threads: re-add an erratically forgotten line, fix typo, set default threadcount to logical threadcount of machine 2013-04-10 23:19:57 +00:00