Commit Graph

449 Commits

Author SHA1 Message Date
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
bfe5ae9ff1 Compositor: Add an option to select the YCbCR conversion mode for the YCbCR combine/separate nodes. 2010-12-13 21:17:00 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
0b23f03503 Bugfix #24335
ZCombine node in compositor ignored alpha values. Enabling it
would break compatibility though, so it's a tickbox option now.

Patch provided by reporter, Martin Lubich. Thanks!
2010-11-12 14:59:01 +00:00
066a1d30bb Fix #24556: N Panel in Compositor doesn't work with Vector Normal node. 2010-11-06 17:55:43 +00:00
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
57fd35ae26 A few texture node properties still had old rna names in draw code. 2010-11-03 15:30:24 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
a9197c3aa2 remove unused args in draw*.c and some in view*.c, tag some as UNUSED(). 2010-10-14 01:22:14 +00:00
Dalai Felinto
f4198dce70 nodetree -> node_tree (rna pointer not found) 2010-09-18 21:04:33 +00:00
b42d6c0fc2 Fix #23496: some composite node inputs/buttons not working. 2010-08-25 16:11:58 +00:00
a42c490a04 Applied patch #23379. Does not change existing .blend files and looks
good.
2010-08-25 02:18:37 +00:00
93ffe7d7f1 rna renaming (manual edits) 2010-08-21 04:51:00 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
e9683f4b26 Fixed bug in normalition of YCbCr color space conversion (from 0..1 to
-1..1) to fix errors in keying.  Simplified chroma key to not take
despill into consideration (handled elsewhere).  Simplified user
interface for pieces not used.
2010-08-15 22:08:49 +00:00
f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
1f77f7b05a Brush/Paint internal changes
- remove brush array for each Paint struct, just use a single brush pointer.
- removed rna function based template filtering.
- filter brushes using a flag on the brush and the pointer poll function.
- set the brushes using a new operator WM_OT_context_set_id().

TODO
- remake startup.blend, currently brush groupings are lost.
- rewrite WM_OT_context_set_id() to use rna introspection.
2010-08-04 12:18:07 +00:00
Nathan Letwory
ef3824b713 Add button to set Compression level when output to PNG. Without this there'd be absolute no compression at all = large PNGs. 2010-08-03 23:55:34 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
5505697ac5 Merge GSOC Sculpt Branch: 28499-30319
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
2010-07-14 14:11:03 +00:00
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
42db34b126 three things:
- ALT+Scrollwheel zooms backdrop in node editor
- Blender -d debug print will also print every event except mouse moves
  (needed to debug WM, some events are catched by OS)
- Changed order of keymaps... the default maps now are evaluated *after*
  the own custom maps, so you can make overrides or defaults.
2010-04-08 16:36:50 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
ebd63787e6 added different sampling methods in rotate node
fixed bug in difference matte node that prevented using a solid color for second input
	-also clairified some variable names to be more meaningful
2010-03-15 22:36:39 +00:00
dfb59dbaa5 added method to change algorithm used in channel matte node. Limit a channel by another channel or limit by max of remaining channels. 2010-03-13 14:47:26 +00:00
85066b5e05 updated despill node to incorperate changes from Xavier Thomas's patch #18012 2010-03-12 18:47:35 +00:00
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
81cd4edfb6 Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
2010-02-01 15:32:55 +00:00
0bb36e9ced Fixes to Color Balance node:
* The Lift/Gamma/Gain formula previously was incorrect, fixed this and 
removed conversions - now the RNA values are the same as what goes into 
the formula.
* Because of this, added the ability for the Value slider to map to a wider range 
than 0.0-1.0. The black/white gradient remains the same, in this case just 
indicating darker/brighter rather than absolute colour values. Also added ability 
for color wheels to be locked at full brightness (useful for this case, where the 
color value itself is dark).
* Added an alternate formula - offset/power/slope (asc-cdl). This fits the standard 
Color Decision List formula, here for compatibility with other systems, though 
default Lift/Gamma/Gain is easier to use and gives nicer results.
2010-01-27 00:22:29 +00:00
e74bc901d3 Fix [#20749] Mute doesnt refresh the compositor 2010-01-21 01:42:28 +00:00
3e1783c715 New Compositor node: Hue Control
Was very quick to do, now re-aquainted with node editor.

http://mke3.net/blender/devel/2.5/hue_correct_node.jpg

Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and 
I can help :)
2010-01-21 00:00:45 +00:00
1d3186cbcf Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor.

--> http://mke3.net/blender/devel/2.5/color_balance_node.jpg

Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value.
Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value
components that that widget affects.

Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative),
which causes havoc along the image pipeline. I added a check in the node code to prevent this.

Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
2010-01-20 04:19:55 +00:00
7df44b9ced Fix: wasn't able to rename node group nodetree name, or access the nodetree at all. Now you
can switch between them too.

Wrapped group nodes in RNA as part of this.
2010-01-13 06:35:12 +00:00
04dec46c6a Color management fixes
Now it's a bit more robust, tagging images with profiles when they're loaded, 
which then get interpreted later on by conversion functions. Just Linear RGB 
and sRGB profiles at the moment, same as before.

This commit fixes Martin's problem with EXRs and Multilayer images loading/
saving too dark, and it also makes the sequence editor work correctly with it too.

Also fixes:
[#19647] gamma correction with color management is reset when resetting Curve
[#19454] 2.5: Dither does not work when Color management is enabled
2010-01-09 00:16:35 +00:00
320a09c232 * Use color wheel template for RGB node 2010-01-07 22:42:59 +00:00
06e6011ae9 Restored Compositor 're-render single layer' functionality (buttons on renderlayer comp nodes).
This works with operator properties - if you pass the name of a scene and renderlayer to 
the screen.render operator, it will render that layer as a single layer re-render.
2010-01-06 00:09:07 +00:00
29f90af19c Fix: curve reset for brushes now gives proper smooth curve as default,
also moved brush curve presets code into curvemapping code.
2010-01-04 17:28:37 +00:00
f9ee03f1b1 Got rid of some dead code 2009-12-28 05:14:32 +00:00
9d2293c464 2.5 Nodes:
* Wrapped Texture Nodes: "Blend", "Marble", "Wood", "Clouds", and "Distorted Noise", to use Texture RNA properties.
* Texture RNA properties used in these Nodes, now send an ND_NODE notifier, in addition to the general NC_TEXTURE.
2009-12-05 21:14:31 +00:00
2a6d535d23 Fixed a part of [#20197] dof node bugs.
* False greying out.
2009-12-02 18:35:44 +00:00
525fbb22d2 * Fix for texture->image node not working
+ a few cleanups
2009-11-19 04:50:00 +00:00