This patch supports instantiating object data on append/link,
reported as a bug T58304.
This is an option, available when linking/appending,
similar to the existing "Instance Collections" option.
Reviewed by @sybren
Ref D8792
Move arguments to BLO_library_link_{begin/named_part/end} into
a single parameter struct, to ensure arguments always match.
This allows is to skip tagging ID's LIB_TAG_DOIT when it's not needed,
previously it was always cleared just in case it was needed.
This also makes it possible to remove BLO_library_link_named_part_ex
which was only used when tagging was needed.
With this option, self-intersections in either or both operands
will be handled properly (if both sides are piecewise winding
number constant, and maybe some other cases too).
In the Boolean tool, this flag was there already but the code
forced a unary operation in that case; this commit corrects it
to make a binary operation. This flag makes the code slower, which
is why it is an option and not an always-on thing.
Sometimes interpolate all frames is not convenient and it's better, for example, interpolate in twos.
The new parameter allows to define the number of frame for each step, by default is set to 1 as before.
{F8812621}
This is a request of animators to improve interpolate tools.
Reviewed By: mendio
Maniphest Tasks: T80190
Differential Revision: https://developer.blender.org/D8723
239b0b
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D8670
`IDTypeForeachCacheFunctionCallback` lists the `flags` parameter
as `uint`, having these functions use `eIDTypeInfoCacheCallbackFlags`
results in the following warning when building with MSVC:
warning C4028: formal parameter 4 different from declaration
This change resolves this warning by changing the parameter to
the appropriate type.
The outliner already uses the alternating row theme color as an
overlay for every other row. This uses the same color for the file
browser, instead of a hardcoded shading.
The file browser background color is slightly tweaked to match the
outliner, and the Blender Light theme is updated to use a lighter
background color like the outliner.
Reviewed by: Hans Goudey, Julian Eisel
Differential Revision: https://developer.blender.org/D8717
Horizontal panel alignment hasn't been used for years, and we have no
plans to use it in the future. It adds a fair amount of complexity to
the panel code which makes adding features take longer.
This code removes the X closing flag, and all of the logic / variables
unused without it.
This commit includes a file subversion bump.
Differential Revision: https://developer.blender.org/D8601
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.
Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.
Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.
Differential Revision: https://developer.blender.org/D8606
We have to explicitly enable fixed world space lighting. This was in
fact already done, but overridden by the code to sync the 3D View
shading settings to the VR view.
In this mode the preview image is always using the most of the preview
area space: it is scaled to fit, preserving aspect ratio. This makes it
possible to always have maximum of the preview region even after resize
of other areas.
This mode is enabled by default, is available in the View -> Zoom to Fit
menu. It is enabled when View All (Home key) is used, and is disabled
when manual navigation ([panning, zooming) is performed.
There is no versioning code, which means existing files will open as-is,
but new projects will have this option enabled.
Ref T78987
Maniphest Tasks: T78987
Differential Revision: https://developer.blender.org/D8549
This brush deletes displacement information of the Multires Modifier,
resetting the mesh to the subdivision limit surface.
This can be use to easily delete parts of the sculpt or to fix
reprojection artifacts after applying a shrinkwrap.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8543
This brush includes a set of deformation modes designed to deform and
control the shape of the mesh boundaries, which are really hard to do
with regular sculpt brushes (and even in edit mode). This is useful
for creating cloth assets and hard surface base meshes.
The brush detects the mesh boundary closest to the active vertex and
propagates the deformation using the brush falloff into the mesh.
It includes bend, expand, inflate, grab and twist deform modes.
The main use cases of this brush are the Bend and Expand deformation
modes, which depend on a grid topology to create the best results.
In order to do further adjustments and tweaks to the result of these
deformation modes, the brush also includes the Inflate, Grab and
Twist deformation modes, which do not depend that much on the topology.
Grab and Inflate are the same operation that is implemented in the
Grab and Inflate tools, they are also available in the boundary brush
as producing deformations with regular brushes in these areas is very
hard to control.
Even if this brush can produce deformations in triangle meshes and
meshes with a non-regular quad grid, the more regular and clean the
topology is, the better. Most of the assets this brush is intended to
deform are always created from a cylindrical or plane quad grid, so it
should be fine. Also, its algorithms can be improved in future versions
to handle more corner cases and topology patterns.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8356
Root of the issue was not fixed in 2.90, only hidden by the fact that we
now re-read much less data during undo's that we used to, when some new
datablock gets added or removed.
This is not an ideal solution (as usual when dealing with data pointers
shared across data-blocks), but it's decent enough. thanks a lot to
@brecht for it!
To be backported to 2.83 too.