the problem was numeric precision when in ortho mode the start/end points for the view vector would be 2000 apart which caused trouble for the intersection test.
this fixes but [#30461] where the same vertex was added to some faces twice.
Previous code rebuilt all faces around the split edges, replace this with much simpler code that uses existing bmesh API for splitting.
This also gives a performance boost to the modifier (over 30x faster in the bug-report file).
- access to a meshs editmesh before the pointer was checked to be a mesh.
- uninitialized memory use in transform (not a problem practically but nice to quiet the error in valgrind).
"This patch adds "Not Equal To" to the list of options for selecting faces based on the number of vertices. While the equivalent can indeed be achieved by using "Equal To" and invert selection, having this option allows for a smoother work-flow when adjusting the number of vertices to be compared."
when the source and destination vectors were the same pointer, the X value would get overwritten.
now the rip tool uses the best side to grab as in trunk.
* optimize BM_face_other_edge_loop to do about half as many iterations for quad heavy meshes, with ngons the gain is much more since searching around the entire ngon when the edge already stores its loop is silly.
... also nicer in cases where edge has no face users it avoids a loop on all face corners.
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
* dont check selection and hiddent state (select + hide isnt allowed and api ensures this)
* MESH_OT_noise had incorrect check for texture (checked if slot [0] was filled but then used active texture)
* double default edge allocation size (double the number of verts/faces).
* CustomData_bmesh_init_pool was using allocsize & chunksize as the same variable. Now use type specific chunk size.
* bmesh copy and editmode conversion now allocate the BMesh mempool size needed for the entire vert/edge/loop/face arrays since its known already.
* name bmesh operator func's BMO_slot_buffer_* rather then BMO_slot_* since it wasnt obvious some only dealt with buffer, some both.
* more typechecks and asserts of BMO_ functions (I lost some time calling a map with a buffer function that failed silently).
* small speedup for extrude check - test if the edge is wire _before_ doign a hash lookup.
Extruding an edge where both verts were clipped would not create a face for this edge.
This is ok when a connected face is also extruded but not when the edge is selected on its own.
* add extra argument to BMO_slot_map_to_flag() to filter by vert/edge/face
* made BMO_slot_map_* / BMO_slot_buffer_* functions stricter with type checking.
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
* better type safety for BM_elem_flag_* and BM_elem_index_* functions.
* add BMElem type to be used where BMFace/Edge/Vert/Loop can be interchanged.
* fix bug in select manifold, found when making functions more strict.
* added BM_elem_flag_set, BMO_elem_flag_set. to avoid 'if(...) enable(); else disable();' all over the place.
* added bmesh_operator_api_inline.c, the header file was getting messy.
* remove 'select' and 'hide' from BMLoop
* remove BMesh.update
* add BMesh.normal_update(skip_hidden=False)
* add BMElemSet.index_update(), eg: bm.verts.index_update()
bmesh api
* BM_mesh_normals_update() now takes skip_hidden as an argument
(previously this was default behavior), however this isnt good when
using BMesh modifiers, where you want all normals to be recalculated.
* add bm_iter_itype_htype_map[], to get the iter type from a BMesh
iterator.
* Ctrl+Click extrude wasnt normalizing the quaternion (was printing warnings)
* bmesh bevel was supposed to add a float layer and remove, but removing passed the mask define of the customdata layer.
thanks to Nicholas Bishop for finding the cause of the problem.
don't tesselate on load, this means me->mface will be NULL by default.
we may need to have this set if existing uses of this array are not resolved before release - so add a define USE_TESSFACE_DEFAULT, to change this easily.
this is a rather indirect fix - need to take care here.