Commit Graph

270 Commits

Author SHA1 Message Date
bc149e0fbe pep8 cleanup 2010-04-04 14:52:15 +00:00
8ab985a816 Patch #21892 by Ruslan M (luciofulci): Removing 16 materials per mesh
limit from OBJ import script. Also made split materials off by default
2010-04-03 05:20:58 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
c19725b266 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27895:27901; svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27902:27907, skipping 27902 2010-03-31 20:39:08 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
c4f0a07267 Netrender: Fix for API changes (it would be nice if people at least fixed built-in script when breaking things)
Also force post process off. 

This is a partial fix for Bug [#21410], there is still the problem that loading back multilayer exr as render results doesn't load the composited result correctly (bug is assigned to Brecht). The results are still ok when downloaded outside of the render engine, so there's a work around for now.
2010-03-28 20:46:25 +00:00
17777e7cd1 Fix #21561: .ply exporter doesn't export normals. 2010-03-27 14:54:22 +00:00
3d5954604d Fix #20716: using wavefront .obj exporter multiple times could crash
because references to materials from previous exports were not cleared.
2010-03-27 11:20:27 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
4a2efe0822 no need to include the setting names in enum items
(commit 27539 by Campbell from render25 branch)
2010-03-16 18:22:55 +00:00
056972a97f minor changes to rna names for consistancy
(commit 27445 by Campbell from render25 branch)
2010-03-16 17:42:58 +00:00
a44f9a6df4 Fix #21224, "FBX export has object translation issues".
Reversed the order of all matrix multiplications to confirm to API change.
2010-03-12 16:50:52 +00:00
4faedb3d91 netrender:
sensible timeout on connection attempt
fix for operator api change
2010-03-12 03:12:27 +00:00
ce747a1c26 Fix #21550, "FBX Exporter doesn't make faces". Exporter incorrectly accessed vertex indices. 2010-03-11 15:28:22 +00:00
d0e0f6dea3 move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
aec7174a42 fix for OBJ exporting Texface images 2010-03-02 14:57:28 +00:00
769eb45124 NetRender: Use threading mixin for master server. See if it solves latency issues that some people are having (always keep the stdout log from the master/client/slaves if you are reporting an issue). 2010-02-27 22:07:38 +00:00
bbf6dde277 rna/py api
rename image.save() --> image.save_render() because it uses render settings for saving.
added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag.
2010-02-26 12:28:44 +00:00
d616286ffb Adding back decorator (metaclass registration not in trunk yet) 2010-02-26 12:15:15 +00:00
878d8b44ee remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images.
rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image.

obj export file copy was also not working because of a missing import.
2010-02-26 11:50:59 +00:00
59e2fdbf31 Netrender: check if library and image files exist before adding as dependency. 2010-02-26 02:37:31 +00:00
de78240e1e [#21324] mdd import script ported to 2.5
2.4x port by Ivo Grigull (loolarge) 

from the tracker:

It should be working ok, but it does not have all options that the old script had. You can only specify the start frame
where to insert the animation, but not skip frames for have a different fps.

However, like the old script this will bloat the memory a bit, at some later point i would like to write a script that
only reads the current frame from the file when you move the timeline.
2010-02-24 11:03:22 +00:00
78bb45931c scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
2010-02-23 12:48:35 +00:00
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
bc3d96678d bugfix [#21233] Crash in pyapi, with new object.
pass the obdata as an argument rather then assigning later so as not to allow an invalid state.
2010-02-22 00:07:46 +00:00
e3dba7d6f4 remove pep8 warnings 2010-02-21 10:56:14 +00:00
dd04e25a14 improved euler conversion, make sure new eulers are always compatible with the previous ones, means it doesnt result in bad interpolation. 2010-02-21 10:30:39 +00:00
5dd8d10336 [#20116] calculation problem in bvh_importer.py
from Martin K (martinbk)
2010-02-21 09:43:09 +00:00
8aa56414d2 BVH import working again.
- euler/quat rotation option
- scale, startframe options back.
- fix for adding an armature which used operators can could fail, use the data api instead.
- remove old junk
2010-02-20 22:51:36 +00:00
02e7871149 Mathutils API: Euler support for rotation order.
Examples.
 euler = Euler(1, 2, 3)
 euler.order = 'ZXY'
 
 euler = matrix.to_euler('XZY')


Still missing rna support. this still wont give the right order, defaulting to XYZ.
 eul = object.rotation_euler
2010-02-20 19:49:04 +00:00
780aa24dfe Netrender was reloading classes multiple times 2010-02-17 17:16:04 +00:00
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
957baf7d6a Inline tooltips and descriptions of export/import
Random fixes and tweaks in names and tooltips
2010-02-15 09:53:02 +00:00
dbb6c54862 Netrender:
* Added File Path Button for the "path" property.
2010-02-15 02:53:36 +00:00
3fbc277093 mistake in register() commit, mixed up import and export 2010-02-14 12:45:03 +00:00
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
6f5988412a [#21109] export doesnt create *.3ds file when requested 2010-02-12 17:07:57 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
a62d70c56f use a more direct way to get the active UV and VCol layer 2010-02-12 12:57:58 +00:00
aeda6078c4 3ds importer - fixed some warnings about various properties required for the fileselect operator stuff not being present 2010-02-10 09:18:49 +00:00
491f9b7cbb Bugfix: 3DS Importer not settings UV's correctly
Thanks to example .3ds file and bug report from stridernzl.

1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). 
Fixed by making the function always require a texture as input (as with other places that use pointers as arguments).

2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). 
It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor.

---

I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
2010-02-10 01:55:45 +00:00
52b1c37645 [#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero
[#21053] 2.5alpha0 export obj problem
+ some minor changes.
2010-02-09 19:22:57 +00:00
bb571c67cb mat/lamp/world.textures -> texture_slots
object.materials -> material_slots

since neither contain textures or materials directly.
2010-02-07 12:51:47 +00:00
9c5a752c49 use the camera's lens angle as radians. 2010-02-04 21:48:10 +00:00
fe5b216030 access spot size in radians from python. 2010-02-04 19:24:20 +00:00
717581df93 [#20934] fbx export with armature results in 0bytes writen REV:26548 2010-02-02 18:56:06 +00:00
53d425ef96 obj export broke since api updates to mathutils 2010-02-01 23:52:46 +00:00
039d087171 subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00